// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #include "src/libfuzzer/libfuzzer_macro.h" #include "luau.pb.h" #include "Luau/BuiltinDefinitions.h" #include "Luau/BytecodeBuilder.h" #include "Luau/CodeGen.h" #include "Luau/Common.h" #include "Luau/Compiler.h" #include "Luau/Frontend.h" #include "Luau/Linter.h" #include "Luau/ModuleResolver.h" #include "Luau/Parser.h" #include "Luau/ToString.h" #include "Luau/Transpiler.h" #include "Luau/TypeInfer.h" #include "lua.h" #include "lualib.h" #include // Select components to fuzz const bool kFuzzCompiler = true; const bool kFuzzLinter = true; const bool kFuzzTypeck = true; const bool kFuzzVM = true; const bool kFuzzTranspile = true; const bool kFuzzCodegenVM = true; const bool kFuzzCodegenAssembly = true; // Should we generate type annotations? const bool kFuzzTypes = true; const Luau::CodeGen::AssemblyOptions::Target kFuzzCodegenTarget = Luau::CodeGen::AssemblyOptions::A64; static_assert(!(kFuzzVM && !kFuzzCompiler), "VM requires the compiler!"); static_assert(!(kFuzzCodegenVM && !kFuzzCompiler), "Codegen requires the compiler!"); static_assert(!(kFuzzCodegenAssembly && !kFuzzCompiler), "Codegen requires the compiler!"); std::vector protoprint(const luau::ModuleSet& stat, bool types); LUAU_FASTINT(LuauTypeInferRecursionLimit) LUAU_FASTINT(LuauTypeInferTypePackLoopLimit) LUAU_FASTINT(LuauCheckRecursionLimit) LUAU_FASTINT(LuauTableTypeMaximumStringifierLength) LUAU_FASTINT(LuauTypeInferIterationLimit) LUAU_FASTINT(LuauTarjanChildLimit) LUAU_FASTFLAG(DebugLuauFreezeArena) LUAU_FASTFLAG(DebugLuauAbortingChecks) std::chrono::milliseconds kInterruptTimeout(10); std::chrono::time_point interruptDeadline; size_t kHeapLimit = 512 * 1024 * 1024; size_t heapSize = 0; void interrupt(lua_State* L, int gc) { if (gc >= 0) return; if (std::chrono::system_clock::now() > interruptDeadline) { lua_checkstack(L, 1); luaL_error(L, "execution timed out"); } } void* allocate(void* ud, void* ptr, size_t osize, size_t nsize) { if (nsize == 0) { heapSize -= osize; free(ptr); return NULL; } else { if (heapSize - osize + nsize > kHeapLimit) return NULL; heapSize -= osize; heapSize += nsize; return realloc(ptr, nsize); } } lua_State* createGlobalState() { lua_State* L = lua_newstate(allocate, NULL); if (kFuzzCodegenVM && Luau::CodeGen::isSupported()) Luau::CodeGen::create(L); lua_callbacks(L)->interrupt = interrupt; luaL_openlibs(L); luaL_sandbox(L); return L; } int registerTypes(Luau::Frontend& frontend, Luau::GlobalTypes& globals, bool forAutocomplete) { using namespace Luau; using std::nullopt; Luau::registerBuiltinGlobals(frontend, globals, forAutocomplete); TypeArena& arena = globals.globalTypes; BuiltinTypes& builtinTypes = *globals.builtinTypes; // Vector3 stub TypeId vector3MetaType = arena.addType(TableType{}); TypeId vector3InstanceType = arena.addType(ClassType{"Vector3", {}, nullopt, vector3MetaType, {}, {}, "Test"}); getMutable(vector3InstanceType)->props = { {"X", {builtinTypes.numberType}}, {"Y", {builtinTypes.numberType}}, {"Z", {builtinTypes.numberType}}, }; getMutable(vector3MetaType)->props = { {"__add", {makeFunction(arena, nullopt, {vector3InstanceType, vector3InstanceType}, {vector3InstanceType})}}, }; globals.globalScope->exportedTypeBindings["Vector3"] = TypeFun{{}, vector3InstanceType}; // Instance stub TypeId instanceType = arena.addType(ClassType{"Instance", {}, nullopt, nullopt, {}, {}, "Test"}); getMutable(instanceType)->props = { {"Name", {builtinTypes.stringType}}, }; globals.globalScope->exportedTypeBindings["Instance"] = TypeFun{{}, instanceType}; // Part stub TypeId partType = arena.addType(ClassType{"Part", {}, instanceType, nullopt, {}, {}, "Test"}); getMutable(partType)->props = { {"Position", {vector3InstanceType}}, }; globals.globalScope->exportedTypeBindings["Part"] = TypeFun{{}, partType}; for (const auto& [_, fun] : globals.globalScope->exportedTypeBindings) persist(fun.type); return 0; } static void setupFrontend(Luau::Frontend& frontend) { registerTypes(frontend, frontend.globals, false); Luau::freeze(frontend.globals.globalTypes); registerTypes(frontend, frontend.globalsForAutocomplete, true); Luau::freeze(frontend.globalsForAutocomplete.globalTypes); frontend.iceHandler.onInternalError = [](const char* error) { printf("ICE: %s\n", error); LUAU_ASSERT(!"ICE"); }; } struct FuzzFileResolver : Luau::FileResolver { std::optional readSource(const Luau::ModuleName& name) override { auto it = source.find(name); if (it == source.end()) return std::nullopt; return Luau::SourceCode{it->second, Luau::SourceCode::Module}; } std::optional resolveModule(const Luau::ModuleInfo* context, Luau::AstExpr* expr) override { if (Luau::AstExprGlobal* g = expr->as()) return Luau::ModuleInfo{g->name.value}; return std::nullopt; } std::string getHumanReadableModuleName(const Luau::ModuleName& name) const override { return name; } std::optional getEnvironmentForModule(const Luau::ModuleName& name) const override { return std::nullopt; } std::unordered_map source; }; struct FuzzConfigResolver : Luau::ConfigResolver { FuzzConfigResolver() { defaultConfig.mode = Luau::Mode::Nonstrict; defaultConfig.enabledLint.warningMask = ~0ull; defaultConfig.parseOptions.captureComments = true; } virtual const Luau::Config& getConfig(const Luau::ModuleName& name) const override { return defaultConfig; } Luau::Config defaultConfig; }; static std::vector debugsources; DEFINE_PROTO_FUZZER(const luau::ModuleSet& message) { FInt::LuauTypeInferRecursionLimit.value = 100; FInt::LuauTypeInferTypePackLoopLimit.value = 100; FInt::LuauCheckRecursionLimit.value = 100; FInt::LuauTypeInferIterationLimit.value = 1000; FInt::LuauTarjanChildLimit.value = 1000; FInt::LuauTableTypeMaximumStringifierLength.value = 100; for (Luau::FValue* flag = Luau::FValue::list; flag; flag = flag->next) if (strncmp(flag->name, "Luau", 4) == 0) flag->value = true; FFlag::DebugLuauFreezeArena.value = true; FFlag::DebugLuauAbortingChecks.value = true; std::vector sources = protoprint(message, kFuzzTypes); // stash source in a global for easier crash dump debugging debugsources = sources; static bool debug = getenv("LUAU_DEBUG") != 0; if (debug) { for (std::string& source : sources) fprintf(stdout, "--\n%s\n", source.c_str()); fflush(stdout); } // parse all sources std::vector> parseAllocators; std::vector> parseNameTables; Luau::ParseOptions parseOptions; parseOptions.captureComments = true; std::vector parseResults; for (std::string& source : sources) { parseAllocators.push_back(std::make_unique()); parseNameTables.push_back(std::make_unique(*parseAllocators.back())); parseResults.push_back(Luau::Parser::parse(source.c_str(), source.size(), *parseNameTables.back(), *parseAllocators.back(), parseOptions)); } // typecheck all sources if (kFuzzTypeck) { static FuzzFileResolver fileResolver; static FuzzConfigResolver configResolver; static Luau::FrontendOptions defaultOptions{/*retainFullTypeGraphs*/ true, /*forAutocomplete*/ false, /*runLintChecks*/ kFuzzLinter}; static Luau::Frontend frontend(&fileResolver, &configResolver, defaultOptions); static int once = (setupFrontend(frontend), 0); (void)once; // restart frontend.clear(); fileResolver.source.clear(); // load sources for (size_t i = 0; i < sources.size(); i++) { std::string name = "module" + std::to_string(i); fileResolver.source[name] = sources[i]; } // check sources for (size_t i = 0; i < sources.size(); i++) { std::string name = "module" + std::to_string(i); try { frontend.check(name); // Second pass in strict mode (forced by auto-complete) Luau::FrontendOptions options = defaultOptions; options.forAutocomplete = true; frontend.check(name, options); } catch (std::exception&) { // This catches internal errors that the type checker currently (unfortunately) throws in some cases } } // validate sharedEnv post-typecheck; valuable for debugging some typeck crashes but slows fuzzing down // note: it's important for typeck to be destroyed at this point! for (auto& p : frontend.globals.globalScope->bindings) { Luau::ToStringOptions opts; opts.exhaustive = true; opts.maxTableLength = 0; opts.maxTypeLength = 0; toString(p.second.typeId, opts); // toString walks the entire type, making sure ASAN catches access to destroyed type arenas } } if (kFuzzTranspile) { for (Luau::ParseResult& parseResult : parseResults) { if (parseResult.root) transpileWithTypes(*parseResult.root); } } std::string bytecode; // compile if (kFuzzCompiler) { for (size_t i = 0; i < parseResults.size(); i++) { Luau::ParseResult& parseResult = parseResults[i]; Luau::AstNameTable& parseNameTable = *parseNameTables[i]; if (parseResult.errors.empty()) { Luau::CompileOptions compileOptions; try { Luau::BytecodeBuilder bcb; Luau::compileOrThrow(bcb, parseResult, parseNameTable, compileOptions); bytecode = bcb.getBytecode(); } catch (const Luau::CompileError&) { // not all valid ASTs can be compiled due to limits on number of registers } } } } // run codegen on resulting bytecode (in separate state) if (kFuzzCodegenAssembly && bytecode.size()) { static lua_State* globalState = luaL_newstate(); if (luau_load(globalState, "=fuzz", bytecode.data(), bytecode.size(), 0) == 0) { Luau::CodeGen::AssemblyOptions options; options.outputBinary = true; options.target = kFuzzCodegenTarget; Luau::CodeGen::getAssembly(globalState, -1, options); } lua_pop(globalState, 1); lua_gc(globalState, LUA_GCCOLLECT, 0); } // run resulting bytecode (from last successfully compiler module) if ((kFuzzVM || kFuzzCodegenVM) && bytecode.size()) { static lua_State* globalState = createGlobalState(); auto runCode = [](const std::string& bytecode, bool useCodegen) { lua_State* L = lua_newthread(globalState); luaL_sandboxthread(L); if (luau_load(L, "=fuzz", bytecode.data(), bytecode.size(), 0) == 0) { if (useCodegen) Luau::CodeGen::compile(L, -1); interruptDeadline = std::chrono::system_clock::now() + kInterruptTimeout; lua_resume(L, NULL, 0); } lua_pop(globalState, 1); // we'd expect full GC to reclaim all memory allocated by the script lua_gc(globalState, LUA_GCCOLLECT, 0); LUAU_ASSERT(heapSize < 256 * 1024); }; if (kFuzzVM) runCode(bytecode, false); if (kFuzzCodegenVM && Luau::CodeGen::isSupported()) runCode(bytecode, true); } }