From 1cf198706f4a5ef8a55db3bbc9144e6244fb5a16 Mon Sep 17 00:00:00 2001 From: Arseny Kapoulkine Date: Mon, 31 Jul 2023 16:12:47 -0700 Subject: [PATCH] Update behavior-math-clamp-nan.md Java now has Math.clamp and it also preserves NaN :-/ --- rfcs/behavior-math-clamp-nan.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rfcs/behavior-math-clamp-nan.md b/rfcs/behavior-math-clamp-nan.md index 6e15a9d3..4618cd94 100644 --- a/rfcs/behavior-math-clamp-nan.md +++ b/rfcs/behavior-math-clamp-nan.md @@ -31,7 +31,7 @@ This can be a problem if: As a consequence of this change, `math.clamp` return value `r` will always satisfy `a <= r <= b`. Note that if the input or one of the limits is a negative zero we will not guarantee that the sign of the output is preserved when it's equal to zero; positive and negative zeros are considered equal under this proposal. -The behavior of NaN clamping outside of Luau varies. Shading languages (HLSL in Direct3D, MSL in Metal) typically guarantee that `clamp(t, a, b)` is equal to a when t is NaN, although OpenGL and Vulkan leave result unspecified; C++ `std::clamp` provides no guarantees and in fact treats NaN as a technically-invalid input; C#, Rust and Julia preserve NaN; Zig returns the upper limit. Ruby raises an error when input is NaN. Swift does not implement clamping for floats. Despite the differences, we believe that for Luau domain and given that Luau only has a single number type, guaranteeing that the result is in the specified range is more valuable than preserving NaN, and returning the lower limit is more consistent with industry practice than returning upper limit. +The behavior of NaN clamping outside of Luau varies. Shading languages (HLSL in Direct3D, MSL in Metal) typically guarantee that `clamp(t, a, b)` is equal to a when t is NaN, although OpenGL and Vulkan leave result unspecified; C++ `std::clamp` provides no guarantees and in fact treats NaN as a technically-invalid input; C#, Rust, Java and Julia preserve NaN; Zig returns the upper limit. Ruby raises an error when input is NaN. Swift does not implement clamping for floats. Despite the differences, we believe that for Luau domain and given that Luau only has a single number type, guaranteeing that the result is in the specified range is more valuable than preserving NaN, and returning the lower limit is more consistent with industry practice than returning upper limit. > The following text is non-normative as it relates to the specific implementation consequences.