Commit graph

23 commits

Author SHA1 Message Date
aaron
c8fe77c268
Sync to upstream/release/627 (#1266)
### What's new?

* Removed new `table.move` optimization because of correctness problems.

### New Type Solver

* Improved error messages for type families to describe what's wrong in
more detail, and ideally without using the term `type family` at all.
* Change `boolean` and `string` singletons in type checking to report
errors to the user when they've gotten an impossible type (indicating a
type error from their context).
* Split debugging flags for type family reduction
(`DebugLuauLogTypeFamilies`) from general solver logging
(`DebugLuauLogSolver`).
* Improve type simplification to support patterns like `(number |
string) | (string | number)` becoming `number | string`.

### Native Code Generation

* Use templated `luaV_doarith` to speedup vector operation fallbacks.
* Various small changes to better support arm64 on Windows.

### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-26 10:09:09 -07:00
Alexander McCord
67ce75e870
Sync to upstream/release/611 (#1160)
# What's changed?

### Native Code Generation

* Fixed an UAF relating to reusing a hash key after a weak table has
undergone some GC.
* Fixed a bounds check on arm64 to allow access to the last byte of a
buffer.

### New Type Solver

* Type states now preserves error-suppression, i.e. `local x: any = 5`
and `x.foo` does not error.
* Made error-suppression logic in subtyping more accurate.
* Subtyping now knows how to reduce type families.
* Fixed function call overload resolution so that the return type
resolves to the correct overload.
* Fixed a case where we attempted to reduce irreducible type families a
few too many times, leading to duplicate errors.
* Type checker needs to type check annotations in function signatures to
be able to report errors relating to those annotations.
* Fixed an UAF from a pointer to stack-allocated data in Subtyping's
`explainReasonings`.

### Nonstrict Type Checker

* Fixed a crash when calling a checked function of the form `math.abs`
with an incorrect argument type.
* Fixed a crash when calling a checked function with a number of
arguments that did not exactly match the number of parameters required.

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 13:32:42 -08:00
Andy Friesen
74c532053f
Sync to upstream/release/604 (#1106)
New Solver

* New algorithm for inferring the types of locals that have no
annotations. This
algorithm is very conservative by default, but is augmented with some
control
  flow awareness to handle most common scenarios.
* Fix bugs in type inference of tables
* Improve performance of by switching out standard C++ containers for
`DenseHashMap`
* Infrastructure to support clearer error messages in strict mode

Native Code Generation

* Fix a lowering issue with buffer.writeu8 and 0x80-0xff values: A
constant
  argument wasn't truncated to the target type range and that causes an
  assertion failure in `build.mov`.
* Store full lightuserdata value in loop iteration protocol lowering
* Add analysis to compute function bytecode distribution
* This includes a class to analyze the bytecode operator distribution
per
function and a CLI tool that produces a JSON report. See the new cmake
      target `Luau.Bytecode.CLI`

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-17 10:46:18 -08:00
Alexander McCord
c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00
Vighnesh-V
fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00
Andy Friesen
36e0e64715
Sync to upstream/release/598 (#1063)
* Include `windows.h` rather than `Windows.h` to make things compile on
MinGW.
* Custom implementation of timegm/os.time for all platforms
* Disable builtin constant folding when getfenv/setfenv are used
* Fixes https://github.com/Roblox/luau/issues/1042
* Fixes https://github.com/Roblox/luau/issues/1043

New Type Checker

* Initial work toward type states.
* Rework most overloadable operators to use type families.
* Initial work toward our new nonstrict mode.


Native Codegen

* Fix native code generation for dead loops
* Annotate top-level functions as cold
* Slightly smaller/faster x64 Luau calls
* emitInstCall used to not set savedpc itself, but now it does for
consistency with all other implementations
* Implement cmov support for X64
* Fix assertion in luau-compile when module is empty
* Optimize A64 calls at some code size cost
* Inline constant array index offset into the load/store instruction
* Increase x64 spill slots from 5 to 13

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
2023-10-06 12:02:32 -07:00
vegorov-rbx
1212fdacbf
Sync to upstream/release/570 (#885)
Once again, all of our changes this week are for new type solver and the
JIT.

In the new type solver, we fixed cyclic type alias handling and multiple
stability issues.

In the JIT, our main progress was for arm64, where, after lowering 36%
of instructions, we start seeing first Luau functions executing
natively.
For x64, we performed code cleanup and refactoring to allow for future
optimizations.
2023-03-31 11:42:49 -07:00
vegorov-rbx
42a2805f85
Sync to upstream/release/568 (#865)
* A small subset of control-flow refinements have been added to
recognize type options that are unreachable after a
conditional/unconditional code block. (Fixes
https://github.com/Roblox/luau/issues/356).

Some examples:
```lua
local function f(x: string?)
    if not x then return end

    -- x is 'string' here
end
```
Throwing calls like `error` or `assert(false)` instead of 'return' are
also recognized.
Existing complex refinements like type/typeof and tagged union checks
are expected to work, among others.

To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to
be removed from `ExperimentalFlags.h`.
If will become enabled unconditionally in the near future.

* Linter has been integrated into the typechecker analysis so that
type-aware lint warnings can work in any mode
`Frontend::lint` methods were deprecated, `Frontend::check` has to be
used instead with `runLintChecks` option set.
Resulting lint warning are located inside `CheckResult`.

* Fixed large performance drop and increased memory consumption when
array is filled at an offset (Fixes
https://github.com/Roblox/luau/issues/590)
* Part of [Type error suppression
RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md)
was implemented making subtyping checks with `any` type transitive.

---
In our work on the new type-solver:
* `--!nocheck` mode no longer reports type errors
* New solver will not be used for `--!nonstrict` modules until all
issues with strict mode typechecking are fixed
* Added control-flow aware type refinements mentioned earlier

In native code generation:
* `LOP_NAMECALL` has been translated to IR
* `type` and `typeof` builtin fastcalls have been translated to
IR/assembly
* Additional steps were taken towards arm64 support
2023-03-17 12:20:37 -07:00
vegorov-rbx
140e5a1495
Sync to upstream/release/566 (#853)
* Fixed incorrect lexeme generated for string parts in the middle of an
interpolated string (Fixes https://github.com/Roblox/luau/issues/744)
* DeprecatedApi lint can report some issues without type inference
information
* Fixed performance of autocomplete requests when suggestions have large
intersection types (Solves
https://github.com/Roblox/luau/discussions/847)
* Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC:
Deprecate
table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md))
* With -O2 optimization level, we now optimize builtin calls based on
known argument/return count.
Note that this change can be observable if `getfenv/setfenv` is used to
substitute a builtin, especially if arity is different.
Fastcall heavy tests show a 1-2% improvement.
* Luau can now be built with clang-cl (Fixes
https://github.com/Roblox/luau/issues/736)

We also made many improvements to our experimental components.

For our new type solver:
* Overhauled data flow analysis system, fixed issues with 'repeat'
loops, global variables and type annotations
* Type refinements now work on generic table indexing with a string
literal
* Type refinements will properly track potentially 'nil' values (like
t[x] for a missing key) and their further refinements
* Internal top table type is now isomorphic to `{}` which fixes issues
when `typeof(v) == 'table'` type refinement is handled
* References to non-existent types in type annotations no longer resolve
to 'error' type like in old solver
* Improved handling of class unions in property access expressions
* Fixed default type packs
* Unsealed tables can now have metatables
* Restored expected types for function arguments

And for native code generation:
* Added min and max IR instructions mapping to vminsd/vmaxsd on x64
* We now speculatively extract direct execution fast-paths based on
expected types of expressions which provides better optimization
opportunities inside a single basic block
* Translated existing math fastcalls to IR form to improve tag guard
removal and constant propagation
2023-03-03 12:21:14 -08:00
Andy Friesen
d2ab5df62b
Sync to upstream/release/565 (#845)
We've made a few small changes to reduce the amount of stack we use when
typechecking nested method calls (eg `foo:bar():baz():quux()`).

We've also fixed a small bytecode compiler issue that caused us to emit
redundant jump instructions in code that conditionally uses `break` or
`continue`.

On the new solver, we've switched to a new, better way to handle
augmentations to unsealed tables. We've also made some substantial
improvements to type inference and error reporting on function calls.
These things should both be on par with the old solver now.

The main improvements to the native code generator have been elimination
of some redundant type tag checks. Also, we are starting to inline
particular fastcalls directly to IR.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-02-24 13:49:38 -08:00
vegorov-rbx
4a2e8013c7
Sync to upstream/release/560 (#810)
* For autocomplete, additional information is included in Scope for type
alias name locations and names of imported modules
* Improved autocomplete suggestions in 'for' and 'while' loop headers
* String match functions return types are now optional strings and
numbers because match is not guaranteed at runtime
* Fixed build issue on gcc 11 and up (Fixes
https://github.com/Roblox/luau/issues/806)
2023-01-20 12:27:03 -08:00
vegorov-rbx
75a2e95714
Sync to upstream/release/557 (#794)
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
2023-01-04 12:53:17 -08:00
Andy Friesen
fb2f146123
Sync to upstream/release/556 (#782)
* The AST JSON encoder will now stringify infinity and NaN according to the JSON5 spec using the tokens `Infinity`, `-Infinity`, and `NaN`.
* Improve autocompletion of table keys if the type of that key is a union of string singletons.
2022-12-09 11:57:01 -08:00
vegorov-rbx
816e41a8f2
Sync to upstream/release/553 (#742)
* Type inference of `a and b` and `a or b` has been improved (Fixes
https://github.com/Roblox/luau/issues/730)
* Improved error message when `for ... in x` loop iterates over a value
that could be 'nil'
* Return type of `next` not includes 'nil' (Fixes
https://github.com/Roblox/luau/issues/706)
* Improved type inference of `string` type
* Luau library table type names are now reported as `typeof(string)`/etc
instead of just `string` which was misleading
* Added parsing error when optional type alias type parameter wasn't
provided after `=` token
* Improved tagged union type refinement in conditional expressions, type
in `else` branch should no longer include previously handled union
options
2022-11-10 14:53:13 -08:00
Andy Friesen
54324867df
Sync to upstream/release/550 (#723)
* Support `["prop"]` syntax on class definitions in definition files.
(#704)
* Improve type checking performance for complex overloaded functions
* Fix rare cases of incorrect stack traces for out of memory errors at
runtime
2022-10-21 10:54:01 -07:00
Arseny Kapoulkine
944e8375aa
Sync to upstream/release/547 (#690)
- Type aliases can no longer override primitive types; attempts to do
that will result in a type error
- Fix misleading type error messages for mismatches in expression list
length during assignment
- Fix incorrect type name display in certain cases
- setmetatable/getmetatable are now ~2x faster
- tools/perfstat.py can be used to display statistics about profiles
captured via --profile switch
2022-09-29 15:23:10 -07:00
Arseny Kapoulkine
ae35ada579
Sync to upstream/release/543 (#657)
- Improve ComparisonPrecedence lint suggestions for three-way comparisons (X < Y < Z)
- Improve type checking stability
- Improve location information for errors when parsing invalid type annotations
- Compiler now generates bytecode version 3 in all configurations
- Improve performance of comparisons against numeric constants on AArch64
2022-09-01 16:14:03 -07:00
Arseny Kapoulkine
f7d8ad0774
Sync to upstream/release/540 (#635)
Also adjust benchmark runs to use config=profile and run clang for all benchmarks + gcc for runtime
2022-08-11 14:01:33 -07:00
Arseny Kapoulkine
1b20fcd43c
Sync to upstream/release/539 (#625) 2022-08-04 15:35:33 -07:00
Arseny Kapoulkine
d3b566c258
Sync to upstream/release/538 (#616) 2022-07-28 21:24:07 -07:00
Arseny Kapoulkine
2daa6497a1
Sync to upstream/release/534 (#569) 2022-06-30 16:52:43 -07:00
Arseny Kapoulkine
08ab7da4db
Sync to upstream/release/533 (#560) 2022-06-23 18:56:00 -07:00
Arseny Kapoulkine
49b0c59eec
Sync to upstream/release/502 (#134)
Changes:
- Support for time tracing for analysis/compiler (not currently exposed
  through CLI)
- Support for type pack arguments in type aliases (#83)
- Basic support for require(path) in luau-analyze
- Add a lint warning for table.move with 0 index as part of
  TableOperation lint
- Remove last STL dependency from Luau.VM
- Minor VS2022 performance tuning

Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-04 19:34:35 -07:00