// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #include "Luau/Location.h" namespace Luau { void Position::shift(const Position& start, const Position& oldEnd, const Position& newEnd) { if (*this >= start) { if (this->line > oldEnd.line) this->line += (newEnd.line - oldEnd.line); else { this->line = newEnd.line; this->column += (newEnd.column - oldEnd.column); } } } bool Location::encloses(const Location& l) const { return begin <= l.begin && end >= l.end; } bool Location::overlaps(const Location& l) const { return (begin <= l.begin && end >= l.begin) || (begin <= l.end && end >= l.end) || (begin >= l.begin && end <= l.end); } bool Location::contains(const Position& p) const { return begin <= p && p < end; } bool Location::containsClosed(const Position& p) const { return begin <= p && p <= end; } void Location::extend(const Location& other) { if (other.begin < begin) begin = other.begin; if (other.end > end) end = other.end; } void Location::shift(const Position& start, const Position& oldEnd, const Position& newEnd) { begin.shift(start, oldEnd, newEnd); end.shift(start, oldEnd, newEnd); } } // namespace Luau