luau/Analysis/src/Clone.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Clone.h"
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#include "Luau/RecursionCounter.h"
#include "Luau/TxnLog.h"
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#include "Luau/TypePack.h"
#include "Luau/Unifiable.h"
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LUAU_FASTFLAG(DebugLuauCopyBeforeNormalizing)
LUAU_FASTFLAG(LuauClonePublicInterfaceLess2)
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LUAU_FASTINTVARIABLE(LuauTypeCloneRecursionLimit, 300)
namespace Luau
{
namespace
{
struct TypePackCloner;
/*
* Both TypeCloner and TypePackCloner work by depositing the requested type variable into the appropriate 'seen' set.
* They do not return anything because their sole consumer (the deepClone function) already has a pointer into this storage.
*/
struct TypeCloner
{
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TypeCloner(TypeArena& dest, TypeId typeId, CloneState& cloneState)
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: dest(dest)
, typeId(typeId)
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, seenTypes(cloneState.seenTypes)
, seenTypePacks(cloneState.seenTypePacks)
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, cloneState(cloneState)
{
}
TypeArena& dest;
TypeId typeId;
SeenTypes& seenTypes;
SeenTypePacks& seenTypePacks;
CloneState& cloneState;
template<typename T>
void defaultClone(const T& t);
void operator()(const FreeType& t);
void operator()(const GenericType& t);
void operator()(const BoundType& t);
void operator()(const ErrorType& t);
void operator()(const BlockedType& t);
void operator()(const PendingExpansionType& t);
void operator()(const PrimitiveType& t);
void operator()(const SingletonType& t);
void operator()(const FunctionType& t);
void operator()(const TableType& t);
void operator()(const MetatableType& t);
void operator()(const ClassType& t);
void operator()(const AnyType& t);
void operator()(const UnionType& t);
void operator()(const IntersectionType& t);
void operator()(const LazyType& t);
void operator()(const UnknownType& t);
void operator()(const NeverType& t);
void operator()(const NegationType& t);
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};
struct TypePackCloner
{
TypeArena& dest;
TypePackId typePackId;
SeenTypes& seenTypes;
SeenTypePacks& seenTypePacks;
CloneState& cloneState;
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TypePackCloner(TypeArena& dest, TypePackId typePackId, CloneState& cloneState)
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: dest(dest)
, typePackId(typePackId)
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, seenTypes(cloneState.seenTypes)
, seenTypePacks(cloneState.seenTypePacks)
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, cloneState(cloneState)
{
}
template<typename T>
void defaultClone(const T& t)
{
TypePackId cloned = dest.addTypePack(TypePackVar{t});
seenTypePacks[typePackId] = cloned;
}
void operator()(const FreeTypePack& t)
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{
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defaultClone(t);
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}
void operator()(const GenericTypePack& t)
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{
defaultClone(t);
}
void operator()(const ErrorTypePack& t)
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{
defaultClone(t);
}
void operator()(const BlockedTypePack& t)
{
defaultClone(t);
}
// While we are a-cloning, we can flatten out bound Types and make things a bit tighter.
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// We just need to be sure that we rewrite pointers both to the binder and the bindee to the same pointer.
void operator()(const Unifiable::Bound<TypePackId>& t)
{
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TypePackId cloned = clone(t.boundTo, dest, cloneState);
if (FFlag::DebugLuauCopyBeforeNormalizing)
cloned = dest.addTypePack(TypePackVar{BoundTypePack{cloned}});
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seenTypePacks[typePackId] = cloned;
}
void operator()(const VariadicTypePack& t)
{
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TypePackId cloned = dest.addTypePack(TypePackVar{VariadicTypePack{clone(t.ty, dest, cloneState), /*hidden*/ t.hidden}});
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seenTypePacks[typePackId] = cloned;
}
void operator()(const TypePack& t)
{
TypePackId cloned = dest.addTypePack(TypePack{});
TypePack* destTp = getMutable<TypePack>(cloned);
LUAU_ASSERT(destTp != nullptr);
seenTypePacks[typePackId] = cloned;
for (TypeId ty : t.head)
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destTp->head.push_back(clone(ty, dest, cloneState));
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if (t.tail)
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destTp->tail = clone(*t.tail, dest, cloneState);
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}
};
template<typename T>
void TypeCloner::defaultClone(const T& t)
{
TypeId cloned = dest.addType(t);
seenTypes[typeId] = cloned;
}
void TypeCloner::operator()(const FreeType& t)
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{
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defaultClone(t);
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}
void TypeCloner::operator()(const GenericType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const Unifiable::Bound<TypeId>& t)
{
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TypeId boundTo = clone(t.boundTo, dest, cloneState);
if (FFlag::DebugLuauCopyBeforeNormalizing)
boundTo = dest.addType(BoundType{boundTo});
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seenTypes[typeId] = boundTo;
}
void TypeCloner::operator()(const Unifiable::Error& t)
{
defaultClone(t);
}
void TypeCloner::operator()(const BlockedType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const PendingExpansionType& t)
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{
TypeId res = dest.addType(PendingExpansionType{t.prefix, t.name, t.typeArguments, t.packArguments});
PendingExpansionType* petv = getMutable<PendingExpansionType>(res);
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LUAU_ASSERT(petv);
seenTypes[typeId] = res;
std::vector<TypeId> typeArguments;
for (TypeId arg : t.typeArguments)
typeArguments.push_back(clone(arg, dest, cloneState));
std::vector<TypePackId> packArguments;
for (TypePackId arg : t.packArguments)
packArguments.push_back(clone(arg, dest, cloneState));
petv->typeArguments = std::move(typeArguments);
petv->packArguments = std::move(packArguments);
}
void TypeCloner::operator()(const PrimitiveType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const SingletonType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const FunctionType& t)
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{
// FISHY: We always erase the scope when we clone things. clone() was
// originally written so that we could copy a module's type surface into an
// export arena. This probably dates to that.
TypeId result = dest.addType(FunctionType{TypeLevel{0, 0}, {}, {}, nullptr, nullptr, t.definition, t.hasSelf});
FunctionType* ftv = getMutable<FunctionType>(result);
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LUAU_ASSERT(ftv != nullptr);
seenTypes[typeId] = result;
for (TypeId generic : t.generics)
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ftv->generics.push_back(clone(generic, dest, cloneState));
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for (TypePackId genericPack : t.genericPacks)
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ftv->genericPacks.push_back(clone(genericPack, dest, cloneState));
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ftv->tags = t.tags;
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ftv->argTypes = clone(t.argTypes, dest, cloneState);
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ftv->argNames = t.argNames;
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ftv->retTypes = clone(t.retTypes, dest, cloneState);
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ftv->hasNoGenerics = t.hasNoGenerics;
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}
void TypeCloner::operator()(const TableType& t)
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{
// If table is now bound to another one, we ignore the content of the original
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if (!FFlag::DebugLuauCopyBeforeNormalizing && t.boundTo)
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{
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TypeId boundTo = clone(*t.boundTo, dest, cloneState);
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seenTypes[typeId] = boundTo;
return;
}
TypeId result = dest.addType(TableType{});
TableType* ttv = getMutable<TableType>(result);
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LUAU_ASSERT(ttv != nullptr);
*ttv = t;
seenTypes[typeId] = result;
ttv->level = TypeLevel{0, 0};
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if (FFlag::DebugLuauCopyBeforeNormalizing && t.boundTo)
ttv->boundTo = clone(*t.boundTo, dest, cloneState);
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for (const auto& [name, prop] : t.props)
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ttv->props[name] = {clone(prop.type, dest, cloneState), prop.deprecated, {}, prop.location, prop.tags};
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if (t.indexer)
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ttv->indexer = TableIndexer{clone(t.indexer->indexType, dest, cloneState), clone(t.indexer->indexResultType, dest, cloneState)};
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for (TypeId& arg : ttv->instantiatedTypeParams)
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arg = clone(arg, dest, cloneState);
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for (TypePackId& arg : ttv->instantiatedTypePackParams)
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arg = clone(arg, dest, cloneState);
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ttv->definitionModuleName = t.definitionModuleName;
ttv->definitionLocation = t.definitionLocation;
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ttv->tags = t.tags;
}
void TypeCloner::operator()(const MetatableType& t)
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{
TypeId result = dest.addType(MetatableType{});
MetatableType* mtv = getMutable<MetatableType>(result);
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seenTypes[typeId] = result;
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mtv->table = clone(t.table, dest, cloneState);
mtv->metatable = clone(t.metatable, dest, cloneState);
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}
void TypeCloner::operator()(const ClassType& t)
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{
TypeId result = dest.addType(ClassType{t.name, {}, std::nullopt, std::nullopt, t.tags, t.userData, t.definitionModuleName});
ClassType* ctv = getMutable<ClassType>(result);
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seenTypes[typeId] = result;
for (const auto& [name, prop] : t.props)
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ctv->props[name] = {clone(prop.type, dest, cloneState), prop.deprecated, {}, prop.location, prop.tags};
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if (t.parent)
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ctv->parent = clone(*t.parent, dest, cloneState);
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if (t.metatable)
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ctv->metatable = clone(*t.metatable, dest, cloneState);
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}
void TypeCloner::operator()(const AnyType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const UnionType& t)
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{
std::vector<TypeId> options;
options.reserve(t.options.size());
for (TypeId ty : t.options)
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options.push_back(clone(ty, dest, cloneState));
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TypeId result = dest.addType(UnionType{std::move(options)});
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seenTypes[typeId] = result;
}
void TypeCloner::operator()(const IntersectionType& t)
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{
TypeId result = dest.addType(IntersectionType{});
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seenTypes[typeId] = result;
IntersectionType* option = getMutable<IntersectionType>(result);
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LUAU_ASSERT(option != nullptr);
for (TypeId ty : t.parts)
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option->parts.push_back(clone(ty, dest, cloneState));
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}
void TypeCloner::operator()(const LazyType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const UnknownType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const NeverType& t)
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{
defaultClone(t);
}
void TypeCloner::operator()(const NegationType& t)
{
TypeId result = dest.addType(AnyType{});
seenTypes[typeId] = result;
TypeId ty = clone(t.ty, dest, cloneState);
asMutable(result)->ty = NegationType{ty};
}
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} // anonymous namespace
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TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState)
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{
if (tp->persistent)
return tp;
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RecursionLimiter _ra(&cloneState.recursionCount, FInt::LuauTypeCloneRecursionLimit);
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TypePackId& res = cloneState.seenTypePacks[tp];
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if (res == nullptr)
{
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TypePackCloner cloner{dest, tp, cloneState};
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Luau::visit(cloner, tp->ty); // Mutates the storage that 'res' points into.
}
return res;
}
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TypeId clone(TypeId typeId, TypeArena& dest, CloneState& cloneState)
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{
if (typeId->persistent)
return typeId;
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RecursionLimiter _ra(&cloneState.recursionCount, FInt::LuauTypeCloneRecursionLimit);
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TypeId& res = cloneState.seenTypes[typeId];
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if (res == nullptr)
{
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TypeCloner cloner{dest, typeId, cloneState};
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Luau::visit(cloner, typeId->ty); // Mutates the storage that 'res' points into.
// Persistent types are not being cloned and we get the original type back which might be read-only
if (!res->persistent)
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{
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asMutable(res)->documentationSymbol = typeId->documentationSymbol;
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}
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}
return res;
}
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TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState)
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{
TypeFun result;
for (auto param : typeFun.typeParams)
{
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TypeId ty = clone(param.ty, dest, cloneState);
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std::optional<TypeId> defaultValue;
if (param.defaultValue)
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defaultValue = clone(*param.defaultValue, dest, cloneState);
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result.typeParams.push_back({ty, defaultValue});
}
for (auto param : typeFun.typePackParams)
{
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TypePackId tp = clone(param.tp, dest, cloneState);
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std::optional<TypePackId> defaultValue;
if (param.defaultValue)
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defaultValue = clone(*param.defaultValue, dest, cloneState);
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result.typePackParams.push_back({tp, defaultValue});
}
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result.type = clone(typeFun.type, dest, cloneState);
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return result;
}
} // namespace Luau