luau/Analysis/include/Luau/TxnLog.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <memory>
#include <unordered_map>
#include "Luau/TypeVar.h"
#include "Luau/TypePack.h"
namespace Luau
{
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using TypeOrPackId = const void*;
// Pending state for a TypeVar. Generated by a TxnLog and committed via
// TxnLog::commit.
struct PendingType
{
// The pending TypeVar state.
TypeVar pending;
explicit PendingType(TypeVar state)
: pending(std::move(state))
{
}
};
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std::string toString(PendingType* pending);
std::string dump(PendingType* pending);
// Pending state for a TypePackVar. Generated by a TxnLog and committed via
// TxnLog::commit.
struct PendingTypePack
{
// The pending TypePackVar state.
TypePackVar pending;
explicit PendingTypePack(TypePackVar state)
: pending(std::move(state))
{
}
};
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std::string toString(PendingTypePack* pending);
std::string dump(PendingTypePack* pending);
template<typename T>
T* getMutable(PendingType* pending)
{
// We use getMutable here because this state is intended to be mutated freely.
return getMutable<T>(&pending->pending);
}
template<typename T>
T* getMutable(PendingTypePack* pending)
{
// We use getMutable here because this state is intended to be mutated freely.
return getMutable<T>(&pending->pending);
}
// Log of what TypeIds we are rebinding, to be committed later.
struct TxnLog
{
TxnLog()
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: typeVarChanges(nullptr)
, typePackChanges(nullptr)
, ownedSeen()
, sharedSeen(&ownedSeen)
{
}
explicit TxnLog(TxnLog* parent)
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: typeVarChanges(nullptr)
, typePackChanges(nullptr)
, parent(parent)
{
if (parent)
{
sharedSeen = parent->sharedSeen;
}
else
{
sharedSeen = &ownedSeen;
}
}
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explicit TxnLog(std::vector<std::pair<TypeOrPackId, TypeOrPackId>>* sharedSeen)
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: typeVarChanges(nullptr)
, typePackChanges(nullptr)
, sharedSeen(sharedSeen)
{
}
TxnLog(const TxnLog&) = delete;
TxnLog& operator=(const TxnLog&) = delete;
TxnLog(TxnLog&&) = default;
TxnLog& operator=(TxnLog&&) = default;
// Gets an empty TxnLog pointer. This is useful for constructs that
// take a TxnLog, like TypePackIterator - use the empty log if you
// don't have a TxnLog to give it.
static const TxnLog* empty();
// Joins another TxnLog onto this one. You should use std::move to avoid
// copying the rhs TxnLog.
//
// If both logs talk about the same type, pack, or table, the rhs takes
// priority.
void concat(TxnLog rhs);
// Commits the TxnLog, rebinding all type pointers to their pending states.
// Clears the TxnLog afterwards.
void commit();
// Clears the TxnLog without committing any pending changes.
void clear();
// Computes an inverse of this TxnLog at the current time.
// This method should be called before commit is called in order to give an
// accurate result. Committing the inverse of a TxnLog will undo the changes
// made by commit, assuming the inverse log is accurate.
TxnLog inverse();
bool haveSeen(TypeId lhs, TypeId rhs) const;
void pushSeen(TypeId lhs, TypeId rhs);
void popSeen(TypeId lhs, TypeId rhs);
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bool haveSeen(TypePackId lhs, TypePackId rhs) const;
void pushSeen(TypePackId lhs, TypePackId rhs);
void popSeen(TypePackId lhs, TypePackId rhs);
// Queues a type for modification. The original type will not change until commit
// is called. Use pending to get the pending state.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* queue(TypeId ty);
// Queues a type pack for modification. The original type pack will not change
// until commit is called. Use pending to get the pending state.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingTypePack* queue(TypePackId tp);
// Returns the pending state of a type, or nullptr if there isn't any. It is important
// to note that this pending state is not transitive: the pending state may reference
// non-pending types freely, so you may need to call pending multiple times to view the
// entire pending state of a type graph.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* pending(TypeId ty) const;
// Returns the pending state of a type pack, or nullptr if there isn't any. It is
// important to note that this pending state is not transitive: the pending state may
// reference non-pending types freely, so you may need to call pending multiple times
// to view the entire pending state of a type graph.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingTypePack* pending(TypePackId tp) const;
// Queues a replacement of a type with another type.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* replace(TypeId ty, TypeVar replacement);
// Queues a replacement of a type pack with another type pack.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingTypePack* replace(TypePackId tp, TypePackVar replacement);
// Queues a replacement of a table type with another table type that is bound
// to a specific value.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* bindTable(TypeId ty, std::optional<TypeId> newBoundTo);
// Queues a replacement of a type with a level with a duplicate of that type
// with a new type level.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* changeLevel(TypeId ty, TypeLevel newLevel);
// Queues a replacement of a type pack with a level with a duplicate of that
// type pack with a new type level.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingTypePack* changeLevel(TypePackId tp, TypeLevel newLevel);
// Queues a replacement of a table type with another table type with a new
// indexer.
//
// The pointer returned lives until `commit` or `clear` is called.
PendingType* changeIndexer(TypeId ty, std::optional<TableIndexer> indexer);
// Returns the type level of the pending state of the type, or the level of that
// type, if no pending state exists. If the type doesn't have a notion of a level,
// returns nullopt. If the pending state doesn't have a notion of a level, but the
// original state does, returns nullopt.
std::optional<TypeLevel> getLevel(TypeId ty) const;
// Follows a type, accounting for pending type states. The returned type may have
// pending state; you should use `pending` or `get` to find out.
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TypeId follow(TypeId ty) const;
// Follows a type pack, accounting for pending type states. The returned type pack
// may have pending state; you should use `pending` or `get` to find out.
TypePackId follow(TypePackId tp) const;
// Replaces a given type's state with a new variant. Returns the new pending state
// of that type.
//
// The pointer returned lives until `commit` or `clear` is called.
template<typename T>
PendingType* replace(TypeId ty, T replacement)
{
return replace(ty, TypeVar(replacement));
}
// Replaces a given type pack's state with a new variant. Returns the new
// pending state of that type pack.
//
// The pointer returned lives until `commit` or `clear` is called.
template<typename T>
PendingTypePack* replace(TypePackId tp, T replacement)
{
return replace(tp, TypePackVar(replacement));
}
// Returns T if a given type or type pack is this variant, respecting the
// log's pending state.
//
// Do not retain this pointer; it has the potential to be invalidated when
// commit or clear is called.
template<typename T, typename TID>
T* getMutable(TID ty) const
{
auto* pendingTy = pending(ty);
if (pendingTy)
return Luau::getMutable<T>(pendingTy);
return Luau::getMutable<T>(ty);
}
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template<typename T, typename TID>
const T* get(TID ty) const
{
return this->getMutable<T>(ty);
}
// Returns whether a given type or type pack is a given state, respecting the
// log's pending state.
//
// This method will not assert if called on a BoundTypeVar or BoundTypePack.
template<typename T, typename TID>
bool is(TID ty) const
{
// We do not use getMutable here because this method can be called on
// BoundTypeVars, which triggers an assertion.
auto* pendingTy = pending(ty);
if (pendingTy)
return Luau::get_if<T>(&pendingTy->pending.ty) != nullptr;
return Luau::get_if<T>(&ty->ty) != nullptr;
}
private:
// unique_ptr is used to give us stable pointers across insertions into the
// map. Otherwise, it would be really easy to accidentally invalidate the
// pointers returned from queue/pending.
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DenseHashMap<TypeId, std::unique_ptr<PendingType>> typeVarChanges;
DenseHashMap<TypePackId, std::unique_ptr<PendingTypePack>> typePackChanges;
TxnLog* parent = nullptr;
// Owned version of sharedSeen. This should not be accessed directly in
// TxnLogs; use sharedSeen instead. This field exists because in the tree
// of TxnLogs, the root must own its seen set. In all descendant TxnLogs,
// this is an empty vector.
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std::vector<std::pair<TypeOrPackId, TypeOrPackId>> ownedSeen;
bool haveSeen(TypeOrPackId lhs, TypeOrPackId rhs) const;
void pushSeen(TypeOrPackId lhs, TypeOrPackId rhs);
void popSeen(TypeOrPackId lhs, TypeOrPackId rhs);
public:
// Used to avoid infinite recursion when types are cyclic.
// Shared with all the descendent TxnLogs.
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std::vector<std::pair<TypeOrPackId, TypeOrPackId>>* sharedSeen;
};
} // namespace Luau