// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once struct lua_State; namespace Luau::Require { int lua_require(lua_State* L); int lua_proxyrequire(lua_State* L); int lua_requirecont(lua_State* L, int status); int registerModuleImpl(lua_State* L); int clearCacheEntry(lua_State* L); int clearCache(lua_State* L); } // namespace Luau::Require