// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/Ast.h" #include "Luau/Bytecode.h" #include "Luau/Compiler.h" #include "Luau/DenseHash.h" #include "ValueTracking.h" #include namespace Luau { class BytecodeBuilder; struct BuiltinAstTypes { BuiltinAstTypes(const char* hostVectorType) : hostVectorType{{}, std::nullopt, AstName{hostVectorType}, std::nullopt, {}} { } // AstName use here will not match the AstNameTable, but the way we use them here always forces a full string compare AstTypeReference booleanType{{}, std::nullopt, AstName{"boolean"}, std::nullopt, {}}; AstTypeReference numberType{{}, std::nullopt, AstName{"number"}, std::nullopt, {}}; AstTypeReference stringType{{}, std::nullopt, AstName{"string"}, std::nullopt, {}}; AstTypeReference vectorType{{}, std::nullopt, AstName{"vector"}, std::nullopt, {}}; AstTypeReference hostVectorType; }; void buildTypeMap( DenseHashMap& functionTypes, DenseHashMap& localTypes, DenseHashMap& exprTypes, AstNode* root, const char* hostVectorType, const DenseHashMap& userdataTypes, const BuiltinAstTypes& builtinTypes, const DenseHashMap& builtinCalls, const DenseHashMap& globals, LibraryMemberTypeCallback libraryMemberTypeCb, BytecodeBuilder& bytecode ); } // namespace Luau