luau/CodeGen/include/Luau/AssemblyBuilderA64.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterA64.h"
#include "Luau/AddressA64.h"
#include "Luau/ConditionA64.h"
#include "Luau/Label.h"
#include <string>
#include <vector>
namespace Luau
{
namespace CodeGen
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
namespace A64
{
class AssemblyBuilderA64
{
public:
explicit AssemblyBuilderA64(bool logText);
~AssemblyBuilderA64();
// Moves
void mov(RegisterA64 dst, RegisterA64 src);
void mov(RegisterA64 dst, uint16_t src, int shift = 0);
void movk(RegisterA64 dst, uint16_t src, int shift = 0);
// Arithmetics
void add(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2, int shift = 0);
void add(RegisterA64 dst, RegisterA64 src1, int src2);
void sub(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2, int shift = 0);
void sub(RegisterA64 dst, RegisterA64 src1, int src2);
void neg(RegisterA64 dst, RegisterA64 src);
// Comparisons
// Note: some arithmetic instructions also have versions that update flags (ADDS etc) but we aren't using them atm
void cmp(RegisterA64 src1, RegisterA64 src2);
void cmp(RegisterA64 src1, int src2);
// Bitwise
// Note: shifted-register support and bitfield operations are omitted for simplicity
// TODO: support immediate arguments (they have odd encoding and forbid many values)
void and_(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void orr(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void eor(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void mvn(RegisterA64 dst, RegisterA64 src);
// Shifts
void lsl(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void lsr(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void asr(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void ror(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
void clz(RegisterA64 dst, RegisterA64 src);
void rbit(RegisterA64 dst, RegisterA64 src);
// Load
// Note: paired loads are currently omitted for simplicity
void ldr(RegisterA64 dst, AddressA64 src);
void ldrb(RegisterA64 dst, AddressA64 src);
void ldrh(RegisterA64 dst, AddressA64 src);
void ldrsb(RegisterA64 dst, AddressA64 src);
void ldrsh(RegisterA64 dst, AddressA64 src);
void ldrsw(RegisterA64 dst, AddressA64 src);
// Store
void str(RegisterA64 src, AddressA64 dst);
void strb(RegisterA64 src, AddressA64 dst);
void strh(RegisterA64 src, AddressA64 dst);
// Control flow
// Note: tbz/tbnz are currently not supported because they have 15-bit offsets and we don't support branch thunks
void b(Label& label);
void b(ConditionA64 cond, Label& label);
void cbz(RegisterA64 src, Label& label);
void cbnz(RegisterA64 src, Label& label);
void br(RegisterA64 src);
void blr(RegisterA64 src);
void ret();
// Address of embedded data
void adr(RegisterA64 dst, const void* ptr, size_t size);
void adr(RegisterA64 dst, uint64_t value);
void adr(RegisterA64 dst, double value);
// Run final checks
bool finalize();
// Places a label at current location and returns it
Label setLabel();
// Assigns label position to the current location
void setLabel(Label& label);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 19:20:37 +00:00
// Extracts code offset (in bytes) from label
uint32_t getLabelOffset(const Label& label)
{
LUAU_ASSERT(label.location != ~0u);
return label.location * 4;
}
void logAppend(const char* fmt, ...) LUAU_PRINTF_ATTR(2, 3);
uint32_t getCodeSize() const;
// Resulting data and code that need to be copied over one after the other
// The *end* of 'data' has to be aligned to 16 bytes, this will also align 'code'
std::vector<uint8_t> data;
std::vector<uint32_t> code;
std::string text;
const bool logText = false;
private:
// Instruction archetypes
void place0(const char* name, uint32_t word);
void placeSR3(const char* name, RegisterA64 dst, RegisterA64 src1, RegisterA64 src2, uint8_t op, int shift = 0);
void placeSR2(const char* name, RegisterA64 dst, RegisterA64 src, uint8_t op, uint8_t op2 = 0);
void placeR3(const char* name, RegisterA64 dst, RegisterA64 src1, RegisterA64 src2, uint8_t op, uint8_t op2);
void placeR1(const char* name, RegisterA64 dst, RegisterA64 src, uint32_t op);
void placeI12(const char* name, RegisterA64 dst, RegisterA64 src1, int src2, uint8_t op);
void placeI16(const char* name, RegisterA64 dst, int src, uint8_t op, int shift = 0);
void placeA(const char* name, RegisterA64 dst, AddressA64 src, uint8_t op, uint8_t size);
void placeBC(const char* name, Label& label, uint8_t op, uint8_t cond);
void placeBCR(const char* name, Label& label, uint8_t op, RegisterA64 cond);
void placeBR(const char* name, RegisterA64 src, uint32_t op);
void placeADR(const char* name, RegisterA64 src, uint8_t op);
void place(uint32_t word);
void patchLabel(Label& label);
void patchImm19(uint32_t location, int value);
void commit();
LUAU_NOINLINE void extend();
// Data
size_t allocateData(size_t size, size_t align);
// Logging of assembly in text form
LUAU_NOINLINE void log(const char* opcode);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 dst, RegisterA64 src1, RegisterA64 src2, int shift = 0);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 dst, RegisterA64 src1, int src2);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 dst, RegisterA64 src);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 dst, int src, int shift = 0);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 dst, AddressA64 src);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 src, Label label);
LUAU_NOINLINE void log(const char* opcode, RegisterA64 src);
LUAU_NOINLINE void log(const char* opcode, Label label);
LUAU_NOINLINE void log(Label label);
LUAU_NOINLINE void log(RegisterA64 reg);
LUAU_NOINLINE void log(AddressA64 addr);
uint32_t nextLabel = 1;
std::vector<Label> pendingLabels;
std::vector<uint32_t> labelLocations;
bool finalized = false;
bool overflowed = false;
size_t dataPos = 0;
uint32_t* codePos = nullptr;
uint32_t* codeEnd = nullptr;
};
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
} // namespace A64
} // namespace CodeGen
} // namespace Luau