From f33adc7e6ef479a11e0b9445e7e469c274759d68 Mon Sep 17 00:00:00 2001 From: Alexander McCord <11488393+alexmccord@users.noreply.github.com> Date: Mon, 26 Sep 2022 13:50:16 -0700 Subject: [PATCH] Rephrase this a smidge. --- docs/_pages/typecheck.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/_pages/typecheck.md b/docs/_pages/typecheck.md index 7bc1a9cf..ff38e9ef 100644 --- a/docs/_pages/typecheck.md +++ b/docs/_pages/typecheck.md @@ -50,7 +50,7 @@ local b2: B = a1 -- not ok Lua VM supports 8 primitive types: `nil`, `string`, `number`, `boolean`, `table`, `function`, `thread`, and `userdata`. Of these, `table` and `function` are not represented by name, but have their dedicated syntax as covered in this [syntax document](syntax), and `userdata` is represented by [concrete types](#roblox-types); other types can be specified by their name. -The type inference engine also provides these builtin types: [`unknown`](#unknown-type), [`never`](#never-type), and [`any`](#any-type). +The type checker also provides the builtin types [`unknown`](#unknown-type), [`never`](#never-type), and [`any`](#any-type). ```lua local s = "foo"