mesh-normal-scalar correctly fills sequential values in the output for
triangle cone function, but mesh-normal-vector accidentally reuses the
loop index, which results in writes to every third index of the array
(1, 4, etc.).
This is both slower (as the table turns into a hash map), and incorrect,
especially as we have a scalar version of the benchmark that does the
right thing.
Note: there's a bunch of inefficiencies in the benchmark code that I
have not fixed (around field access mostly, e.g. writing to `v.n` and
then immediately reading it again). These are not ideal for performance,
but they can be valuable to keep as is because this redundancy is common
in real-world code, and it would be nice to see codegen optimizations
eliminating most of that overhead. This one, however, is a straight up
bug, and sparse arrays should not really be the thing this benchmark
hits.
* New `vector` library! See https://rfcs.luau.org/vector-library.html
for details
* Replace the use of non-portable `strnlen` with `memchr`. `strnlen` is
not part of any C or C++ standard.
* Introduce `lua_newuserdatataggedwithmetatable` for faster tagged
userdata creation of userdata with metatables registered with
`lua_setuserdatametatable`
Old Solver
* It used to be the case that a module's result type would
unconditionally be inferred to be `any` if it imported any module that
participates in any import cycle. This is now fixed.
New Solver
* Improve inference of `table.freeze`: We now infer read-only properties
on tables after they have been frozen.
* We now correctly flag cases where `string.format` is called with 0
arguments.
* Fix a bug in user-defined type functions where table properties could
be lost if the table had a metatable
* Reset the random number seed for each evaluation of a type function
* We now retry subtyping arguments if it failed due to hidden variadics.
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>