luau/bench/other/boatbomber-HashLib/Base64.lua

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Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
2024-03-01 18:45:26 +00:00
-- @original: https://gist.github.com/Reselim/40d62b17d138cc74335a1b0709e19ce2
local Alphabet = {}
local Indexes = {}
-- A-Z
for Index = 65, 90 do
table.insert(Alphabet, Index)
end
-- a-z
for Index = 97, 122 do
table.insert(Alphabet, Index)
end
-- 0-9
for Index = 48, 57 do
table.insert(Alphabet, Index)
end
table.insert(Alphabet, 43) -- +
table.insert(Alphabet, 47) -- /
for Index, Character in ipairs(Alphabet) do
Indexes[Character] = Index
end
local Base64 = {}
local bit32_rshift = bit32.rshift
local bit32_lshift = bit32.lshift
local bit32_band = bit32.band
--[[**
Encodes a string in Base64.
@param [t:string] Input The input string to encode.
@returns [t:string] The string encoded in Base64.
**--]]
function Base64.Encode(Input)
local Output = {}
local Length = 0
for Index = 1, #Input, 3 do
local C1, C2, C3 = string.byte(Input, Index, Index + 2)
local A = bit32_rshift(C1, 2)
local B = bit32_lshift(bit32_band(C1, 3), 4) + bit32_rshift(C2 or 0, 4)
local C = bit32_lshift(bit32_band(C2 or 0, 15), 2) + bit32_rshift(C3 or 0, 6)
local D = bit32_band(C3 or 0, 63)
Length = Length + 1
Output[Length] = Alphabet[A + 1]
Length = Length + 1
Output[Length] = Alphabet[B + 1]
Length = Length + 1
Output[Length] = C2 and Alphabet[C + 1] or 61
Length = Length + 1
Output[Length] = C3 and Alphabet[D + 1] or 61
end
local NewOutput = {}
local NewLength = 0
local IndexAdd4096Sub1
for Index = 1, Length, 4096 do
NewLength = NewLength + 1
IndexAdd4096Sub1 = Index + 4096 - 1
NewOutput[NewLength] = string.char(
table.unpack(Output, Index, IndexAdd4096Sub1 > Length and Length or IndexAdd4096Sub1)
)
end
return table.concat(NewOutput)
end
--[[**
Decodes a string from Base64.
@param [t:string] Input The input string to decode.
@returns [t:string] The newly decoded string.
**--]]
function Base64.Decode(Input)
local Output = {}
local Length = 0
for Index = 1, #Input, 4 do
local C1, C2, C3, C4 = string.byte(Input, Index, Index + 3)
local I1 = Indexes[C1] - 1
local I2 = Indexes[C2] - 1
local I3 = (Indexes[C3] or 1) - 1
local I4 = (Indexes[C4] or 1) - 1
local A = bit32_lshift(I1, 2) + bit32_rshift(I2, 4)
local B = bit32_lshift(bit32_band(I2, 15), 4) + bit32_rshift(I3, 2)
local C = bit32_lshift(bit32_band(I3, 3), 6) + I4
Length = Length + 1
Output[Length] = A
if C3 ~= 61 then
Length = Length + 1
Output[Length] = B
end
if C4 ~= 61 then
Length = Length + 1
Output[Length] = C
end
end
local NewOutput = {}
local NewLength = 0
local IndexAdd4096Sub1
for Index = 1, Length, 4096 do
NewLength = NewLength + 1
IndexAdd4096Sub1 = Index + 4096 - 1
NewOutput[NewLength] = string.char(
table.unpack(Output, Index, IndexAdd4096Sub1 > Length and Length or IndexAdd4096Sub1)
)
end
return table.concat(NewOutput)
end
return Base64