luau/Analysis/include/Luau/BuiltinDefinitions.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Scope.h"
#include "Luau/Type.h"
#include <optional>
namespace Luau
{
struct Frontend;
struct GlobalTypes;
struct TypeChecker;
struct TypeArena;
void registerBuiltinGlobals(Frontend& frontend, GlobalTypes& globals, bool typeCheckForAutocomplete = false);
TypeId makeUnion(TypeArena& arena, std::vector<TypeId>&& types);
TypeId makeIntersection(TypeArena& arena, std::vector<TypeId>&& types);
/** Build an optional 't'
*/
TypeId makeOption(NotNull<BuiltinTypes> builtinTypes, TypeArena& arena, TypeId t);
/** Small utility function for building up type definitions from C++.
*/
TypeId makeFunction( // Monomorphic
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 00:47:53 +00:00
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes,
bool checked = false);
TypeId makeFunction( // Polymorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 00:47:53 +00:00
std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes, bool checked = false);
TypeId makeFunction( // Monomorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames,
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 00:47:53 +00:00
std::initializer_list<TypeId> retTypes, bool checked = false);
TypeId makeFunction( // Polymorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 00:47:53 +00:00
std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames, std::initializer_list<TypeId> retTypes,
bool checked = false);
void attachMagicFunction(TypeId ty, MagicFunction fn);
void attachDcrMagicFunction(TypeId ty, DcrMagicFunction fn);
void attachDcrMagicRefinement(TypeId ty, DcrMagicRefinement fn);
Property makeProperty(TypeId ty, std::optional<std::string> documentationSymbol = std::nullopt);
void assignPropDocumentationSymbols(TableType::Props& props, const std::string& baseName);
std::string getBuiltinDefinitionSource();
void addGlobalBinding(GlobalTypes& globals, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(GlobalTypes& globals, const std::string& name, Binding binding);
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, Binding binding);
std::optional<Binding> tryGetGlobalBinding(GlobalTypes& globals, const std::string& name);
Binding* tryGetGlobalBindingRef(GlobalTypes& globals, const std::string& name);
TypeId getGlobalBinding(GlobalTypes& globals, const std::string& name);
} // namespace Luau