// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include "Luau/TypeArena.h" #include "Luau/Type.h" #include "Luau/Scope.h" #include namespace Luau { // Only exposed so they can be unit tested. using SeenTypes = std::unordered_map; using SeenTypePacks = std::unordered_map; struct CloneState { NotNull builtinTypes; SeenTypes seenTypes; SeenTypePacks seenTypePacks; }; /** `shallowClone` will make a copy of only the _top level_ constructor of the type, * while `clone` will make a deep copy of the entire type and its every component. * * Be mindful about which behavior you actually _want_. * * Persistent types are not cloned as an optimization. * If a type is cloned in order to mutate it, 'ignorePersistent' has to be set */ TypePackId shallowClone(TypePackId tp, TypeArena& dest, CloneState& cloneState, bool ignorePersistent = false); TypeId shallowClone(TypeId typeId, TypeArena& dest, CloneState& cloneState, bool ignorePersistent = false); TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState); TypeId clone(TypeId tp, TypeArena& dest, CloneState& cloneState); TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState); Binding clone(const Binding& binding, TypeArena& dest, CloneState& cloneState); } // namespace Luau