local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support") function test() -- life.lua -- original by Dave Bollinger posted to lua-l -- modified to use ANSI terminal escape sequences -- modified to use for instead of while -- local write=io.write ALIVE="O" DEAD="-" --function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary -- for i=1,10000 do end -- local i=os.clock()+1 while(os.clock() 0 do local xm1,x,xp1,xi=self.w-1,self.w,1,self.w while xi > 0 do local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] + self[y][xm1] + self[y][xp1] + self[yp1][xm1] + self[yp1][x] + self[yp1][xp1] next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0 xm1,x,xp1,xi = x,xp1,xp1+1,xi-1 end ym1,y,yp1,yi = y,yp1,yp1+1,yi-1 end end -- output the array to screen --function _CELLS:draw() -- local out="" -- accumulate to reduce flicker -- for y=1,self.h do -- for x=1,self.w do -- out=out..(((self[y][x]>0) and ALIVE) or DEAD) -- end -- out=out.."\n" -- end -- write(out) --end -- constructor function CELLS(w,h) local c = ARRAY2D(w,h) c.spawn = _CELLS.spawn c.evolve = _CELLS.evolve c.draw = _CELLS.draw return c end -- -- shapes suitable for use with spawn() above -- HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 } GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 } EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 } FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 } BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 } -- the main routine function LIFE(w,h) -- create two arrays local thisgen = CELLS(w,h) local nextgen = CELLS(w,h) -- create some life -- about 1000 generations of fun, then a glider steady-state thisgen:spawn(GLIDER,5,4) thisgen:spawn(EXPLODE,25,10) thisgen:spawn(FISH,4,12) -- run until break local gen=1 -- write("\027[2J") -- ANSI clear screen while 1 do thisgen:evolve(nextgen) thisgen,nextgen = nextgen,thisgen --write("\027[H") -- ANSI home cursor --thisgen:draw() --write("Life - generation ",gen,"\n") gen=gen+1 if gen>1000 then break end --delay() -- no delay end end local ts0 = os.clock() LIFE(40,20) local ts1 = os.clock() return ts1 - ts0 end bench.runCode(test, "life")