// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "lua.h" #include //////////////////////////////////////////////////////////////////////////////// // // Require-by-string assumes that the context in which it is embedded adheres to // a particular structure. // // Each component in a require path either represents a module or a directory. // Modules contain Luau code, whereas directories serve solely as organizational // units. For the purposes of navigation, both modules and directories are // functionally identical: modules and directories can both have children, which // could themselves be modules or directories, and both types can have at most // one parent, which could also be either a module or a directory. // // Without more context, it is impossible to tell which components in a given // path "./foo/bar/baz" are modules and which are directories. To provide this // context, the require-by-string runtime library must be opened with a // luarequire_Configuration object, which defines the navigation behavior of the // context in which Luau is embedded. // // Calls to to_parent and to_child signal a move up or down the context's // hierarchy. The context is expected to maintain an internal state so that // when is_module_present is called, require-by-string can determine whether it // is currently pointing at a module or a directory. // // In a conventional filesystem context, "modules" map either to *.luau files or // to directories on disk containing an init.luau file, whereas "directories" // map to directories on disk not containing an init.luau file. In a more // abstract context, a module and a directory could be represented by any // nestable code unit and organizational unit, respectively. // // Require-by-string's runtime behavior can be additionally be configured in // configuration files, such as .luaurc files in a filesystem context. The // presence of a configuration file in the current context is signaled by the // is_config_present function. Both modules and directories can contain // configuration files; however, note that a given configuration file's scope is // limited to the descendants of the module or directory in which it resides. In // other words, when searching for a relevant configuration file for a given // module, the search begins at the module's parent context and proceeds up the // hierarchy from there, resolving to the first configuration file found. // //////////////////////////////////////////////////////////////////////////////// enum luarequire_NavigateResult { NAVIGATE_SUCCESS, NAVIGATE_AMBIGUOUS, NAVIGATE_NOT_FOUND }; // Functions returning WRITE_SUCCESS are expected to set their size_out argument // to the number of bytes written to the buffer. If WRITE_BUFFER_TOO_SMALL is // returned, size_out should be set to the required buffer size. enum luarequire_WriteResult { WRITE_SUCCESS, WRITE_BUFFER_TOO_SMALL, WRITE_FAILURE }; struct luarequire_Configuration { // Returns whether requires are permitted from the given chunkname. bool (*is_require_allowed)(lua_State* L, void* ctx, const char* requirer_chunkname); // Resets the internal state to point at the requirer module. luarequire_NavigateResult (*reset)(lua_State* L, void* ctx, const char* requirer_chunkname); // Resets the internal state to point at an aliased module, given its exact // path from a configuration file. This function is only called when an // alias's path cannot be resolved relative to its configuration file. luarequire_NavigateResult (*jump_to_alias)(lua_State* L, void* ctx, const char* path); // Navigates through the context by making mutations to the internal state. luarequire_NavigateResult (*to_parent)(lua_State* L, void* ctx); luarequire_NavigateResult (*to_child)(lua_State* L, void* ctx, const char* name); // Returns whether the context is currently pointing at a module. bool (*is_module_present)(lua_State* L, void* ctx); // Provides the contents of the current module. This function is only called // if is_module_present returns true. luarequire_WriteResult (*get_contents)(lua_State* L, void* ctx, char* buffer, size_t buffer_size, size_t* size_out); // Provides a chunkname for the current module. This will be accessible // through the debug library. This function is only called if // is_module_present returns true. luarequire_WriteResult (*get_chunkname)(lua_State* L, void* ctx, char* buffer, size_t buffer_size, size_t* size_out); // Provides a cache key representing the current module. This function is // only called if is_module_present returns true. luarequire_WriteResult (*get_cache_key)(lua_State* L, void* ctx, char* buffer, size_t buffer_size, size_t* size_out); // Returns whether a configuration file is present in the current context. // If not, require-by-string will call to_parent until either a // configuration file is present or NAVIGATE_FAILURE is returned (at root). bool (*is_config_present)(lua_State* L, void* ctx); // Provides the contents of the configuration file in the current context. // This function is only called if is_config_present returns true. luarequire_WriteResult (*get_config)(lua_State* L, void* ctx, char* buffer, size_t buffer_size, size_t* size_out); // Executes the module and places the result on the stack. Returns the // number of results placed on the stack. int (*load)(lua_State* L, void* ctx, const char* chunkname, const char* contents); }; // Populates function pointers in the given luarequire_Configuration. typedef void (*luarequire_Configuration_init)(luarequire_Configuration* config); // Initializes the require library with the given configuration and context. LUALIB_API void luaopen_require(lua_State* L, luarequire_Configuration_init config_init, void* ctx);