luau/Analysis/include/Luau/Error.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Location.h"
#include "Luau/NotNull.h"
#include "Luau/Type.h"
#include "Luau/Variant.h"
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
#include "Luau/Ast.h"
#include <set>
namespace Luau
{
struct FileResolver;
struct TypeArena;
struct TypeError;
struct TypeMismatch
{
enum Context
{
CovariantContext,
InvariantContext
};
TypeMismatch() = default;
TypeMismatch(TypeId wantedType, TypeId givenType);
TypeMismatch(TypeId wantedType, TypeId givenType, std::string reason);
TypeMismatch(TypeId wantedType, TypeId givenType, std::string reason, std::optional<TypeError> error);
TypeMismatch(TypeId wantedType, TypeId givenType, Context context);
TypeMismatch(TypeId wantedType, TypeId givenType, std::string reason, Context context);
TypeMismatch(TypeId wantedType, TypeId givenType, std::string reason, std::optional<TypeError> error, Context context);
TypeId wantedType = nullptr;
TypeId givenType = nullptr;
Context context = CovariantContext;
std::string reason;
std::shared_ptr<TypeError> error;
bool operator==(const TypeMismatch& rhs) const;
};
struct UnknownSymbol
{
enum Context
{
Binding,
Type,
};
Name name;
Context context;
bool operator==(const UnknownSymbol& rhs) const;
};
struct UnknownProperty
{
TypeId table;
Name key;
bool operator==(const UnknownProperty& rhs) const;
};
struct NotATable
{
TypeId ty;
bool operator==(const NotATable& rhs) const;
};
struct CannotExtendTable
{
enum Context
{
Property,
Indexer,
Metatable
};
TypeId tableType;
Context context;
Name prop;
bool operator==(const CannotExtendTable& rhs) const;
};
struct OnlyTablesCanHaveMethods
{
TypeId tableType;
bool operator==(const OnlyTablesCanHaveMethods& rhs) const;
};
struct DuplicateTypeDefinition
{
Name name;
std::optional<Location> previousLocation;
bool operator==(const DuplicateTypeDefinition& rhs) const;
};
struct CountMismatch
{
enum Context
{
Arg,
FunctionResult,
ExprListResult,
Return,
};
size_t expected;
std::optional<size_t> maximum;
size_t actual;
Context context = Arg;
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bool isVariadic = false;
std::string function;
bool operator==(const CountMismatch& rhs) const;
};
struct FunctionDoesNotTakeSelf
{
bool operator==(const FunctionDoesNotTakeSelf& rhs) const;
};
struct FunctionRequiresSelf
{
bool operator==(const FunctionRequiresSelf& rhs) const;
};
struct OccursCheckFailed
{
bool operator==(const OccursCheckFailed& rhs) const;
};
struct UnknownRequire
{
std::string modulePath;
bool operator==(const UnknownRequire& rhs) const;
};
struct IncorrectGenericParameterCount
{
Name name;
TypeFun typeFun;
size_t actualParameters;
size_t actualPackParameters;
bool operator==(const IncorrectGenericParameterCount& rhs) const;
};
struct SyntaxError
{
std::string message;
bool operator==(const SyntaxError& rhs) const;
};
struct CodeTooComplex
{
bool operator==(const CodeTooComplex&) const;
};
struct UnificationTooComplex
{
bool operator==(const UnificationTooComplex&) const;
};
// Could easily be folded into UnknownProperty with an extra field, std::set<Name> candidates.
// But for telemetry purposes, we want to have this be a distinct variant.
struct UnknownPropButFoundLikeProp
{
TypeId table;
Name key;
std::set<Name> candidates;
bool operator==(const UnknownPropButFoundLikeProp& rhs) const;
};
struct GenericError
{
std::string message;
bool operator==(const GenericError& rhs) const;
};
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struct InternalError
{
std::string message;
bool operator==(const InternalError& rhs) const;
};
struct ConstraintSolvingIncompleteError
{
bool operator==(const ConstraintSolvingIncompleteError& rhs) const;
};
struct CannotCallNonFunction
{
TypeId ty;
bool operator==(const CannotCallNonFunction& rhs) const;
};
struct ExtraInformation
{
std::string message;
bool operator==(const ExtraInformation& rhs) const;
};
struct DeprecatedApiUsed
{
std::string symbol;
std::string useInstead;
bool operator==(const DeprecatedApiUsed& rhs) const;
};
struct ModuleHasCyclicDependency
{
std::vector<ModuleName> cycle;
bool operator==(const ModuleHasCyclicDependency& rhs) const;
};
struct FunctionExitsWithoutReturning
{
TypePackId expectedReturnType;
bool operator==(const FunctionExitsWithoutReturning& rhs) const;
};
struct IllegalRequire
{
std::string moduleName;
std::string reason;
bool operator==(const IllegalRequire& rhs) const;
};
struct MissingProperties
{
enum Context
{
Missing,
Extra
};
TypeId superType;
TypeId subType;
std::vector<Name> properties;
Context context = Missing;
bool operator==(const MissingProperties& rhs) const;
};
struct DuplicateGenericParameter
{
std::string parameterName;
bool operator==(const DuplicateGenericParameter& rhs) const;
};
struct CannotInferBinaryOperation
{
enum OpKind
{
Operation,
Comparison,
};
AstExprBinary::Op op;
std::optional<std::string> suggestedToAnnotate;
OpKind kind;
bool operator==(const CannotInferBinaryOperation& rhs) const;
};
struct SwappedGenericTypeParameter
{
enum Kind
{
Type,
Pack,
};
std::string name;
// What was `name` being used as?
Kind kind;
bool operator==(const SwappedGenericTypeParameter& rhs) const;
};
struct OptionalValueAccess
{
TypeId optional;
bool operator==(const OptionalValueAccess& rhs) const;
};
struct MissingUnionProperty
{
TypeId type;
std::vector<TypeId> missing;
Name key;
bool operator==(const MissingUnionProperty& rhs) const;
};
struct TypesAreUnrelated
{
TypeId left;
TypeId right;
bool operator==(const TypesAreUnrelated& rhs) const;
};
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struct NormalizationTooComplex
{
bool operator==(const NormalizationTooComplex&) const
{
return true;
}
};
struct TypePackMismatch
{
TypePackId wantedTp;
TypePackId givenTp;
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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std::string reason;
bool operator==(const TypePackMismatch& rhs) const;
};
struct DynamicPropertyLookupOnClassesUnsafe
{
TypeId ty;
bool operator==(const DynamicPropertyLookupOnClassesUnsafe& rhs) const;
};
struct UninhabitedTypeFunction
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
{
TypeId ty;
bool operator==(const UninhabitedTypeFunction& rhs) const;
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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};
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 00:47:53 +00:00
struct ExplicitFunctionAnnotationRecommended
{
std::vector<std::pair<std::string, TypeId>> recommendedArgs;
TypeId recommendedReturn;
bool operator==(const ExplicitFunctionAnnotationRecommended& rhs) const;
};
struct UninhabitedTypePackFunction
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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{
TypePackId tp;
bool operator==(const UninhabitedTypePackFunction& rhs) const;
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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};
struct WhereClauseNeeded
{
TypeId ty;
bool operator==(const WhereClauseNeeded& rhs) const;
};
struct PackWhereClauseNeeded
{
TypePackId tp;
bool operator==(const PackWhereClauseNeeded& rhs) const;
};
struct CheckedFunctionCallError
{
TypeId expected;
TypeId passed;
std::string checkedFunctionName;
// TODO: make this a vector<argumentIndices>
size_t argumentIndex;
bool operator==(const CheckedFunctionCallError& rhs) const;
};
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
struct NonStrictFunctionDefinitionError
{
std::string functionName;
std::string argument;
TypeId argumentType;
bool operator==(const NonStrictFunctionDefinitionError& rhs) const;
};
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 20:08:34 +00:00
struct PropertyAccessViolation
{
TypeId table;
Name key;
enum
{
CannotRead,
CannotWrite
} context;
bool operator==(const PropertyAccessViolation& rhs) const;
};
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
struct CheckedFunctionIncorrectArgs
{
std::string functionName;
size_t expected;
size_t actual;
bool operator==(const CheckedFunctionIncorrectArgs& rhs) const;
};
struct CannotAssignToNever
{
// type of the rvalue being assigned
TypeId rhsType;
// Originating type.
std::vector<TypeId> cause;
enum class Reason
{
// when assigning to a property in a union of tables, the properties type
// is narrowed to the intersection of its type in each variant.
PropertyNarrowed,
};
Reason reason;
bool operator==(const CannotAssignToNever& rhs) const;
};
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 20:08:34 +00:00
struct UnexpectedTypeInSubtyping
{
TypeId ty;
bool operator==(const UnexpectedTypeInSubtyping& rhs) const;
};
struct UnexpectedTypePackInSubtyping
{
TypePackId tp;
bool operator==(const UnexpectedTypePackInSubtyping& rhs) const;
};
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-27 19:58:21 +01:00
struct UserDefinedTypeFunctionError
{
std::string message;
bool operator==(const UserDefinedTypeFunctionError& rhs) const;
};
using TypeErrorData = Variant<
TypeMismatch,
UnknownSymbol,
UnknownProperty,
NotATable,
CannotExtendTable,
OnlyTablesCanHaveMethods,
DuplicateTypeDefinition,
CountMismatch,
FunctionDoesNotTakeSelf,
FunctionRequiresSelf,
OccursCheckFailed,
UnknownRequire,
IncorrectGenericParameterCount,
SyntaxError,
CodeTooComplex,
UnificationTooComplex,
UnknownPropButFoundLikeProp,
GenericError,
InternalError,
ConstraintSolvingIncompleteError,
CannotCallNonFunction,
ExtraInformation,
DeprecatedApiUsed,
ModuleHasCyclicDependency,
IllegalRequire,
FunctionExitsWithoutReturning,
DuplicateGenericParameter,
CannotAssignToNever,
CannotInferBinaryOperation,
MissingProperties,
SwappedGenericTypeParameter,
OptionalValueAccess,
MissingUnionProperty,
TypesAreUnrelated,
NormalizationTooComplex,
TypePackMismatch,
DynamicPropertyLookupOnClassesUnsafe,
UninhabitedTypeFunction,
UninhabitedTypePackFunction,
WhereClauseNeeded,
PackWhereClauseNeeded,
CheckedFunctionCallError,
NonStrictFunctionDefinitionError,
PropertyAccessViolation,
CheckedFunctionIncorrectArgs,
UnexpectedTypeInSubtyping,
UnexpectedTypePackInSubtyping,
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-27 19:58:21 +01:00
ExplicitFunctionAnnotationRecommended,
UserDefinedTypeFunctionError>;
struct TypeErrorSummary
{
Location location;
ModuleName moduleName;
int code;
TypeErrorSummary(const Location& location, const ModuleName& moduleName, int code)
: location(location)
, moduleName(moduleName)
, code(code)
{
}
};
struct TypeError
{
Location location;
ModuleName moduleName;
TypeErrorData data;
static int minCode();
int code() const;
TypeError() = default;
TypeError(const Location& location, const ModuleName& moduleName, const TypeErrorData& data)
: location(location)
, moduleName(moduleName)
, data(data)
{
}
TypeError(const Location& location, const TypeErrorData& data)
: TypeError(location, {}, data)
{
}
bool operator==(const TypeError& rhs) const;
TypeErrorSummary summary() const;
};
template<typename T>
const T* get(const TypeError& e)
{
return get_if<T>(&e.data);
}
template<typename T>
T* get(TypeError& e)
{
return get_if<T>(&e.data);
}
using ErrorVec = std::vector<TypeError>;
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struct TypeErrorToStringOptions
{
FileResolver* fileResolver = nullptr;
};
std::string toString(const TypeError& error);
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std::string toString(const TypeError& error, TypeErrorToStringOptions options);
bool containsParseErrorName(const TypeError& error);
// Copy any types named in the error into destArena.
void copyErrors(ErrorVec& errors, struct TypeArena& destArena, NotNull<BuiltinTypes> builtinTypes);
// Internal Compiler Error
struct InternalErrorReporter
{
std::function<void(const char*)> onInternalError;
std::string moduleName;
[[noreturn]] void ice(const std::string& message, const Location& location) const;
[[noreturn]] void ice(const std::string& message) const;
};
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class InternalCompilerError : public std::exception
{
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public:
explicit InternalCompilerError(const std::string& message)
: message(message)
{
}
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explicit InternalCompilerError(const std::string& message, const std::string& moduleName)
: message(message)
, moduleName(moduleName)
{
}
explicit InternalCompilerError(const std::string& message, const std::string& moduleName, const Location& location)
: message(message)
, moduleName(moduleName)
, location(location)
{
}
virtual const char* what() const throw();
const std::string message;
const std::optional<std::string> moduleName;
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const std::optional<Location> location;
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};
} // namespace Luau