Commit graph

15 commits

Author SHA1 Message Date
Vighnesh-V
a7299c3f0f
Sync to upstream/release/635 (#1337)
# What's Changed?

- Bugfixes in the new solver

## New Solver
- Equality graphs(E-Graphs) data structures were added
- Refactored even more instances of "type family" with "type function"
- `table.insert` no longer spuriously warns while selecting an overload
for reasonable arguments.
- Add time tracing for the new solver
- Miscellaneous fixes to unit tests

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-07-19 11:20:47 -07:00
Andy Friesen
0fa6a51c91
Sync to upstream/release/629 (#1290)
### What's new

* Implemented parsing logic for attributes
* Added `lua_setuserdatametatable` and `lua_getuserdatametatable` C API
methods for a faster userdata metatable fetch compared to
`luaL_getmetatable`. Note that metatable reference has to still be
pinned in memory!

### New Solver

* Further improvement to the assignment inference logic
* Fix many bugs surrounding constraint dispatch order

### Native Codegen

* Add IR lowering hooks for custom host userdata types
* Add IR to create new tagged userdata objects
* Remove outdated NativeState

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-07 10:51:12 -07:00
Vighnesh-V
2a80f5e1d1
Sync to upstream/release/625 (#1252)
# What's changed?

* Fix warning issued when Cmake version is too low (contributed by OSS
community)

## New Solver

* Fix an issue with inhabitance testing of tables with cyclic properties
* Preserve error suppression during type unification
* Overhaul type reference counting in the constraint solver
* Other miscellaneous constraint ordering fixes

## Native Codegen

* Fix incorrect assertion check in loadBytecodeTypeInfo

---

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-10 11:21:45 -07:00
aaron
68bd1b2349
Sync to upstream/release/622 (#1232)
# What's changed?

* Improved the actual message for the type errors for `cannot call
non-function` when attempting to call a union of functions/callable
tables. The error now correctly explains the issue is an inability to
determine the return type of the call in this situation.
* Resolve an issue where tables and metatables were not correctly being
cloned during instantiation (fixes #1176).
* Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally
removing `gco` prefix where appropriate).
* Optimize `table.move` between tables for large ranges of elements.
* Reformat a bunch of code automatically using `clang-format`.

### New Type Solver

* Clean up minimally-used or unused constraints in the constraint solver
(`InstantiationConstraint`, `SetOpConstraint`,
`SingletonOrTopTypeConstraint`).
* Add a builtin `singleton` type family to replace
`SingletonOrTopTypeConstraint` when inferring refinements.
* Fixed a crash involving type path reasoning by recording when type
family reduction has taken place in the path.
* Improved constraint ordering by blocking on unreduced types families
that are not yet proven uninhabitable.
* Improved the handling of `SetIndexerConstraints` for both better
inference quality and to resolve crashes.
* Fix a crash when normalizing cyclic unions of intersections.
* Fix a crash when normalizing an intersection with the negation of
`unknown`.
* Fix a number of crashes caused by missing `follow` calls on `TypeId`s.
* Changed type family reduction to correctly use a semantic notion of
uninhabited types, rather than checking for `never` types specifically.
* Refactor the `union` and `intersect` type families to be variadic.

### Native Code Generation

* Improve translation for userdata key get/set and userdata/vector
namecall.
* Provide `[top level]` and `[anonymous]` as function names to
`FunctionStats` as appropriate when no function name is available.
* Disable unwind support on Android platforms since it is unsupported.
*  

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-19 14:48:02 -07:00
Lily Brown
47ad768c69
Sync to upstream/release/619 (#1218)
# What's Changed

## New Type Solver
- Many fixes to crashes, assertions, and hangs
- Binary type family aliases now have a default parameter
- Added a debug check for unsolved types escaping the constraint solver
- Overloaded functions are no longer inferred
- Unification creates additional subtyping constraints for blocked types
- Attempt to guess the result type for type families that are too large
to resolve timely

## Native Code Generation
- Fixed `IrCmd::CHECK_TRUTHY` lowering in a specific case
- Detailed compilation errors are now supported
- More work on the new allocator

---

# Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2024-03-30 16:14:44 -07:00
aaron
ae459a0197
Sync to upstream/release/616 (#1184)
# What's Changed

* Add a compiler hint to improve Luau memory allocation inlining

### New Type Solver

* Added a system for recommending explicit type annotations to users in
cases where we've inferred complex generic types with type families.
* Marked string library functions as `@checked` for use in new
non-strict mode.
* Fixed a bug with new non-strict mode where we would incorrectly report
arity mismatches when missing optional arguments.
* Implement an occurs check for unifications that would produce
self-recursive types.
* Fix bug where overload resolution would fail when applied to
non-overloaded functions.
* Fix bug that caused the subtyping to report an error whenever a
generic was instantiated in an invariant context.
* Fix crash caused by `SetPropConstraint` not blocking properly.

### Native Code Generation

* Implement optimization to eliminate dead stores
* Optimize vector ops for X64 when the source is computed (thanks,
@zeux!)
* Use more efficient lowering for UNM_* (thanks, @zeux!)

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-08 16:47:53 -08:00
Vighnesh-V
3b0e93bec9
Sync to upstream/release/614 (#1173)
# What's changed?
Add program argument passing to scripts run using the Luau REPL! You can
now pass `--program-args` (or shorthand `-a`) to the REPL which will
treat all remaining arguments as arguments to pass to executed scripts.
These values can be accessed through variadic argument expansion. You
can read these values like so:
```
local args = {...} -- gets you an array of all the arguments
```
For example if we run the following script like `luau test.lua -a test1
test2 test3`:
```
-- test.lua
print(...)
```
you should get the output:
```
test1 test2 test3
```

### Native Code Generation

* Improve A64 lowering for vector operations by using vector
instructions
* Fix lowering issue in IR value location tracking! 
- A developer reported a divergence between code run in the VM and
Native Code Generation which we have now fixed

### New Type Solver

* Apply substitution to type families, and emit new constraints to
reduce those further
* More progress on reducing comparison  (`lt/le`)type families
* Resolve two major sources of cyclic types in the new solver

### Miscellaneous
* Turned internal compiler errors (ICE's) into warnings and errors

-------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 12:08:34 -08:00
aaron
9c588be16d
Sync to upstream/release/610 (#1154)
# What's changed?

* Check interrupt handler inside the pattern match engine to eliminate
potential for programs to hang during string library function execution.
* Allow iteration over table properties to pass the old type solver. 

### Native Code Generation

* Use in-place memory operands for math library operations on x64.
* Replace opaque bools with separate enum classes in IrDump to improve
code maintainability.
* Translate operations on inferred vectors to IR.
* Enable support for debugging native-compiled functions in Roblox
Studio.

### New Type Solver

* Rework type inference for boolean and string literals to introduce
bounded free types (bounded below by the singleton type, and above by
the primitive type) and reworked primitive type constraint to decide
which is the appropriate type for the literal.
* Introduce `FunctionCheckConstraint` to handle bidirectional
typechecking for function calls, pushing the expected parameter types
from the function onto the arguments.
* Introduce `union` and `intersect` type families to compute deferred
simplified unions and intersections to be employed by the constraint
generation logic in the new solver.
* Implement support for expanding the domain of local types in
`Unifier2`.
* Rework type inference for iteration variables bound by for in loops to
use local types.
* Change constraint blocking logic to use a set to prevent accidental
re-blocking.
* Add logic to detect missing return statements in functions.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-26 19:20:56 -08:00
Vighnesh-V
c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00
Alexander McCord
c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00
Vighnesh-V
fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00
Lily Brown
24fdac4c05
Sync to upstream/release/599 (#1069)
## What's Changed

- Improve POSIX compliance in `CLI/FileUtils.cpp` by @SamuraiCrow #1064
- `AstStat*::hasEnd` is deprecated; use `AstStatBlock::hasEnd` instead
- Added a lint for common misuses of the `#` operator
- Luau now issues deprecated diagnostics for some uses of `getfenv` and
`setfenv`
- Fixed a case where we included a trailing space in some error
stringifications

### Compiler

- Do not do further analysis in O2 on self functions
- Improve detection of invalid repeat..until expressions vs continue

### New Type Solver

- We now cache subtype test results to improve performance
- Improved operator inference mechanics (aka type families)
- Further work towards type states
- Work towards [new non-strict
mode](https://github.com/Roblox/luau/blob/master/rfcs/new-nonstrict.md)
continues

### Native Codegen

- Instruction last use locations should follow the order in which blocks
are lowered
- Add a bonus assertion to IrLoweringA64::tempAddr

---

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-13 13:20:12 -07:00
aaron
16fbfe912c
Sync to upstream/release/596 (#1050)
- Cleaned up `FFlag::FixFindBindingAtFunctionName`,
`FFlag::LuauNormalizeBlockedTypes`, `FFlag::LuauPCallDebuggerFix`
- Added support for break and continue into control flow analysis
- The old type unification engine will now report a more fine-grained
error at times, indicating that type normalization in particular failed

# New Type Solver

- Refactor of Unifier2, the new unification implementation for Luau
- Completed MVP of new unification implementation
- Dramatically simplified overload selection logic
- Type family reduction can now apply sooner to free types that have
been solved
- Subtyping now supports table indexers
- Generalization now replaces bad generics with unknown

# Native Code Generation

- Reduce stack spills caused by FINDUPVAL and STORE_TAG
- Improve Generate SHL/SHR/SAR/rotates with immediate operands in X64
- Removed redundant case re-check in table lookup fallback

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2023-09-22 12:12:15 -07:00
Andy Friesen
31a017c5c7
Sync to upstream/release/595 (#1044)
* Rerun clang-format on the code
* Fix the variance on indexer result subtyping. This fixes some issues
with inconsistent error reporting.
* Fix a bug in the normalization logic for intersections of strings

New Type Solver

* New overload selection logic
* Subtype tests now correctly treat a generic as its upper bound within
that generic's scope
* Semantic subtyping for negation types
* Semantic subtyping between strings and compatible table types like
`{lower: (string) -> string}`
* Further work toward finalizing our new subtype test
* Correctly generalize module-scope symbols

Native Codegen

* Lowering statistics for assembly
* Make executable allocation size/limit configurable without a rebuild.
Use `FInt::LuauCodeGenBlockSize` and `FInt::LuauCodeGenMaxTotalSize`.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2023-09-15 10:26:59 -07:00
Andy Friesen
0b2755f964
Sync to upstream/release/589 (#1000)
* Progress toward a diffing algorithm for types. We hope that this will
be useful for writing clearer error messages.
* Add a missing recursion limiter in `Unifier::tryUnifyTables`. This was
causing a crash in certain situations.
* Luau heap graph enumeration improvements:
    * Weak references are not reported
    * Added tag as a fallback name of non-string table links
* Included top Luau function information in thread name to understand
where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
* This change makes string interpolation 1.5x-2x faster depending on the
number and type of formatted components, assuming a few are using
primitive types, and reduces associated GC pressure.

New type checker:

* Initial work toward tracking the upper and lower bounds of types
accurately.

Native code generation (JIT):

* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-04 12:18:54 -07:00