luau/tests/TypeInfer.anyerror.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/AstQuery.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Scope.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Luau/VisitType.h"
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#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
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TEST_SUITE_BEGIN("TypeInferAnyError");
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_returns_any")
{
CheckResult result = check(R"(
function bar(): any
return true
end
local a
for b in bar do
a = b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("any?" == toString(requireType("a")));
else
CHECK(builtinTypes->anyType == requireType("a"));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_returns_any2")
{
CheckResult result = check(R"(
function bar(): any
return true
end
local a
for b in bar() do
a = b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("any?" == toString(requireType("a")));
else
CHECK("any" == toString(requireType("a")));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_is_any")
{
CheckResult result = check(R"(
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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local bar = nil :: any
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local a
for b in bar do
a = b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("any?" == toString(requireType("a")));
else
CHECK("any" == toString(requireType("a")));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_is_any2")
{
CheckResult result = check(R"(
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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local bar = nil :: any
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local a
for b in bar() do
a = b
end
)");
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("any?" == toString(requireType("a")));
else
CHECK("any" == toString(requireType("a")));
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_is_any_pack")
{
CheckResult result = check(R"(
function bar(): ...any end
local a
for b in bar() do
a = b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("any?" == toString(requireType("a")));
else
CHECK("any" == toString(requireType("a")));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_is_error")
{
CheckResult result = check(R"(
local a
for b in bar do
a = b
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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if (FFlag::DebugLuauDeferredConstraintResolution)
{
// Bug: We do not simplify at the right time
CHECK_EQ("*error-type*?", toString(requireType("a")));
}
else
{
CHECK_EQ("*error-type*", toString(requireType("a")));
}
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_iterator_is_error2")
{
CheckResult result = check(R"(
function bar(c) return c end
local a
for b in bar() do
a = b
end
)");
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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if (FFlag::DebugLuauDeferredConstraintResolution)
{
// CLI-97375(awe): `bar()` is returning `nil` here, which isn't wrong necessarily,
// but then we're signaling an additional error for the access on `nil`.
LUAU_REQUIRE_ERROR_COUNT(2, result);
// Bug: We do not simplify at the right time
CHECK_EQ("*error-type*?", toString(requireType("a")));
}
else
{
LUAU_REQUIRE_ERROR_COUNT(1, result);
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Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
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CHECK_EQ("*error-type*", toString(requireType("a")));
}
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}
TEST_CASE_FIXTURE(Fixture, "length_of_error_type_does_not_produce_an_error")
{
CheckResult result = check(R"(
local l = #this_is_not_defined
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "indexing_error_type_does_not_produce_an_error")
{
CheckResult result = check(R"(
local originalReward = unknown.Parent.Reward:GetChildren()[1]
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "dot_on_error_type_does_not_produce_an_error")
{
CheckResult result = check(R"(
local foo = (true).x
foo.x = foo.y
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "any_type_propagates")
{
CheckResult result = check(R"(
local foo: any
local bar = foo:method("argument")
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("any", toString(requireType("bar")));
}
TEST_CASE_FIXTURE(Fixture, "can_subscript_any")
{
CheckResult result = check(R"(
local foo: any
local bar = foo[5]
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("any", toString(requireType("bar")));
}
// Not strictly correct: metatables permit overriding this
TEST_CASE_FIXTURE(Fixture, "can_get_length_of_any")
{
CheckResult result = check(R"(
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
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local foo = ({} :: any)
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local bar = #foo
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(PrimitiveType::Number, getPrimitiveType(requireType("bar")));
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}
TEST_CASE_FIXTURE(Fixture, "assign_prop_to_table_by_calling_any_yields_any")
{
CheckResult result = check(R"(
local f: any
local T = {}
T.prop = f()
return T
)");
LUAU_REQUIRE_NO_ERRORS(result);
TableType* ttv = getMutable<TableType>(requireType("T"));
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REQUIRE(ttv);
REQUIRE(ttv->props.count("prop"));
REQUIRE_EQ("any", toString(ttv->props["prop"].type()));
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}
TEST_CASE_FIXTURE(Fixture, "quantify_any_does_not_bind_to_itself")
{
CheckResult result = check(R"(
local A : any
function A.B() end
A:C()
)");
LUAU_REQUIRE_NO_ERRORS(result);
TypeId aType = requireType("A");
CHECK_EQ(aType, builtinTypes->anyType);
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}
TEST_CASE_FIXTURE(Fixture, "calling_error_type_yields_error")
{
CheckResult result = check(R"(
local a = unknown.Parent.Reward.GetChildren()
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
UnknownSymbol* err = get<UnknownSymbol>(result.errors[0]);
REQUIRE(err != nullptr);
CHECK_EQ("unknown", err->name);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("any", toString(requireType("a")));
else
CHECK_EQ("*error-type*", toString(requireType("a")));
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}
TEST_CASE_FIXTURE(Fixture, "chain_calling_error_type_yields_error")
{
CheckResult result = check(R"(
local a = Utility.Create "Foo" {}
)");
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("any", toString(requireType("a")));
else
CHECK_EQ("*error-type*", toString(requireType("a")));
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}
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TEST_CASE_FIXTURE(BuiltinsFixture, "replace_every_free_type_when_unifying_a_complex_function_with_any")
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{
CheckResult result = check(R"(
local a: any
local b
for _, i in pairs(a) do
b = i
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("any?", toString(requireType("b")));
else
CHECK_EQ("any", toString(requireType("b")));
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}
TEST_CASE_FIXTURE(Fixture, "call_to_any_yields_any")
{
CheckResult result = check(R"(
local a: any
local b = a()
)");
REQUIRE_EQ("any", toString(requireType("b")));
}
TEST_CASE_FIXTURE(Fixture, "CheckMethodsOfAny")
{
CheckResult result = check(R"(
local x: any = {}
function x:y(z: number)
local s: string = z
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "CheckMethodsOfError")
{
CheckResult result = check(R"(
local x = (true).foo
function x:y(z: number)
local s: string = z
end
)");
LUAU_REQUIRE_ERRORS(result);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "metatable_of_any_can_be_a_table")
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{
CheckResult result = check(R"(
--!strict
local T: any
T = {}
T.__index = T
function T.new(...)
local self = {}
setmetatable(self, T)
self:construct(...)
return self
end
function T:construct(index)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "type_error_addition")
{
CheckResult result = check(R"(
--!strict
local foo = makesandwich()
local bar = foo.nutrition + 100
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
// We should definitely get this error
CHECK_EQ("Unknown global 'makesandwich'", toString(result.errors[0]));
// We get this error if makesandwich() returns a free type
// CHECK_EQ("Unknown type used in + operation; consider adding a type annotation to 'foo'", toString(result.errors[1]));
}
TEST_CASE_FIXTURE(Fixture, "prop_access_on_any_with_other_options")
{
CheckResult result = check(R"(
local function f(thing: any | string)
local foo = thing.SomeRandomKey
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "union_of_types_regression_test")
{
CheckResult result = check(R"(
--!strict
local stat
stat = stat and tonumber(stat) or stat
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "table_of_any_calls")
{
CheckResult result = check(R"(
local function testFunc(input: {any})
end
local v = {true}
testFunc(v)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
TEST_CASE_FIXTURE(Fixture, "intersection_of_any_can_have_props")
{
// *blocked-130* ~ hasProp any & ~(false?), "_status"
CheckResult result = check(R"(
function foo(x: any, y)
if x then
return x._status
end
return y
end
)");
CHECK("(any, any) -> any" == toString(requireType("foo")));
}
Sync to upstream/release/632 (#1307) # What's Changed? - Fix #1137 by appropriately retaining additional metadata from definition files throughout the type system. - Improve Frontend for LSPs by appropriately allowing the cancellation of typechecking while running its destructor. ## New Solver - Added support for the `rawget` type function. - Reduced overall static memory usage of builtin type functions. - Fixed a crash where visitors could mutate a union or intersection type and fail to invalidate iteration over them in doing so. - Revised autocomplete functionality to not rely on a separate run of the type solver when using the new solver. - Implemented a more relaxed semantic rule for casting. - Fixed some smaller crashes in the new solver. ## Native Code Generation - Add additional codegen specialization for `math.sign` - Cleaned up a large number of outstanding fflags in the code. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-29 01:34:49 +01:00
TEST_CASE_FIXTURE(Fixture, "cast_to_table_of_any")
{
CheckResult result = check(R"(
local v = {true} :: {any}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-03-18 00:46:04 +00:00
TEST_SUITE_END();