* `Luau.Analyze.CLI` now has experimental support for concurrent type
checking. Use the option `-jN` where `N` is the number of threads to
spawn.
* Improve typechecking performance by ~17% by making the function
`Luau::follow` much more efficient.
* Tighten up the type of `os.date`
* Removed `ParseOptions::allowTypeAnnotations` and
`ParseOptions::supportContinueStatement`
New solver
* Improve the reliability of function overload resolution
* More work toward supporting parallel type checking
* Fix a bug in inference of `==` and `~=` which would erroneously infer
that the operands were `boolean`
* Better error reporting when `for...in` loops are used incorrectly.
CodeGen
* Fix unwind registration when libunwind is used on Linux
* Fixed replaced IR instruction use count
* Convert X64 unwind info generation to standard prologue
* Implement A64 unwind info support for Dwarf2
* Live in/out data for linear blocks is now created
* Add side-exit VM register requirements to the IR dump
* Reuse ConstPropState between block chains
* Remove redundant base update
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)
C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.
In our work on the new type solver, the following issues were fixed:
* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable
And these are the changes in native code generation (JIT):
* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
* A small subset of control-flow refinements have been added to
recognize type options that are unreachable after a
conditional/unconditional code block. (Fixes
https://github.com/Roblox/luau/issues/356).
Some examples:
```lua
local function f(x: string?)
if not x then return end
-- x is 'string' here
end
```
Throwing calls like `error` or `assert(false)` instead of 'return' are
also recognized.
Existing complex refinements like type/typeof and tagged union checks
are expected to work, among others.
To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to
be removed from `ExperimentalFlags.h`.
If will become enabled unconditionally in the near future.
* Linter has been integrated into the typechecker analysis so that
type-aware lint warnings can work in any mode
`Frontend::lint` methods were deprecated, `Frontend::check` has to be
used instead with `runLintChecks` option set.
Resulting lint warning are located inside `CheckResult`.
* Fixed large performance drop and increased memory consumption when
array is filled at an offset (Fixes
https://github.com/Roblox/luau/issues/590)
* Part of [Type error suppression
RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md)
was implemented making subtyping checks with `any` type transitive.
---
In our work on the new type-solver:
* `--!nocheck` mode no longer reports type errors
* New solver will not be used for `--!nonstrict` modules until all
issues with strict mode typechecking are fixed
* Added control-flow aware type refinements mentioned earlier
In native code generation:
* `LOP_NAMECALL` has been translated to IR
* `type` and `typeof` builtin fastcalls have been translated to
IR/assembly
* Additional steps were taken towards arm64 support
* Fix#817
* Fix#850
* Optimize math.floor/ceil/round with SSE4.1
* Results in a ~7-9% speedup on the math-cordic benchmark.
* Optimized table.sort.
* table.sort is now ~4.1x faster (when not using a predicate) and ~2.1x
faster when using a simple predicate. Performance may improve further in
the future.
* Reorganize the memory ownership of builtin type definitions.
* This is a small initial step toward affording parallel typechecking.
The new type solver is coming along nicely. We are working on fixing
crashes and bugs.
A few major changes to native codegen landed this week:
* Fixed lowering of Luau IR mod instruction when first argument is a
constant
* Added VM register data-flow/capture analysis
* Fixed issues with optimizations in unreachable blocks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
- Improve ComparisonPrecedence lint suggestions for three-way comparisons (X < Y < Z)
- Improve type checking stability
- Improve location information for errors when parsing invalid type annotations
- Compiler now generates bytecode version 3 in all configurations
- Improve performance of comparisons against numeric constants on AArch64