// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/AssemblyBuilderA64.h" #include "EmitCommon.h" #include "lobject.h" #include "ltm.h" // AArch64 ABI reminder: // Arguments: x0-x7, v0-v7 // Return: x0, v0 (or x8 that points to the address of the resulting structure) // Volatile: x9-x14, v16-v31 ("caller-saved", any call may change them) // Non-volatile: x19-x28, v8-v15 ("callee-saved", preserved after calls, only bottom half of SIMD registers is preserved!) // Reserved: x16-x18: reserved for linker/platform use; x29: frame pointer (unless omitted); x30: link register; x31: stack pointer namespace Luau { namespace CodeGen { struct NativeState; namespace A64 { // Data that is very common to access is placed in non-volatile registers constexpr RegisterA64 rState = x19; // lua_State* L constexpr RegisterA64 rBase = x20; // StkId base constexpr RegisterA64 rNativeContext = x21; // NativeContext* context constexpr RegisterA64 rConstants = x22; // TValue* k constexpr RegisterA64 rClosure = x23; // Closure* cl constexpr RegisterA64 rCode = x24; // Instruction* code // Native code is as stackless as the interpreter, so we can place some data on the stack once and have it accessible at any point // See CodeGenA64.cpp for layout constexpr unsigned kStackSize = 64; // 8 stashed registers inline AddressA64 luauReg(int ri) { return mem(rBase, ri * sizeof(TValue)); } inline AddressA64 luauRegValue(int ri) { return mem(rBase, ri * sizeof(TValue) + offsetof(TValue, value)); } inline AddressA64 luauRegTag(int ri) { return mem(rBase, ri * sizeof(TValue) + offsetof(TValue, tt)); } inline AddressA64 luauConstant(int ki) { return mem(rConstants, ki * sizeof(TValue)); } inline AddressA64 luauConstantTag(int ki) { return mem(rConstants, ki * sizeof(TValue) + offsetof(TValue, tt)); } inline AddressA64 luauConstantValue(int ki) { return mem(rConstants, ki * sizeof(TValue) + offsetof(TValue, value)); } void emitExit(AssemblyBuilderA64& build, bool continueInVm); void emitUpdateBase(AssemblyBuilderA64& build); void emitSetSavedPc(AssemblyBuilderA64& build, int pcpos); // invalidates x0/x1 void emitInterrupt(AssemblyBuilderA64& build, int pcpos); } // namespace A64 } // namespace CodeGen } // namespace Luau