## What's Changed?
* Optimized the vector dot product by up to 24%
* Allow for x/y/z/X/Y/Z vector field access by registering a `vector`
metatable
with an `__index` method (Fixes#1521)
* Fixed a bug preventing consistent recovery from parse errors in table
types.
* Optimized `k*n` and `k+n` when types are known
* Allow fragment autocomplete to handle cases like the automatic
insertion of
parens, keywords, strings, etc., while maintaining a correct relative
positioning
### New Solver
* Allow for `nil` assignment to tables and classes with indexers
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* `table.sort` was improved further. It now guarentees N*log(N) time
complexity in the worst case.
* Fix https://github.com/Roblox/luau/issues/880
We are also working on fixing final bugs and crashes in the new type
solver.
On the CodeGen front we have a few things going on:
* We have a smarter register allocator for the x86 JIT
* We lower more instructions on arm64
* The vector constructor builtin is now translated to IR
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
All of our changes this week have been focused on the new type solver
and the JIT.
As we march toward feature parity with the old solver, we've tightened
up a bunch of lingering issues with overload resolution, unsealed
tables, and type normalization. We've also fixed a bunch of crashes and
assertion failures in the new solver.
On the JIT front, we've started work on an A64 backend, improved the IR
analysis in a bunch of cases, and implemented assembly generation for
the builtin functions `type()` and `typeof()`.
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* A small subset of control-flow refinements have been added to
recognize type options that are unreachable after a
conditional/unconditional code block. (Fixes
https://github.com/Roblox/luau/issues/356).
Some examples:
```lua
local function f(x: string?)
if not x then return end
-- x is 'string' here
end
```
Throwing calls like `error` or `assert(false)` instead of 'return' are
also recognized.
Existing complex refinements like type/typeof and tagged union checks
are expected to work, among others.
To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to
be removed from `ExperimentalFlags.h`.
If will become enabled unconditionally in the near future.
* Linter has been integrated into the typechecker analysis so that
type-aware lint warnings can work in any mode
`Frontend::lint` methods were deprecated, `Frontend::check` has to be
used instead with `runLintChecks` option set.
Resulting lint warning are located inside `CheckResult`.
* Fixed large performance drop and increased memory consumption when
array is filled at an offset (Fixes
https://github.com/Roblox/luau/issues/590)
* Part of [Type error suppression
RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md)
was implemented making subtyping checks with `any` type transitive.
---
In our work on the new type-solver:
* `--!nocheck` mode no longer reports type errors
* New solver will not be used for `--!nonstrict` modules until all
issues with strict mode typechecking are fixed
* Added control-flow aware type refinements mentioned earlier
In native code generation:
* `LOP_NAMECALL` has been translated to IR
* `type` and `typeof` builtin fastcalls have been translated to
IR/assembly
* Additional steps were taken towards arm64 support
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
- Fix rare type checking bugs with invalid generic types escaping the
module scope
- Fix type checking of variadic type packs in certain cases
- Implement type normalization, which resolves a large set of various
issues with unions/intersections in type checker
- Improve parse errors for trailing commas in function calls and type
lists
- Reduce profiling skew when using --profile with very high frequencies
- Improve performance of `lua_getinfo` (`debug.info`, `debug.traceback`
and profiling overhead are now 20% faster/smaller)
- Improve performance of polymorphic comparisons (1-2% lift on some
benchmarks)
- Improve performance of closure creation (1-2% lift on some benchmarks)
- Improve string comparison performance (4% lift on string sorting)
- Type aliases can no longer override primitive types; attempts to do
that will result in a type error
- Fix misleading type error messages for mismatches in expression list
length during assignment
- Fix incorrect type name display in certain cases
- setmetatable/getmetatable are now ~2x faster
- tools/perfstat.py can be used to display statistics about profiles
captured via --profile switch
* Run clang-format
* Contains a preliminary implementation of deferred constraint resolution
* Reduce stack usage by some recursive functions
* Fix a bug when smartCloning a BoundTypeVar
* Remove some GC related flags from VM
This doesn't contain all changes for 507 yet but we might want to do the
Luau 0.507 release a bit earlier to end the year sooner.
Changes:
- Type ascription (::) now permits casts between related types in both directions, allowing to refine or loosen the type (RFC #56)
- Fix type definition for tonumber to return number? since the input string isn't guaranteed to contain a valid number
- Fix type refinements for field access via []
- Many stability fixes for type checker
- Provide extra information in error messages for type mismatches in more cases
- Improve performance of type checking for large unions when union members are string literals
- Add coverage reporting support to Repl (--coverage command line argument) and lua_getcoverage C API
- Work around code signing issues during Makefile builds on macOS
- Improve performance of truthiness checks in some cases, particularly on Apple M1, resulting in 10-25% perf gains on qsort benchmark depending on the CPU/compiler
- Fix support for little-endian systems; IBM s390x here we go!
- Improve error recovery during type checking
- Initial (not fully complete) implementation for singleton types (RFC RFC: Singleton types #37)
- Implement a C-friendly interface for compiler (luacode.h)
- Remove C++ features from lua.h (removed default arguments from luau_load and lua_pushcfunction)
- Fix lua_breakpoint behavior when enabled=false
- Implement coroutine.close (RFC RFC: coroutine.close #88)
Note, this introduces small breaking changes in lua.h:
- luau_load env argument is now required, pass an extra 0
- lua_pushcfunction now must be called with 3 arguments; if you were calling it with 2 arguments, pass an extra NULL; if you were calling it with 4, use lua_pushcclosure.
These changes are necessary to make sure lua.h can be used from pure C - the future release will make it possible by adding an option to luaconf.h to change function name mangling to be C-compatible. We don't anticipate breaking the FFI interface in the future, but this change was necessary to restore C compatibility.
Closes#121Fixes#213
- Type mismatch errors now show detailed information for compound types, highlighting the mismatching component
- Fix string.pack bug on ARM when packing negative numbers using unsigned formats
- Implement bit32.countlz/countrz (RFC RFC: bit32.countlz/countrz #89)
- Minor compiler throughput optimization (~2% faster compilation)
- Improve transpiler behavior for edge cases and better test coverage (not exposed through CLI at the moment)
- Improve error recovery when parsing invalid assignments
- Build fixes for fuzzing targets