luau/fuzz/linter.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include <string>
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#include "Luau/BuiltinDefinitions.h"
#include "Luau/Common.h"
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#include "Luau/Frontend.h"
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#include "Luau/Linter.h"
#include "Luau/ModuleResolver.h"
#include "Luau/Parser.h"
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* Data, size_t Size)
{
Luau::ParseOptions options;
Luau::Allocator allocator;
Luau::AstNameTable names(allocator);
Luau::ParseResult parseResult = Luau::Parser::parse(reinterpret_cast<const char*>(Data), Size, names, allocator, options);
// "static" here is to accelerate fuzzing process by only creating and populating the type environment once
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static Luau::NullFileResolver fileResolver;
static Luau::NullConfigResolver configResolver;
static Luau::Frontend frontend{&fileResolver, &configResolver};
static int once = (Luau::registerBuiltinGlobals(frontend), 1);
(void)once;
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static int once2 = (Luau::freeze(frontend.globals.globalTypes), 1);
(void)once2;
if (parseResult.errors.empty())
{
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Luau::TypeChecker typeck(frontend.globals.globalScope, &frontend.moduleResolver, frontend.builtinTypes, &frontend.iceHandler);
Luau::LintOptions lintOptions;
lintOptions.warningMask = ~0ull;
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Luau::lint(parseResult.root, names, typeck.globalScope, nullptr, {}, lintOptions);
}
return 0;
}