luau/VM/include/luaconf.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#pragma once
// When debugging complex issues, consider enabling one of these:
// This will reallocate the stack very aggressively at every opportunity; use this with asan to catch stale stack pointers
// #define HARDSTACKTESTS 1
// This will call GC validation very aggressively at every incremental GC step; use this with caution as it's SLOW
// #define HARDMEMTESTS 1
// This will call GC validation very aggressively at every GC opportunity; use this with caution as it's VERY SLOW
// #define HARDMEMTESTS 2
// To force MSVC2017+ to generate SSE2 code for some stdlib functions we need to locally enable /fp:fast
// Note that /fp:fast changes the semantics of floating point comparisons so this is only safe to do for functions without ones
#if defined(_MSC_VER) && !defined(__clang__)
#define LUAU_FASTMATH_BEGIN __pragma(float_control(precise, off, push))
#define LUAU_FASTMATH_END __pragma(float_control(pop))
#else
#define LUAU_FASTMATH_BEGIN
#define LUAU_FASTMATH_END
#endif
// Some functions like floor/ceil have SSE4.1 equivalents but we currently support systems without SSE4.1
// Note that we only need to do this when SSE4.1 support is not guaranteed by compiler settings, as otherwise compiler will optimize these for us.
#if (defined(__x86_64__) || defined(_M_X64)) && !defined(__SSE4_1__) && !defined(__AVX__)
#if defined(_MSC_VER) && !defined(__clang__)
#define LUAU_TARGET_SSE41
#elif defined(__GNUC__) && defined(__has_attribute)
#if __has_attribute(target)
#define LUAU_TARGET_SSE41 __attribute__((target("sse4.1")))
#endif
#endif
#endif
// Used on functions that have a printf-like interface to validate them statically
#if defined(__GNUC__)
#define LUA_PRINTF_ATTR(fmt, arg) __attribute__((format(printf, fmt, arg)))
#else
#define LUA_PRINTF_ATTR(fmt, arg)
#endif
#ifdef _MSC_VER
#define LUA_NORETURN __declspec(noreturn)
#else
#define LUA_NORETURN __attribute__((__noreturn__))
#endif
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// Can be used to reconfigure visibility/exports for public APIs
#ifndef LUA_API
#define LUA_API extern
#endif
#define LUALIB_API LUA_API
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// Can be used to reconfigure visibility for internal APIs
#if defined(__GNUC__)
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DATA LUAI_FUNC
#else
#define LUAI_FUNC extern
#define LUAI_DATA extern
#endif
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// Can be used to reconfigure internal error handling to use longjmp instead of C++ EH
#ifndef LUA_USE_LONGJMP
#define LUA_USE_LONGJMP 0
#endif
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// LUA_IDSIZE gives the maximum size for the description of the source
#ifndef LUA_IDSIZE
#define LUA_IDSIZE 256
#endif
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// LUA_MINSTACK is the guaranteed number of Lua stack slots available to a C function
#ifndef LUA_MINSTACK
#define LUA_MINSTACK 20
#endif
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// LUAI_MAXCSTACK limits the number of Lua stack slots that a C function can use
#ifndef LUAI_MAXCSTACK
#define LUAI_MAXCSTACK 8000
#endif
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// LUAI_MAXCALLS limits the number of nested calls
#ifndef LUAI_MAXCALLS
#define LUAI_MAXCALLS 20000
#endif
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// LUAI_MAXCCALLS is the maximum depth for nested C calls; this limit depends on native stack size
#ifndef LUAI_MAXCCALLS
#define LUAI_MAXCCALLS 200
#endif
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// buffer size used for on-stack string operations; this limit depends on native stack size
#ifndef LUA_BUFFERSIZE
#define LUA_BUFFERSIZE 512
#endif
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// number of valid Lua userdata tags
#ifndef LUA_UTAG_LIMIT
#define LUA_UTAG_LIMIT 128
#endif
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// upper bound for number of size classes used by page allocator
#ifndef LUA_SIZECLASSES
#define LUA_SIZECLASSES 32
#endif
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// available number of separate memory categories
#ifndef LUA_MEMORY_CATEGORIES
#define LUA_MEMORY_CATEGORIES 256
#endif
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// minimum size for the string table (must be power of 2)
#ifndef LUA_MINSTRTABSIZE
#define LUA_MINSTRTABSIZE 32
#endif
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// maximum number of captures supported by pattern matching
#ifndef LUA_MAXCAPTURES
#define LUA_MAXCAPTURES 32
#endif
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// enables callbacks to redirect code execution from Luau VM to a custom implementation
#ifndef LUA_CUSTOM_EXECUTION
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
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#define LUA_CUSTOM_EXECUTION 1
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#endif
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// }==================================================================
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long doubles and they must be
** aligned in 16-byte boundaries, then you should add long double in the
** union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T \
union \
{ \
double u; \
void* s; \
long l; \
}
#ifndef LUA_VECTOR_SIZE
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#define LUA_VECTOR_SIZE 3 // must be 3 or 4
#endif
#define LUA_EXTRA_SIZE (LUA_VECTOR_SIZE - 2)