2023-03-24 18:03:04 +00:00
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/AssemblyBuilderA64.h"
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#include "EmitCommon.h"
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#include "lobject.h"
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#include "ltm.h"
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// AArch64 ABI reminder:
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// Arguments: x0-x7, v0-v7
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// Return: x0, v0 (or x8 that points to the address of the resulting structure)
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// Volatile: x9-x15, v16-v31 ("caller-saved", any call may change them)
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// Non-volatile: x19-x28, v8-v15 ("callee-saved", preserved after calls, only bottom half of SIMD registers is preserved!)
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// Reserved: x16-x18: reserved for linker/platform use; x29: frame pointer (unless omitted); x30: link register; x31: stack pointer
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namespace Luau
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{
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namespace CodeGen
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{
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struct NativeState;
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namespace A64
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{
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// Data that is very common to access is placed in non-volatile registers:
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// 1. Constant registers (only loaded during codegen entry)
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constexpr RegisterA64 rState = x19; // lua_State* L
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constexpr RegisterA64 rNativeContext = x20; // NativeContext* context
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// 2. Frame registers (reloaded when call frame changes; rBase is also reloaded after all calls that may reallocate stack)
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constexpr RegisterA64 rConstants = x21; // TValue* k
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constexpr RegisterA64 rClosure = x22; // Closure* cl
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constexpr RegisterA64 rCode = x23; // Instruction* code
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constexpr RegisterA64 rBase = x24; // StkId base
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// Native code is as stackless as the interpreter, so we can place some data on the stack once and have it accessible at any point
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// See CodeGenA64.cpp for layout
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constexpr unsigned kStackSize = 64; // 8 stashed registers
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void emitUpdateBase(AssemblyBuilderA64& build);
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2023-03-31 19:42:49 +01:00
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// TODO: Move these to CodeGenA64 so that they can't be accidentally called during lowering
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void emitExit(AssemblyBuilderA64& build, bool continueInVm);
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void emitInterrupt(AssemblyBuilderA64& build);
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void emitReentry(AssemblyBuilderA64& build, ModuleHelpers& helpers);
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void emitFallback(AssemblyBuilderA64& build, int op, int pcpos);
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} // namespace A64
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} // namespace CodeGen
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} // namespace Luau
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