luau/Analysis/include/Luau/ConstraintGraphBuilder.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
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#include "Luau/Constraint.h"
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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#include "Luau/ControlFlow.h"
#include "Luau/DataFlowGraph.h"
#include "Luau/Module.h"
#include "Luau/ModuleResolver.h"
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#include "Luau/NotNull.h"
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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#include "Luau/Refinement.h"
#include "Luau/Symbol.h"
#include "Luau/Type.h"
#include "Luau/TypeUtils.h"
#include "Luau/Variant.h"
#include <memory>
#include <vector>
#include <unordered_map>
namespace Luau
{
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struct Scope;
using ScopePtr = std::shared_ptr<Scope>;
struct DcrLogger;
struct Inference
{
TypeId ty = nullptr;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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RefinementId refinement = nullptr;
Inference() = default;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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explicit Inference(TypeId ty, RefinementId refinement = nullptr)
: ty(ty)
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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, refinement(refinement)
{
}
};
struct InferencePack
{
TypePackId tp = nullptr;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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std::vector<RefinementId> refinements;
InferencePack() = default;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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explicit InferencePack(TypePackId tp, const std::vector<RefinementId>& refinements = {})
: tp(tp)
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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, refinements(refinements)
{
}
};
struct ConstraintGraphBuilder
{
// A list of all the scopes in the module. This vector holds ownership of the
// scope pointers; the scopes themselves borrow pointers to other scopes to
// define the scope hierarchy.
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std::vector<std::pair<Location, ScopePtr>> scopes;
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ModulePtr module;
NotNull<BuiltinTypes> builtinTypes;
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const NotNull<TypeArena> arena;
// The root scope of the module we're generating constraints for.
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// This is null when the CGB is initially constructed.
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Scope* rootScope;
// Constraints that go straight to the solver.
std::vector<ConstraintPtr> constraints;
// Constraints that do not go to the solver right away. Other constraints
// will enqueue them during solving.
std::vector<ConstraintPtr> unqueuedConstraints;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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// The private scope of type aliases for which the type parameters belong to.
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DenseHashMap<const AstStatTypeAlias*, ScopePtr> astTypeAliasDefiningScopes{nullptr};
NotNull<const DataFlowGraph> dfg;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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RefinementArena refinementArena;
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int recursionCount = 0;
// It is pretty uncommon for constraint generation to itself produce errors, but it can happen.
std::vector<TypeError> errors;
// Needed to resolve modules to make 'require' import types properly.
NotNull<ModuleResolver> moduleResolver;
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// Occasionally constraint generation needs to produce an ICE.
const NotNull<InternalErrorReporter> ice;
ScopePtr globalScope;
std::function<void(const ModuleName&, const ScopePtr&)> prepareModuleScope;
DcrLogger* logger;
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ConstraintGraphBuilder(ModulePtr module, TypeArena* arena, NotNull<ModuleResolver> moduleResolver, NotNull<BuiltinTypes> builtinTypes,
NotNull<InternalErrorReporter> ice, const ScopePtr& globalScope, std::function<void(const ModuleName&, const ScopePtr&)> prepareModuleScope,
DcrLogger* logger, NotNull<DataFlowGraph> dfg);
/**
* Fabricates a new free type belonging to a given scope.
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* @param scope the scope the free type belongs to.
*/
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TypeId freshType(const ScopePtr& scope);
/**
* Fabricates a new free type pack belonging to a given scope.
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* @param scope the scope the free type pack belongs to.
*/
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TypePackId freshTypePack(const ScopePtr& scope);
/**
* Fabricates a scope that is a child of another scope.
* @param node the lexical node that the scope belongs to.
* @param parent the parent scope of the new scope. Must not be null.
*/
ScopePtr childScope(AstNode* node, const ScopePtr& parent);
/**
* Adds a new constraint with no dependencies to a given scope.
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* @param scope the scope to add the constraint to.
* @param cv the constraint variant to add.
* @return the pointer to the inserted constraint
*/
NotNull<Constraint> addConstraint(const ScopePtr& scope, const Location& location, ConstraintV cv);
/**
* Adds a constraint to a given scope.
* @param scope the scope to add the constraint to. Must not be null.
* @param c the constraint to add.
* @return the pointer to the inserted constraint
*/
NotNull<Constraint> addConstraint(const ScopePtr& scope, std::unique_ptr<Constraint> c);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-03 19:26:13 +00:00
void applyRefinements(const ScopePtr& scope, Location location, RefinementId refinement);
/**
* The entry point to the ConstraintGraphBuilder. This will construct a set
* of scopes, constraints, and free types that can be solved later.
* @param block the root block to generate constraints for.
*/
void visit(AstStatBlock* block);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
ControlFlow visitBlockWithoutChildScope(const ScopePtr& scope, AstStatBlock* block);
ControlFlow visit(const ScopePtr& scope, AstStat* stat);
ControlFlow visit(const ScopePtr& scope, AstStatBlock* block);
ControlFlow visit(const ScopePtr& scope, AstStatLocal* local);
ControlFlow visit(const ScopePtr& scope, AstStatFor* for_);
ControlFlow visit(const ScopePtr& scope, AstStatForIn* forIn);
ControlFlow visit(const ScopePtr& scope, AstStatWhile* while_);
ControlFlow visit(const ScopePtr& scope, AstStatRepeat* repeat);
ControlFlow visit(const ScopePtr& scope, AstStatLocalFunction* function);
ControlFlow visit(const ScopePtr& scope, AstStatFunction* function);
ControlFlow visit(const ScopePtr& scope, AstStatReturn* ret);
ControlFlow visit(const ScopePtr& scope, AstStatAssign* assign);
ControlFlow visit(const ScopePtr& scope, AstStatCompoundAssign* assign);
ControlFlow visit(const ScopePtr& scope, AstStatIf* ifStatement);
ControlFlow visit(const ScopePtr& scope, AstStatTypeAlias* alias);
ControlFlow visit(const ScopePtr& scope, AstStatDeclareGlobal* declareGlobal);
ControlFlow visit(const ScopePtr& scope, AstStatDeclareClass* declareClass);
ControlFlow visit(const ScopePtr& scope, AstStatDeclareFunction* declareFunction);
ControlFlow visit(const ScopePtr& scope, AstStatError* error);
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InferencePack checkPack(const ScopePtr& scope, AstArray<AstExpr*> exprs, const std::vector<std::optional<TypeId>>& expectedTypes = {});
InferencePack checkPack(const ScopePtr& scope, AstExpr* expr, const std::vector<std::optional<TypeId>>& expectedTypes = {});
InferencePack checkPack(const ScopePtr& scope, AstExprCall* call);
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/**
* Checks an expression that is expected to evaluate to one type.
* @param scope the scope the expression is contained within.
* @param expr the expression to check.
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* @param expectedType the type of the expression that is expected from its
* surrounding context. Used to implement bidirectional type checking.
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* @return the type of the expression.
*/
Inference check(const ScopePtr& scope, AstExpr* expr, ValueContext context = ValueContext::RValue, std::optional<TypeId> expectedType = {},
bool forceSingleton = false);
Inference check(const ScopePtr& scope, AstExprConstantString* string, std::optional<TypeId> expectedType, bool forceSingleton);
Inference check(const ScopePtr& scope, AstExprConstantBool* bool_, std::optional<TypeId> expectedType, bool forceSingleton);
Inference check(const ScopePtr& scope, AstExprLocal* local, ValueContext context);
Inference check(const ScopePtr& scope, AstExprGlobal* global);
Inference check(const ScopePtr& scope, AstExprIndexName* indexName);
Inference check(const ScopePtr& scope, AstExprIndexExpr* indexExpr);
Inference check(const ScopePtr& scope, AstExprUnary* unary);
Inference check(const ScopePtr& scope, AstExprBinary* binary, std::optional<TypeId> expectedType);
Inference check(const ScopePtr& scope, AstExprIfElse* ifElse, std::optional<TypeId> expectedType);
Inference check(const ScopePtr& scope, AstExprTypeAssertion* typeAssert);
Inference check(const ScopePtr& scope, AstExprInterpString* interpString);
Inference check(const ScopePtr& scope, AstExprTable* expr, std::optional<TypeId> expectedType);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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std::tuple<TypeId, TypeId, RefinementId> checkBinary(const ScopePtr& scope, AstExprBinary* binary, std::optional<TypeId> expectedType);
std::vector<TypeId> checkLValues(const ScopePtr& scope, AstArray<AstExpr*> exprs);
TypeId checkLValue(const ScopePtr& scope, AstExpr* expr);
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struct FunctionSignature
{
// The type of the function.
TypeId signature;
// The scope that encompasses the function's signature. May be nullptr
// if there was no need for a signature scope (the function has no
// generics).
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ScopePtr signatureScope;
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// The scope that encompasses the function's body. Is a child scope of
// signatureScope, if present.
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ScopePtr bodyScope;
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};
FunctionSignature checkFunctionSignature(const ScopePtr& parent, AstExprFunction* fn, std::optional<TypeId> expectedType = {});
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/**
* Checks the body of a function expression.
* @param scope the interior scope of the body of the function.
* @param fn the function expression to check.
*/
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void checkFunctionBody(const ScopePtr& scope, AstExprFunction* fn);
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/**
* Resolves a type from its AST annotation.
* @param scope the scope that the type annotation appears within.
* @param ty the AST annotation to resolve.
* @param inTypeArguments whether we are resolving a type that's contained within type arguments, `<...>`.
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* @return the type of the AST annotation.
**/
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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TypeId resolveType(const ScopePtr& scope, AstType* ty, bool inTypeArguments, bool replaceErrorWithFresh = false);
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/**
* Resolves a type pack from its AST annotation.
* @param scope the scope that the type annotation appears within.
* @param tp the AST annotation to resolve.
* @param inTypeArguments whether we are resolving a type that's contained within type arguments, `<...>`.
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* @return the type pack of the AST annotation.
**/
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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TypePackId resolveTypePack(const ScopePtr& scope, AstTypePack* tp, bool inTypeArguments, bool replaceErrorWithFresh = false);
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/**
* Resolves a type pack from its AST annotation.
* @param scope the scope that the type annotation appears within.
* @param list the AST annotation to resolve.
* @param inTypeArguments whether we are resolving a type that's contained within type arguments, `<...>`.
* @return the type pack of the AST annotation.
**/
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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TypePackId resolveTypePack(const ScopePtr& scope, const AstTypeList& list, bool inTypeArguments, bool replaceErrorWithFresh = false);
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/**
* Creates generic types given a list of AST definitions, resolving default
* types as required.
* @param scope the scope that the generics should belong to.
* @param generics the AST generics to create types for.
* @param useCache whether to use the generic type cache for the given
* scope.
* @param addTypes whether to add the types to the scope's
* privateTypeBindings map.
**/
std::vector<std::pair<Name, GenericTypeDefinition>> createGenerics(
const ScopePtr& scope, AstArray<AstGenericType> generics, bool useCache = false, bool addTypes = true);
/**
* Creates generic type packs given a list of AST definitions, resolving
* default type packs as required.
* @param scope the scope that the generic packs should belong to.
* @param generics the AST generics to create type packs for.
* @param useCache whether to use the generic type pack cache for the given
* scope.
* @param addTypes whether to add the types to the scope's
* privateTypePackBindings map.
**/
std::vector<std::pair<Name, GenericTypePackDefinition>> createGenericPacks(
const ScopePtr& scope, AstArray<AstGenericTypePack> packs, bool useCache = false, bool addTypes = true);
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Inference flattenPack(const ScopePtr& scope, Location location, InferencePack pack);
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void reportError(Location location, TypeErrorData err);
void reportCodeTooComplex(Location location);
/** Scan the program for global definitions.
*
* ConstraintGraphBuilder needs to differentiate between globals and accesses to undefined symbols. Doing this "for
* real" in a general way is going to be pretty hard, so we are choosing not to tackle that yet. For now, we do an
* initial scan of the AST and note what globals are defined.
*/
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void prepopulateGlobalScope(const ScopePtr& globalScope, AstStatBlock* program);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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/** Given a function type annotation, return a vector describing the expected types of the calls to the function
* For example, calling a function with annotation ((number) -> string & ((string) -> number))
* yields a vector of size 1, with value: [number | string]
*/
std::vector<std::optional<TypeId>> getExpectedCallTypesForFunctionOverloads(const TypeId fnType);
};
/** Borrow a vector of pointers from a vector of owning pointers to constraints.
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*/
std::vector<NotNull<Constraint>> borrowConstraints(const std::vector<ConstraintPtr>& constraints);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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} // namespace Luau