luau/CodeGen/src/IrLoweringX64.cpp

1485 lines
50 KiB
C++
Raw Normal View History

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "IrLoweringX64.h"
#include "Luau/CodeGen.h"
#include "Luau/DenseHash.h"
#include "Luau/IrAnalysis.h"
#include "Luau/IrCallWrapperX64.h"
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-03 19:26:13 +00:00
#include "Luau/IrDump.h"
#include "Luau/IrUtils.h"
#include "EmitBuiltinsX64.h"
#include "EmitCommonX64.h"
#include "EmitInstructionX64.h"
#include "NativeState.h"
#include "lstate.h"
namespace Luau
{
namespace CodeGen
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
namespace X64
{
IrLoweringX64::IrLoweringX64(AssemblyBuilderX64& build, ModuleHelpers& helpers, NativeState& data, IrFunction& function)
: build(build)
, helpers(helpers)
, data(data)
, function(function)
, regs(build, function)
, valueTracker(function)
{
// In order to allocate registers during lowering, we need to know where instruction results are last used
updateLastUseLocations(function);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
valueTracker.setRestoreCallack(&regs, [](void* context, IrInst& inst) {
((IrRegAllocX64*)context)->restore(inst, false);
});
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.align(kFunctionAlignment, X64::AlignmentDataX64::Ud2);
}
void IrLoweringX64::storeDoubleAsFloat(OperandX64 dst, IrOp src)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
if (src.kind == IrOpKind::Constant)
{
build.vmovss(tmp.reg, build.f32(float(doubleOp(src))));
}
else if (src.kind == IrOpKind::Inst)
{
build.vcvtsd2ss(tmp.reg, regOp(src), regOp(src));
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
build.vmovss(dst, tmp.reg);
}
void IrLoweringX64::lowerInst(IrInst& inst, uint32_t index, IrBlock& next)
{
regs.currInstIdx = index;
valueTracker.beforeInstLowering(inst);
switch (inst.cmd)
{
case IrCmd::LOAD_TAG:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::dword, index);
if (inst.a.kind == IrOpKind::VmReg)
build.mov(inst.regX64, luauRegTag(vmRegOp(inst.a)));
else if (inst.a.kind == IrOpKind::VmConst)
build.mov(inst.regX64, luauConstantTag(vmConstOp(inst.a)));
// If we have a register, we assume it's a pointer to TValue
// We might introduce explicit operand types in the future to make this more robust
else if (inst.a.kind == IrOpKind::Inst)
build.mov(inst.regX64, dword[regOp(inst.a) + offsetof(TValue, tt)]);
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::LOAD_POINTER:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::qword, index);
if (inst.a.kind == IrOpKind::VmReg)
build.mov(inst.regX64, luauRegValue(vmRegOp(inst.a)));
else if (inst.a.kind == IrOpKind::VmConst)
build.mov(inst.regX64, luauConstantValue(vmConstOp(inst.a)));
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
// If we have a register, we assume it's a pointer to TValue
// We might introduce explicit operand types in the future to make this more robust
else if (inst.a.kind == IrOpKind::Inst)
build.mov(inst.regX64, qword[regOp(inst.a) + offsetof(TValue, value)]);
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::LOAD_DOUBLE:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
if (inst.a.kind == IrOpKind::VmReg)
build.vmovsd(inst.regX64, luauRegValue(vmRegOp(inst.a)));
else if (inst.a.kind == IrOpKind::VmConst)
build.vmovsd(inst.regX64, luauConstantValue(vmConstOp(inst.a)));
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::LOAD_INT:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(inst.regX64, luauRegValueInt(vmRegOp(inst.a)));
break;
case IrCmd::LOAD_TVALUE:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
if (inst.a.kind == IrOpKind::VmReg)
build.vmovups(inst.regX64, luauReg(vmRegOp(inst.a)));
else if (inst.a.kind == IrOpKind::VmConst)
build.vmovups(inst.regX64, luauConstant(vmConstOp(inst.a)));
else if (inst.a.kind == IrOpKind::Inst)
build.vmovups(inst.regX64, xmmword[regOp(inst.a)]);
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::LOAD_NODE_VALUE_TV:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
build.vmovups(inst.regX64, luauNodeValue(regOp(inst.a)));
break;
case IrCmd::LOAD_ENV:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::qword, index);
build.mov(inst.regX64, sClosure);
build.mov(inst.regX64, qword[inst.regX64 + offsetof(Closure, env)]);
break;
case IrCmd::GET_ARR_ADDR:
if (inst.b.kind == IrOpKind::Inst)
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::qword, index, {inst.b});
if (dwordReg(inst.regX64) != regOp(inst.b))
build.mov(dwordReg(inst.regX64), regOp(inst.b));
build.shl(dwordReg(inst.regX64), kTValueSizeLog2);
build.add(inst.regX64, qword[regOp(inst.a) + offsetof(Table, array)]);
}
else if (inst.b.kind == IrOpKind::Constant)
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::qword, index, {inst.a});
build.mov(inst.regX64, qword[regOp(inst.a) + offsetof(Table, array)]);
if (intOp(inst.b) != 0)
build.lea(inst.regX64, addr[inst.regX64 + intOp(inst.b) * sizeof(TValue)]);
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
case IrCmd::GET_SLOT_NODE_ADDR:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::qword, index);
ScopedRegX64 tmp{regs, SizeX64::qword};
getTableNodeAtCachedSlot(build, tmp.reg, inst.regX64, regOp(inst.a), uintOp(inst.b));
break;
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
case IrCmd::GET_HASH_NODE_ADDR:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(rcx, kInvalidInstIdx)};
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::qword, index);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
ScopedRegX64 tmp{regs, SizeX64::qword};
build.mov(inst.regX64, qword[regOp(inst.a) + offsetof(Table, node)]);
build.mov(dwordReg(tmp.reg), 1);
build.mov(byteReg(shiftTmp.reg), byte[regOp(inst.a) + offsetof(Table, lsizenode)]);
build.shl(dwordReg(tmp.reg), byteReg(shiftTmp.reg));
build.dec(dwordReg(tmp.reg));
build.and_(dwordReg(tmp.reg), uintOp(inst.b));
build.shl(tmp.reg, kLuaNodeSizeLog2);
build.add(inst.regX64, tmp.reg);
break;
};
case IrCmd::STORE_TAG:
if (inst.b.kind == IrOpKind::Constant)
build.mov(luauRegTag(vmRegOp(inst.a)), tagOp(inst.b));
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::STORE_POINTER:
build.mov(luauRegValue(vmRegOp(inst.a)), regOp(inst.b));
break;
case IrCmd::STORE_DOUBLE:
if (inst.b.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, build.f64(doubleOp(inst.b)));
build.vmovsd(luauRegValue(vmRegOp(inst.a)), tmp.reg);
}
else if (inst.b.kind == IrOpKind::Inst)
{
build.vmovsd(luauRegValue(vmRegOp(inst.a)), regOp(inst.b));
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
case IrCmd::STORE_INT:
if (inst.b.kind == IrOpKind::Constant)
build.mov(luauRegValueInt(vmRegOp(inst.a)), intOp(inst.b));
else if (inst.b.kind == IrOpKind::Inst)
build.mov(luauRegValueInt(vmRegOp(inst.a)), regOp(inst.b));
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::STORE_VECTOR:
storeDoubleAsFloat(luauRegValueVector(vmRegOp(inst.a), 0), inst.b);
storeDoubleAsFloat(luauRegValueVector(vmRegOp(inst.a), 1), inst.c);
storeDoubleAsFloat(luauRegValueVector(vmRegOp(inst.a), 2), inst.d);
break;
case IrCmd::STORE_TVALUE:
if (inst.a.kind == IrOpKind::VmReg)
build.vmovups(luauReg(vmRegOp(inst.a)), regOp(inst.b));
else if (inst.a.kind == IrOpKind::Inst)
build.vmovups(xmmword[regOp(inst.a)], regOp(inst.b));
else
LUAU_ASSERT(!"Unsupported instruction form");
break;
case IrCmd::STORE_NODE_VALUE_TV:
build.vmovups(luauNodeValue(regOp(inst.a)), regOp(inst.b));
break;
case IrCmd::ADD_INT:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.a.kind == IrOpKind::Constant)
{
build.lea(inst.regX64, addr[regOp(inst.b) + intOp(inst.a)]);
}
else if (inst.a.kind == IrOpKind::Inst)
{
if (inst.regX64 == regOp(inst.a))
{
if (inst.b.kind == IrOpKind::Inst)
build.add(inst.regX64, regOp(inst.b));
else if (intOp(inst.b) == 1)
build.inc(inst.regX64);
else
build.add(inst.regX64, intOp(inst.b));
}
else
{
if (inst.b.kind == IrOpKind::Inst)
build.lea(inst.regX64, addr[regOp(inst.a) + regOp(inst.b)]);
else
build.lea(inst.regX64, addr[regOp(inst.a) + intOp(inst.b)]);
}
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
}
case IrCmd::SUB_INT:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.regX64 == regOp(inst.a) && intOp(inst.b) == 1)
build.dec(inst.regX64);
else if (inst.regX64 == regOp(inst.a))
build.sub(inst.regX64, intOp(inst.b));
else
build.lea(inst.regX64, addr[regOp(inst.a) - intOp(inst.b)]);
break;
case IrCmd::ADD_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vaddsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vaddsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::SUB_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vsubsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vsubsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::MUL_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vmulsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vmulsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::DIV_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vdivsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vdivsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::MOD_NUM:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
ScopedRegX64 optLhsTmp{regs};
RegisterX64 lhs;
if (inst.a.kind == IrOpKind::Constant)
{
optLhsTmp.alloc(SizeX64::xmmword);
build.vmovsd(optLhsTmp.reg, memRegDoubleOp(inst.a));
lhs = optLhsTmp.reg;
}
else
{
lhs = regOp(inst.a);
}
if (inst.b.kind == IrOpKind::Inst)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vdivsd(tmp.reg, lhs, memRegDoubleOp(inst.b));
build.vroundsd(tmp.reg, tmp.reg, tmp.reg, RoundingModeX64::RoundToNegativeInfinity);
build.vmulsd(tmp.reg, tmp.reg, memRegDoubleOp(inst.b));
build.vsubsd(inst.regX64, lhs, tmp.reg);
}
else
{
ScopedRegX64 tmp1{regs, SizeX64::xmmword};
ScopedRegX64 tmp2{regs, SizeX64::xmmword};
build.vmovsd(tmp1.reg, memRegDoubleOp(inst.b));
build.vdivsd(tmp2.reg, lhs, tmp1.reg);
build.vroundsd(tmp2.reg, tmp2.reg, tmp2.reg, RoundingModeX64::RoundToNegativeInfinity);
build.vmulsd(tmp1.reg, tmp2.reg, tmp1.reg);
build.vsubsd(inst.regX64, lhs, tmp1.reg);
}
break;
}
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
case IrCmd::MIN_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vminsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vminsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::MAX_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a, inst.b});
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
if (inst.a.kind == IrOpKind::Constant)
{
ScopedRegX64 tmp{regs, SizeX64::xmmword};
build.vmovsd(tmp.reg, memRegDoubleOp(inst.a));
build.vmaxsd(inst.regX64, tmp.reg, memRegDoubleOp(inst.b));
}
else
{
build.vmaxsd(inst.regX64, regOp(inst.a), memRegDoubleOp(inst.b));
}
break;
case IrCmd::UNM_NUM:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
RegisterX64 src = regOp(inst.a);
if (inst.regX64 == src)
{
build.vxorpd(inst.regX64, inst.regX64, build.f64(-0.0));
}
else
{
build.vmovsd(inst.regX64, src, src);
build.vxorpd(inst.regX64, inst.regX64, build.f64(-0.0));
}
break;
}
case IrCmd::FLOOR_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
build.vroundsd(inst.regX64, inst.regX64, memRegDoubleOp(inst.a), RoundingModeX64::RoundToNegativeInfinity);
break;
case IrCmd::CEIL_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
build.vroundsd(inst.regX64, inst.regX64, memRegDoubleOp(inst.a), RoundingModeX64::RoundToPositiveInfinity);
break;
case IrCmd::ROUND_NUM:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
ScopedRegX64 tmp1{regs, SizeX64::xmmword};
ScopedRegX64 tmp2{regs, SizeX64::xmmword};
if (inst.a.kind != IrOpKind::Inst)
build.vmovsd(inst.regX64, memRegDoubleOp(inst.a));
else if (regOp(inst.a) != inst.regX64)
build.vmovsd(inst.regX64, inst.regX64, regOp(inst.a));
build.vandpd(tmp1.reg, inst.regX64, build.f64x2(-0.0, -0.0));
build.vmovsd(tmp2.reg, build.i64(0x3fdfffffffffffff)); // 0.49999999999999994
build.vorpd(tmp1.reg, tmp1.reg, tmp2.reg);
build.vaddsd(inst.regX64, inst.regX64, tmp1.reg);
build.vroundsd(inst.regX64, inst.regX64, inst.regX64, RoundingModeX64::RoundToZero);
break;
}
case IrCmd::SQRT_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
build.vsqrtsd(inst.regX64, inst.regX64, memRegDoubleOp(inst.a));
break;
case IrCmd::ABS_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::xmmword, index, {inst.a});
if (inst.a.kind != IrOpKind::Inst)
build.vmovsd(inst.regX64, memRegDoubleOp(inst.a));
else if (regOp(inst.a) != inst.regX64)
build.vmovsd(inst.regX64, inst.regX64, regOp(inst.a));
build.vandpd(inst.regX64, inst.regX64, build.i64(~(1LL << 63)));
break;
case IrCmd::NOT_ANY:
{
// TODO: if we have a single user which is a STORE_INT, we are missing the opportunity to write directly to target
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a, inst.b});
Label saveone, savezero, exit;
if (inst.a.kind == IrOpKind::Constant)
{
// Other cases should've been constant folded
LUAU_ASSERT(tagOp(inst.a) == LUA_TBOOLEAN);
}
else
{
build.cmp(regOp(inst.a), LUA_TNIL);
build.jcc(ConditionX64::Equal, saveone);
build.cmp(regOp(inst.a), LUA_TBOOLEAN);
build.jcc(ConditionX64::NotEqual, savezero);
}
build.cmp(regOp(inst.b), 0);
build.jcc(ConditionX64::Equal, saveone);
build.setLabel(savezero);
build.mov(inst.regX64, 0);
build.jmp(exit);
build.setLabel(saveone);
build.mov(inst.regX64, 1);
build.setLabel(exit);
break;
}
case IrCmd::JUMP:
jumpOrFallthrough(blockOp(inst.a), next);
break;
case IrCmd::JUMP_IF_TRUTHY:
jumpIfTruthy(build, vmRegOp(inst.a), labelOp(inst.b), labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.c), next);
break;
case IrCmd::JUMP_IF_FALSY:
jumpIfFalsy(build, vmRegOp(inst.a), labelOp(inst.b), labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.c), next);
break;
case IrCmd::JUMP_EQ_TAG:
{
LUAU_ASSERT(inst.b.kind == IrOpKind::Inst || inst.b.kind == IrOpKind::Constant);
OperandX64 opb = inst.b.kind == IrOpKind::Inst ? regOp(inst.b) : OperandX64(tagOp(inst.b));
build.cmp(memRegTagOp(inst.a), opb);
if (isFallthroughBlock(blockOp(inst.d), next))
{
build.jcc(ConditionX64::Equal, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
}
else
{
build.jcc(ConditionX64::NotEqual, labelOp(inst.d));
jumpOrFallthrough(blockOp(inst.c), next);
}
break;
}
case IrCmd::JUMP_EQ_INT:
build.cmp(regOp(inst.a), intOp(inst.b));
build.jcc(ConditionX64::Equal, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
case IrCmd::JUMP_LT_INT:
build.cmp(regOp(inst.a), intOp(inst.b));
build.jcc(ConditionX64::Less, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
case IrCmd::JUMP_GE_UINT:
build.cmp(regOp(inst.a), unsigned(intOp(inst.b)));
build.jcc(ConditionX64::AboveEqual, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
case IrCmd::JUMP_EQ_POINTER:
build.cmp(regOp(inst.a), regOp(inst.b));
build.jcc(ConditionX64::Equal, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
case IrCmd::JUMP_CMP_NUM:
{
IrCondition cond = conditionOp(inst.c);
ScopedRegX64 tmp{regs, SizeX64::xmmword};
// TODO: jumpOnNumberCmp should work on IrCondition directly
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
jumpOnNumberCmp(build, tmp.reg, memRegDoubleOp(inst.a), memRegDoubleOp(inst.b), cond, labelOp(inst.d));
jumpOrFallthrough(blockOp(inst.e), next);
break;
}
case IrCmd::JUMP_CMP_ANY:
jumpOnAnyCmpFallback(regs, build, vmRegOp(inst.a), vmRegOp(inst.b), conditionOp(inst.c), labelOp(inst.d));
jumpOrFallthrough(blockOp(inst.e), next);
break;
case IrCmd::TABLE_LEN:
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, regOp(inst.a), inst.a);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaH_getn)]);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
build.vcvtsi2sd(inst.regX64, inst.regX64, eax);
break;
}
case IrCmd::NEW_TABLE:
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
callWrap.addArgument(SizeX64::dword, int32_t(uintOp(inst.a)));
callWrap.addArgument(SizeX64::dword, int32_t(uintOp(inst.b)));
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaH_new)]);
inst.regX64 = regs.takeReg(rax, index);
break;
}
case IrCmd::DUP_TABLE:
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, regOp(inst.a), inst.a);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaH_clone)]);
inst.regX64 = regs.takeReg(rax, index);
break;
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
case IrCmd::TRY_NUM_TO_INDEX:
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::dword, index);
ScopedRegX64 tmp{regs, SizeX64::xmmword};
convertNumberToIndexOrJump(build, tmp.reg, regOp(inst.a), inst.regX64, labelOp(inst.b));
break;
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
case IrCmd::TRY_CALL_FASTGETTM:
{
ScopedRegX64 tmp{regs, SizeX64::qword};
build.mov(tmp.reg, qword[regOp(inst.a) + offsetof(Table, metatable)]);
regs.freeLastUseReg(function.instOp(inst.a), index); // Release before the call if it's the last use
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
build.test(tmp.reg, tmp.reg);
build.jcc(ConditionX64::Zero, labelOp(inst.c)); // No metatable
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
build.test(byte[tmp.reg + offsetof(Table, tmcache)], 1 << intOp(inst.b));
build.jcc(ConditionX64::NotZero, labelOp(inst.c)); // No tag method
ScopedRegX64 tmp2{regs, SizeX64::qword};
build.mov(tmp2.reg, qword[rState + offsetof(lua_State, global)]);
{
ScopedSpills spillGuard(regs);
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, tmp);
callWrap.addArgument(SizeX64::qword, intOp(inst.b));
callWrap.addArgument(SizeX64::qword, qword[tmp2.release() + offsetof(global_State, tmname) + intOp(inst.b) * sizeof(TString*)]);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaT_gettm)]);
}
inst.regX64 = regs.takeReg(rax, index);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
break;
}
case IrCmd::INT_TO_NUM:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
build.vcvtsi2sd(inst.regX64, inst.regX64, regOp(inst.a));
break;
case IrCmd::UINT_TO_NUM:
inst.regX64 = regs.allocReg(SizeX64::xmmword, index);
build.vcvtsi2sd(inst.regX64, inst.regX64, qwordReg(regOp(inst.a)));
break;
case IrCmd::NUM_TO_INT:
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.vcvttsd2si(inst.regX64, memRegDoubleOp(inst.a));
break;
case IrCmd::NUM_TO_UINT:
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.vcvttsd2si(qwordReg(inst.regX64), memRegDoubleOp(inst.a));
break;
case IrCmd::ADJUST_STACK_TO_REG:
{
ScopedRegX64 tmp{regs, SizeX64::qword};
if (inst.b.kind == IrOpKind::Constant)
{
build.lea(tmp.reg, addr[rBase + (vmRegOp(inst.a) + intOp(inst.b)) * sizeof(TValue)]);
build.mov(qword[rState + offsetof(lua_State, top)], tmp.reg);
}
else if (inst.b.kind == IrOpKind::Inst)
{
build.mov(dwordReg(tmp.reg), regOp(inst.b));
build.shl(tmp.reg, kTValueSizeLog2);
build.lea(tmp.reg, addr[rBase + tmp.reg + vmRegOp(inst.a) * sizeof(TValue)]);
build.mov(qword[rState + offsetof(lua_State, top)], tmp.reg);
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
}
case IrCmd::ADJUST_STACK_TO_TOP:
{
ScopedRegX64 tmp{regs, SizeX64::qword};
build.mov(tmp.reg, qword[rState + offsetof(lua_State, ci)]);
build.mov(tmp.reg, qword[tmp.reg + offsetof(CallInfo, top)]);
build.mov(qword[rState + offsetof(lua_State, top)], tmp.reg);
break;
}
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
case IrCmd::FASTCALL:
{
OperandX64 arg2 = inst.d.kind != IrOpKind::Undef ? memRegDoubleOp(inst.d) : OperandX64{0};
emitBuiltin(regs, build, uintOp(inst.a), vmRegOp(inst.b), vmRegOp(inst.c), arg2, intOp(inst.e), intOp(inst.f));
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
break;
}
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
case IrCmd::INVOKE_FASTCALL:
{
unsigned bfid = uintOp(inst.a);
OperandX64 args = 0;
if (inst.d.kind == IrOpKind::VmReg)
args = luauRegAddress(vmRegOp(inst.d));
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
else if (inst.d.kind == IrOpKind::VmConst)
args = luauConstantAddress(vmConstOp(inst.d));
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
else
LUAU_ASSERT(inst.d.kind == IrOpKind::Undef);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
int ra = vmRegOp(inst.b);
int arg = vmRegOp(inst.c);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
int nparams = intOp(inst.e);
int nresults = intOp(inst.f);
ScopedRegX64 func{regs, SizeX64::qword};
build.mov(func.reg, qword[rNativeContext + offsetof(NativeContext, luauF_table) + bfid * sizeof(luau_FastFunction)]);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, luauRegAddress(ra));
callWrap.addArgument(SizeX64::qword, luauRegAddress(arg));
callWrap.addArgument(SizeX64::dword, nresults);
callWrap.addArgument(SizeX64::qword, args);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
if (nparams == LUA_MULTRET)
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
RegisterX64 reg = callWrap.suggestNextArgumentRegister(SizeX64::qword);
ScopedRegX64 tmp{regs, SizeX64::qword};
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
// L->top - (ra + 1)
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
build.mov(reg, qword[rState + offsetof(lua_State, top)]);
build.lea(tmp.reg, addr[rBase + (ra + 1) * sizeof(TValue)]);
build.sub(reg, tmp.reg);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
build.shr(reg, kTValueSizeLog2);
callWrap.addArgument(SizeX64::dword, dwordReg(reg));
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
}
else
{
callWrap.addArgument(SizeX64::dword, nparams);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
}
callWrap.call(func.release());
inst.regX64 = regs.takeReg(eax, index); // Result of a builtin call is returned in eax
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
break;
}
case IrCmd::CHECK_FASTCALL_RES:
{
RegisterX64 res = regOp(inst.a);
build.test(res, res); // test here will set SF=1 for a negative number and it always sets OF to 0
build.jcc(ConditionX64::Less, labelOp(inst.b)); // jl jumps if SF != OF
break;
}
case IrCmd::DO_ARITH:
if (inst.c.kind == IrOpKind::VmReg)
callArithHelper(regs, build, vmRegOp(inst.a), vmRegOp(inst.b), luauRegAddress(vmRegOp(inst.c)), TMS(intOp(inst.d)));
else
callArithHelper(regs, build, vmRegOp(inst.a), vmRegOp(inst.b), luauConstantAddress(vmConstOp(inst.c)), TMS(intOp(inst.d)));
break;
case IrCmd::DO_LEN:
callLengthHelper(regs, build, vmRegOp(inst.a), vmRegOp(inst.b));
break;
case IrCmd::GET_TABLE:
if (inst.c.kind == IrOpKind::VmReg)
{
callGetTable(regs, build, vmRegOp(inst.b), luauRegAddress(vmRegOp(inst.c)), vmRegOp(inst.a));
}
else if (inst.c.kind == IrOpKind::Constant)
{
TValue n = {};
setnvalue(&n, uintOp(inst.c));
callGetTable(regs, build, vmRegOp(inst.b), build.bytes(&n, sizeof(n)), vmRegOp(inst.a));
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
case IrCmd::SET_TABLE:
if (inst.c.kind == IrOpKind::VmReg)
{
callSetTable(regs, build, vmRegOp(inst.b), luauRegAddress(vmRegOp(inst.c)), vmRegOp(inst.a));
}
else if (inst.c.kind == IrOpKind::Constant)
{
TValue n = {};
setnvalue(&n, uintOp(inst.c));
callSetTable(regs, build, vmRegOp(inst.b), build.bytes(&n, sizeof(n)), vmRegOp(inst.a));
}
else
{
LUAU_ASSERT(!"Unsupported instruction form");
}
break;
case IrCmd::GET_IMPORT:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
ScopedRegX64 tmp1{regs, SizeX64::qword};
build.mov(tmp1.reg, sClosure);
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, qword[tmp1.release() + offsetof(Closure, env)]);
callWrap.addArgument(SizeX64::qword, rConstants);
callWrap.addArgument(SizeX64::qword, luauRegAddress(vmRegOp(inst.a)));
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
callWrap.addArgument(SizeX64::dword, uintOp(inst.b));
callWrap.addArgument(SizeX64::dword, 0);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaV_getimport)]);
emitUpdateBase(build);
break;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
}
case IrCmd::CONCAT:
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::dword, int32_t(uintOp(inst.b)));
callWrap.addArgument(SizeX64::dword, int32_t(vmRegOp(inst.a) + uintOp(inst.b) - 1));
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaV_concat)]);
emitUpdateBase(build);
break;
}
case IrCmd::GET_UPVALUE:
{
ScopedRegX64 tmp1{regs, SizeX64::qword};
ScopedRegX64 tmp2{regs, SizeX64::xmmword};
build.mov(tmp1.reg, sClosure);
build.add(tmp1.reg, offsetof(Closure, l.uprefs) + sizeof(TValue) * vmUpvalueOp(inst.b));
// uprefs[] is either an actual value, or it points to UpVal object which has a pointer to value
Label skip;
build.cmp(dword[tmp1.reg + offsetof(TValue, tt)], LUA_TUPVAL);
build.jcc(ConditionX64::NotEqual, skip);
// UpVal.v points to the value (either on stack, or on heap inside each UpVal, but we can deref it unconditionally)
build.mov(tmp1.reg, qword[tmp1.reg + offsetof(TValue, value.gc)]);
build.mov(tmp1.reg, qword[tmp1.reg + offsetof(UpVal, v)]);
build.setLabel(skip);
build.vmovups(tmp2.reg, xmmword[tmp1.reg]);
build.vmovups(luauReg(vmRegOp(inst.a)), tmp2.reg);
break;
}
case IrCmd::SET_UPVALUE:
{
ScopedRegX64 tmp1{regs, SizeX64::qword};
ScopedRegX64 tmp2{regs, SizeX64::qword};
build.mov(tmp1.reg, sClosure);
build.mov(tmp2.reg, qword[tmp1.reg + offsetof(Closure, l.uprefs) + sizeof(TValue) * vmUpvalueOp(inst.a) + offsetof(TValue, value.gc)]);
build.mov(tmp1.reg, qword[tmp2.reg + offsetof(UpVal, v)]);
{
ScopedRegX64 tmp3{regs, SizeX64::xmmword};
build.vmovups(tmp3.reg, luauReg(vmRegOp(inst.b)));
build.vmovups(xmmword[tmp1.reg], tmp3.reg);
}
tmp1.free();
callBarrierObject(regs, build, tmp2.release(), {}, vmRegOp(inst.b));
break;
}
case IrCmd::PREPARE_FORN:
callPrepareForN(regs, build, vmRegOp(inst.a), vmRegOp(inst.b), vmRegOp(inst.c));
break;
case IrCmd::CHECK_TAG:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.cmp(memRegTagOp(inst.a), tagOp(inst.b));
jumpOrAbortOnUndef(ConditionX64::NotEqual, ConditionX64::Equal, inst.c);
break;
case IrCmd::CHECK_READONLY:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.cmp(byte[regOp(inst.a) + offsetof(Table, readonly)], 0);
jumpOrAbortOnUndef(ConditionX64::NotEqual, ConditionX64::Equal, inst.b);
break;
case IrCmd::CHECK_NO_METATABLE:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.cmp(qword[regOp(inst.a) + offsetof(Table, metatable)], 0);
jumpOrAbortOnUndef(ConditionX64::NotEqual, ConditionX64::Equal, inst.b);
break;
case IrCmd::CHECK_SAFE_ENV:
{
ScopedRegX64 tmp{regs, SizeX64::qword};
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.mov(tmp.reg, sClosure);
build.mov(tmp.reg, qword[tmp.reg + offsetof(Closure, env)]);
build.cmp(byte[tmp.reg + offsetof(Table, safeenv)], 0);
jumpOrAbortOnUndef(ConditionX64::Equal, ConditionX64::NotEqual, inst.a);
break;
}
case IrCmd::CHECK_ARRAY_SIZE:
if (inst.b.kind == IrOpKind::Inst)
build.cmp(dword[regOp(inst.a) + offsetof(Table, sizearray)], regOp(inst.b));
else if (inst.b.kind == IrOpKind::Constant)
build.cmp(dword[regOp(inst.a) + offsetof(Table, sizearray)], intOp(inst.b));
else
LUAU_ASSERT(!"Unsupported instruction form");
jumpOrAbortOnUndef(ConditionX64::BelowEqual, ConditionX64::NotBelowEqual, inst.c);
break;
case IrCmd::JUMP_SLOT_MATCH:
case IrCmd::CHECK_SLOT_MATCH:
{
Label abort; // Used when guard aborts execution
const IrOp& mismatchOp = inst.cmd == IrCmd::JUMP_SLOT_MATCH ? inst.d : inst.c;
Label& mismatch = mismatchOp.kind == IrOpKind::Undef ? abort : labelOp(mismatchOp);
ScopedRegX64 tmp{regs, SizeX64::qword};
// Check if node key tag is a string
build.mov(dwordReg(tmp.reg), luauNodeKeyTag(regOp(inst.a)));
build.and_(dwordReg(tmp.reg), kTKeyTagMask);
build.cmp(dwordReg(tmp.reg), LUA_TSTRING);
build.jcc(ConditionX64::NotEqual, mismatch);
// Check that node key value matches the expected one
build.mov(tmp.reg, luauConstantValue(vmConstOp(inst.b)));
build.cmp(tmp.reg, luauNodeKeyValue(regOp(inst.a)));
build.jcc(ConditionX64::NotEqual, mismatch);
// Check that node value is not nil
build.cmp(dword[regOp(inst.a) + offsetof(LuaNode, val) + offsetof(TValue, tt)], LUA_TNIL);
build.jcc(ConditionX64::Equal, mismatch);
if (inst.cmd == IrCmd::JUMP_SLOT_MATCH)
{
jumpOrFallthrough(blockOp(inst.c), next);
}
else if (mismatchOp.kind == IrOpKind::Undef)
{
Label skip;
build.jmp(skip);
build.setLabel(abort);
build.ud2();
build.setLabel(skip);
}
break;
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
case IrCmd::CHECK_NODE_NO_NEXT:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
ScopedRegX64 tmp{regs, SizeX64::dword};
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
build.mov(tmp.reg, dword[regOp(inst.a) + offsetof(LuaNode, key) + kOffsetOfTKeyTagNext]);
build.shr(tmp.reg, kTKeyTagBits);
jumpOrAbortOnUndef(ConditionX64::NotZero, ConditionX64::Zero, inst.b);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
break;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
}
case IrCmd::INTERRUPT:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
emitInterrupt(regs, build, uintOp(inst.a));
break;
case IrCmd::CHECK_GC:
callStepGc(regs, build);
break;
case IrCmd::BARRIER_OBJ:
callBarrierObject(regs, build, regOp(inst.a), inst.a, vmRegOp(inst.b));
break;
case IrCmd::BARRIER_TABLE_BACK:
callBarrierTableFast(regs, build, regOp(inst.a), inst.a);
break;
case IrCmd::BARRIER_TABLE_FORWARD:
{
Label skip;
ScopedRegX64 tmp{regs, SizeX64::qword};
checkObjectBarrierConditions(build, tmp.reg, regOp(inst.a), vmRegOp(inst.b), skip);
{
ScopedSpills spillGuard(regs);
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, regOp(inst.a), inst.a);
callWrap.addArgument(SizeX64::qword, tmp);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaC_barriertable)]);
}
build.setLabel(skip);
break;
}
case IrCmd::SET_SAVEDPC:
{
// This is like emitSetSavedPc, but using register allocation instead of relying on rax/rdx
ScopedRegX64 tmp1{regs, SizeX64::qword};
ScopedRegX64 tmp2{regs, SizeX64::qword};
build.mov(tmp2.reg, sCode);
build.add(tmp2.reg, uintOp(inst.a) * sizeof(Instruction));
build.mov(tmp1.reg, qword[rState + offsetof(lua_State, ci)]);
build.mov(qword[tmp1.reg + offsetof(CallInfo, savedpc)], tmp2.reg);
break;
}
case IrCmd::CLOSE_UPVALS:
{
Label next;
ScopedRegX64 tmp1{regs, SizeX64::qword};
ScopedRegX64 tmp2{regs, SizeX64::qword};
// L->openupval != 0
build.mov(tmp1.reg, qword[rState + offsetof(lua_State, openupval)]);
build.test(tmp1.reg, tmp1.reg);
build.jcc(ConditionX64::Zero, next);
// ra <= L->openuval->v
build.lea(tmp2.reg, addr[rBase + vmRegOp(inst.a) * sizeof(TValue)]);
build.cmp(tmp2.reg, qword[tmp1.reg + offsetof(UpVal, v)]);
build.jcc(ConditionX64::Above, next);
tmp1.free();
{
ScopedSpills spillGuard(regs);
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, tmp2);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, luaF_close)]);
}
build.setLabel(next);
break;
}
case IrCmd::CAPTURE:
// No-op right now
break;
// Fallbacks to non-IR instruction implementations
case IrCmd::SETLIST:
regs.assertAllFree();
emitInstSetList(regs, build, vmRegOp(inst.b), vmRegOp(inst.c), intOp(inst.d), uintOp(inst.e));
break;
case IrCmd::CALL:
regs.assertAllFree();
regs.assertNoSpills();
emitInstCall(build, helpers, vmRegOp(inst.a), intOp(inst.b), intOp(inst.c));
break;
case IrCmd::RETURN:
regs.assertAllFree();
regs.assertNoSpills();
emitInstReturn(build, helpers, vmRegOp(inst.a), intOp(inst.b));
break;
case IrCmd::FORGLOOP:
regs.assertAllFree();
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
emitInstForGLoop(build, vmRegOp(inst.a), intOp(inst.b), labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
case IrCmd::FORGLOOP_FALLBACK:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::dword, vmRegOp(inst.a));
callWrap.addArgument(SizeX64::dword, intOp(inst.b));
callWrap.call(qword[rNativeContext + offsetof(NativeContext, forgLoopNonTableFallback)]);
emitUpdateBase(build);
build.test(al, al);
build.jcc(ConditionX64::NotZero, labelOp(inst.c));
jumpOrFallthrough(blockOp(inst.d), next);
break;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
}
case IrCmd::FORGPREP_XNEXT_FALLBACK:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::qword, rState);
callWrap.addArgument(SizeX64::qword, luauRegAddress(vmRegOp(inst.b)));
callWrap.addArgument(SizeX64::dword, uintOp(inst.a) + 1);
callWrap.call(qword[rNativeContext + offsetof(NativeContext, forgPrepXnextFallback)]);
jumpOrFallthrough(blockOp(inst.c), next);
break;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
}
case IrCmd::COVERAGE:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
ScopedRegX64 tmp1{regs, SizeX64::qword};
ScopedRegX64 tmp2{regs, SizeX64::dword};
ScopedRegX64 tmp3{regs, SizeX64::dword};
build.mov(tmp1.reg, sCode);
build.add(tmp1.reg, uintOp(inst.a) * sizeof(Instruction));
// hits = LUAU_INSN_E(*pc)
build.mov(tmp2.reg, dword[tmp1.reg]);
build.sar(tmp2.reg, 8);
// hits = (hits < (1 << 23) - 1) ? hits + 1 : hits;
build.xor_(tmp3.reg, tmp3.reg);
build.cmp(tmp2.reg, (1 << 23) - 1);
build.setcc(ConditionX64::NotEqual, byteReg(tmp3.reg));
build.add(tmp2.reg, tmp3.reg);
// VM_PATCH_E(pc, hits);
build.sal(tmp2.reg, 8);
build.movzx(tmp3.reg, byte[tmp1.reg]);
build.or_(tmp3.reg, tmp2.reg);
build.mov(dword[tmp1.reg], tmp3.reg);
break;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
}
// Full instruction fallbacks
case IrCmd::FALLBACK_GETGLOBAL:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeGETGLOBAL), uintOp(inst.a));
break;
case IrCmd::FALLBACK_SETGLOBAL:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeSETGLOBAL), uintOp(inst.a));
break;
case IrCmd::FALLBACK_GETTABLEKS:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.d.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeGETTABLEKS), uintOp(inst.a));
break;
case IrCmd::FALLBACK_SETTABLEKS:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.d.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeSETTABLEKS), uintOp(inst.a));
break;
case IrCmd::FALLBACK_NAMECALL:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.d.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeNAMECALL), uintOp(inst.a));
break;
case IrCmd::FALLBACK_PREPVARARGS:
LUAU_ASSERT(inst.b.kind == IrOpKind::Constant);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executePREPVARARGS), uintOp(inst.a));
break;
case IrCmd::FALLBACK_GETVARARGS:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::Constant);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeGETVARARGS), uintOp(inst.a));
break;
case IrCmd::FALLBACK_NEWCLOSURE:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::Constant);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeNEWCLOSURE), uintOp(inst.a));
break;
case IrCmd::FALLBACK_DUPCLOSURE:
LUAU_ASSERT(inst.b.kind == IrOpKind::VmReg);
LUAU_ASSERT(inst.c.kind == IrOpKind::VmConst);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeDUPCLOSURE), uintOp(inst.a));
break;
case IrCmd::FALLBACK_FORGPREP:
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
emitFallback(regs, build, offsetof(NativeContext, executeFORGPREP), uintOp(inst.a));
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
jumpOrFallthrough(blockOp(inst.c), next);
break;
case IrCmd::BITAND_UINT:
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.and_(inst.regX64, memRegUintOp(inst.b));
break;
case IrCmd::BITXOR_UINT:
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.xor_(inst.regX64, memRegUintOp(inst.b));
break;
case IrCmd::BITOR_UINT:
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.or_(inst.regX64, memRegUintOp(inst.b));
break;
case IrCmd::BITNOT_UINT:
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.not_(inst.regX64);
break;
case IrCmd::BITLSHIFT_UINT:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(ecx, kInvalidInstIdx)};
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(shiftTmp.reg, memRegUintOp(inst.b));
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.shl(inst.regX64, byteReg(shiftTmp.reg));
break;
}
case IrCmd::BITRSHIFT_UINT:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(ecx, kInvalidInstIdx)};
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(shiftTmp.reg, memRegUintOp(inst.b));
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.shr(inst.regX64, byteReg(shiftTmp.reg));
break;
}
case IrCmd::BITARSHIFT_UINT:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(ecx, kInvalidInstIdx)};
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(shiftTmp.reg, memRegUintOp(inst.b));
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.sar(inst.regX64, byteReg(shiftTmp.reg));
break;
}
case IrCmd::BITLROTATE_UINT:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(ecx, kInvalidInstIdx)};
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(shiftTmp.reg, memRegUintOp(inst.b));
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.rol(inst.regX64, byteReg(shiftTmp.reg));
break;
}
case IrCmd::BITRROTATE_UINT:
{
// Custom bit shift value can only be placed in cl
ScopedRegX64 shiftTmp{regs, regs.takeReg(ecx, kInvalidInstIdx)};
inst.regX64 = regs.allocReg(SizeX64::dword, index);
build.mov(shiftTmp.reg, memRegUintOp(inst.b));
if (inst.a.kind != IrOpKind::Inst || inst.regX64 != regOp(inst.a))
build.mov(inst.regX64, memRegUintOp(inst.a));
build.ror(inst.regX64, byteReg(shiftTmp.reg));
break;
}
case IrCmd::BITCOUNTLZ_UINT:
{
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
Label zero, exit;
build.test(regOp(inst.a), regOp(inst.a));
build.jcc(ConditionX64::Equal, zero);
build.bsr(inst.regX64, regOp(inst.a));
build.xor_(inst.regX64, 0x1f);
build.jmp(exit);
build.setLabel(zero);
build.mov(inst.regX64, 32);
build.setLabel(exit);
break;
}
case IrCmd::BITCOUNTRZ_UINT:
{
inst.regX64 = regs.allocRegOrReuse(SizeX64::dword, index, {inst.a});
Label zero, exit;
build.test(regOp(inst.a), regOp(inst.a));
build.jcc(ConditionX64::Equal, zero);
build.bsf(inst.regX64, regOp(inst.a));
build.jmp(exit);
build.setLabel(zero);
build.mov(inst.regX64, 32);
build.setLabel(exit);
break;
}
case IrCmd::INVOKE_LIBM:
{
IrCallWrapperX64 callWrap(regs, build, index);
callWrap.addArgument(SizeX64::xmmword, memRegDoubleOp(inst.b), inst.b);
if (inst.c.kind != IrOpKind::None)
{
bool isInt = (inst.c.kind == IrOpKind::Constant) ? constOp(inst.c).kind == IrConstKind::Int
: getCmdValueKind(function.instOp(inst.c).cmd) == IrValueKind::Int;
if (isInt)
callWrap.addArgument(SizeX64::dword, memRegUintOp(inst.c), inst.c);
else
callWrap.addArgument(SizeX64::xmmword, memRegDoubleOp(inst.c), inst.c);
}
callWrap.call(qword[rNativeContext + getNativeContextOffset(uintOp(inst.a))]);
inst.regX64 = regs.takeReg(xmm0, index);
break;
}
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
// Pseudo instructions
case IrCmd::NOP:
case IrCmd::SUBSTITUTE:
LUAU_ASSERT(!"Pseudo instructions should not be lowered");
break;
}
valueTracker.afterInstLowering(inst, index);
regs.freeLastUseRegs(inst, index);
}
void IrLoweringX64::finishBlock()
{
regs.assertNoSpills();
}
bool IrLoweringX64::hasError() const
{
// If register allocator had to use more stack slots than we have available, this function can't run natively
if (regs.maxUsedSlot > kSpillSlots)
return true;
return false;
}
bool IrLoweringX64::isFallthroughBlock(IrBlock target, IrBlock next)
{
return target.start == next.start;
}
void IrLoweringX64::jumpOrFallthrough(IrBlock& target, IrBlock& next)
{
if (!isFallthroughBlock(target, next))
build.jmp(target.label);
}
void IrLoweringX64::jumpOrAbortOnUndef(ConditionX64 cond, ConditionX64 condInverse, IrOp targetOrUndef)
{
if (targetOrUndef.kind == IrOpKind::Undef)
{
Label skip;
build.jcc(condInverse, skip);
build.ud2();
build.setLabel(skip);
}
else
{
build.jcc(cond, labelOp(targetOrUndef));
}
}
OperandX64 IrLoweringX64::memRegDoubleOp(IrOp op)
{
switch (op.kind)
{
case IrOpKind::Inst:
return regOp(op);
case IrOpKind::Constant:
return build.f64(doubleOp(op));
case IrOpKind::VmReg:
return luauRegValue(vmRegOp(op));
case IrOpKind::VmConst:
return luauConstantValue(vmConstOp(op));
default:
LUAU_ASSERT(!"Unsupported operand kind");
}
return noreg;
}
OperandX64 IrLoweringX64::memRegUintOp(IrOp op)
{
switch (op.kind)
{
case IrOpKind::Inst:
return regOp(op);
case IrOpKind::Constant:
return OperandX64(unsigned(intOp(op)));
default:
LUAU_ASSERT(!"Unsupported operand kind");
}
return noreg;
}
OperandX64 IrLoweringX64::memRegTagOp(IrOp op)
{
switch (op.kind)
{
case IrOpKind::Inst:
return regOp(op);
case IrOpKind::VmReg:
return luauRegTag(vmRegOp(op));
case IrOpKind::VmConst:
return luauConstantTag(vmConstOp(op));
default:
LUAU_ASSERT(!"Unsupported operand kind");
}
return noreg;
}
RegisterX64 IrLoweringX64::regOp(IrOp op)
{
IrInst& inst = function.instOp(op);
if (inst.spilled || inst.needsReload)
regs.restore(inst, false);
LUAU_ASSERT(inst.regX64 != noreg);
return inst.regX64;
}
IrConst IrLoweringX64::constOp(IrOp op) const
{
return function.constOp(op);
}
uint8_t IrLoweringX64::tagOp(IrOp op) const
{
return function.tagOp(op);
}
int IrLoweringX64::intOp(IrOp op) const
{
return function.intOp(op);
}
unsigned IrLoweringX64::uintOp(IrOp op) const
{
return function.uintOp(op);
}
double IrLoweringX64::doubleOp(IrOp op) const
{
return function.doubleOp(op);
}
IrBlock& IrLoweringX64::blockOp(IrOp op) const
{
return function.blockOp(op);
}
Label& IrLoweringX64::labelOp(IrOp op) const
{
return blockOp(op).label;
}
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
} // namespace X64
} // namespace CodeGen
} // namespace Luau