luau/tests/TypeInfer.tryUnify.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Common.h"
#include "Luau/Scope.h"
#include "Luau/Symbol.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
LUAU_FASTFLAG(LuauSolverV2);
Sync to upstream/release/632 (#1307) # What's Changed? - Fix #1137 by appropriately retaining additional metadata from definition files throughout the type system. - Improve Frontend for LSPs by appropriately allowing the cancellation of typechecking while running its destructor. ## New Solver - Added support for the `rawget` type function. - Reduced overall static memory usage of builtin type functions. - Fixed a crash where visitors could mutate a union or intersection type and fail to invalidate iteration over them in doing so. - Revised autocomplete functionality to not rely on a separate run of the type solver when using the new solver. - Implemented a more relaxed semantic rule for casting. - Fixed some smaller crashes in the new solver. ## Native Code Generation - Add additional codegen specialization for `math.sign` - Cleaned up a large number of outstanding fflags in the code. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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LUAU_FASTFLAG(LuauUnifierRecursionOnRestart);
struct TryUnifyFixture : Fixture
{
// Cannot use `TryUnifyFixture` under DCR.
DOES_NOT_PASS_NEW_SOLVER_GUARD();
TypeArena arena;
ScopePtr globalScope{new Scope{arena.addTypePack({TypeId{}})}};
InternalErrorReporter iceHandler;
UnifierSharedState unifierState{&iceHandler};
Normalizer normalizer{&arena, builtinTypes, NotNull{&unifierState}};
Unifier state{NotNull{&normalizer}, NotNull{globalScope.get()}, Location{}, Variance::Covariant};
};
TEST_SUITE_BEGIN("TryUnifyTests");
TEST_CASE_FIXTURE(TryUnifyFixture, "primitives_unify")
{
Type numberOne{TypeVariant{PrimitiveType{PrimitiveType::Number}}};
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Type numberTwo = numberOne.clone();
state.tryUnify(&numberTwo, &numberOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "compatible_functions_are_unified")
{
Type functionOne{TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->numberType}))
}};
Type functionTwo{
TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({arena.freshType(globalScope->level)}))}
};
state.tryUnify(&functionTwo, &functionOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
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state.log.commit();
CHECK_EQ(functionOne, functionTwo);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "incompatible_functions_are_preserved")
{
TypePackVar argPackOne{TypePack{{arena.freshType(globalScope->level)}, std::nullopt}};
Type functionOne{TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->numberType}))
}};
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Type functionOneSaved = functionOne.clone();
TypePackVar argPackTwo{TypePack{{arena.freshType(globalScope->level)}, std::nullopt}};
Type functionTwo{TypeVariant{FunctionType(arena.addTypePack({arena.freshType(globalScope->level)}), arena.addTypePack({builtinTypes->stringType}))
}};
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Type functionTwoSaved = functionTwo.clone();
state.tryUnify(&functionTwo, &functionOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.failure);
CHECK(!state.errors.empty());
CHECK_EQ(functionOne, functionOneSaved);
CHECK_EQ(functionTwo, functionTwoSaved);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "tables_can_be_unified")
{
Type tableOne{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}}, std::nullopt, globalScope->level, TableState::Unsealed},
}};
Type tableTwo{TypeVariant{
TableType{{{"foo", {arena.freshType(globalScope->level)}}}, std::nullopt, globalScope->level, TableState::Unsealed},
}};
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
state.tryUnify(&tableTwo, &tableOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
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state.log.commit();
CHECK_EQ(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "incompatible_tables_are_preserved")
{
Type tableOne{TypeVariant{
TableType{
{{"foo", {arena.freshType(globalScope->level)}}, {"bar", {builtinTypes->numberType}}},
std::nullopt,
globalScope->level,
TableState::Unsealed
},
}};
Type tableTwo{TypeVariant{
TableType{
{{"foo", {arena.freshType(globalScope->level)}}, {"bar", {builtinTypes->stringType}}},
std::nullopt,
globalScope->level,
TableState::Unsealed
},
}};
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
state.tryUnify(&tableTwo, &tableOne);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.failure);
CHECK_EQ(1, state.errors.size());
CHECK_NE(*getMutable<TableType>(&tableOne)->props["foo"].type(), *getMutable<TableType>(&tableTwo)->props["foo"].type());
}
TEST_CASE_FIXTURE(Fixture, "uninhabited_intersection_sub_never")
{
CheckResult result = check(R"(
function f(arg : string & number) : never
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "uninhabited_intersection_sub_anything")
{
CheckResult result = check(R"(
function f(arg : string & number) : boolean
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "uninhabited_table_sub_never")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
function f(arg : { prop : string & number }) : never
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "uninhabited_table_sub_anything")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
function f(arg : { prop : string & number }) : boolean
return arg
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "members_of_failed_typepack_unification_are_unified_with_errorType")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
function f(arg: number) end
local a
local b
f(a, b)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("number", toString(requireType("a")));
CHECK_EQ("*error-type*", toString(requireType("b")));
}
TEST_CASE_FIXTURE(Fixture, "result_of_failed_typepack_unification_is_constrained")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
function f(arg: number) return arg end
local a
local b
local c = f(a, b)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("number", toString(requireType("a")));
CHECK_EQ("*error-type*", toString(requireType("b")));
CHECK_EQ("number", toString(requireType("c")));
}
TEST_CASE_FIXTURE(Fixture, "typepack_unification_should_trim_free_tails")
{
CheckResult result = check(R"(
--!strict
local function f(v: number)
if v % 2 == 0 then
return true
end
end
return function()
return (f(1))
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
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CHECK_EQ("(number) -> boolean", toString(requireType("f")));
}
TEST_CASE_FIXTURE(TryUnifyFixture, "variadic_type_pack_unification")
{
TypePackVar testPack{TypePack{{builtinTypes->numberType, builtinTypes->stringType}, std::nullopt}};
TypePackVar variadicPack{VariadicTypePack{builtinTypes->numberType}};
state.tryUnify(&testPack, &variadicPack);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.failure);
CHECK(!state.errors.empty());
}
TEST_CASE_FIXTURE(TryUnifyFixture, "variadic_tails_respect_progress")
{
TypePackVar variadicPack{VariadicTypePack{builtinTypes->booleanType}};
TypePackVar a{TypePack{{builtinTypes->numberType, builtinTypes->stringType, builtinTypes->booleanType, builtinTypes->booleanType}}};
TypePackVar b{TypePack{{builtinTypes->numberType, builtinTypes->stringType}, &variadicPack}};
state.tryUnify(&b, &a);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(!state.failure);
CHECK(state.errors.empty());
}
TEST_CASE_FIXTURE(Fixture, "variadics_should_use_reversed_properly")
{
CheckResult result = check(R"(
--!strict
local function f<T>(...: T): ...T
return ...
end
local x: string = f(1)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ(toString(tm->givenType), "number");
CHECK_EQ(toString(tm->wantedType), "string");
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "cli_41095_concat_log_in_sealed_table_unification")
{
CheckResult result = check(R"(
--!strict
table.insert()
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(toString(result.errors[0]), "No overload for function accepts 0 arguments.");
if (FFlag::LuauSolverV2)
CHECK_EQ(toString(result.errors[1]), "Available overloads: <V>({V}, V) -> (); and <V>({V}, number, V) -> ()");
else
CHECK_EQ(toString(result.errors[1]), "Available overloads: ({a}, a) -> (); and ({a}, number, a) -> ()");
}
TEST_CASE_FIXTURE(TryUnifyFixture, "free_tail_is_grown_properly")
{
TypePackId threeNumbers =
arena.addTypePack(TypePack{{builtinTypes->numberType, builtinTypes->numberType, builtinTypes->numberType}, std::nullopt});
TypePackId numberAndFreeTail = arena.addTypePack(TypePack{{builtinTypes->numberType}, arena.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}})});
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(state.canUnify(numberAndFreeTail, threeNumbers).empty());
}
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TEST_CASE_FIXTURE(TryUnifyFixture, "recursive_metatable_getmatchtag")
{
Type redirect{FreeType{TypeLevel{}}};
Type table{TableType{}};
Type metatable{MetatableType{&redirect, &table}};
redirect = BoundType{&metatable}; // Now we have a metatable that is recursive on the table type
Type variant{UnionType{{&metatable, builtinTypes->numberType}}};
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state.tryUnify(&metatable, &variant);
}
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TEST_CASE_FIXTURE(TryUnifyFixture, "cli_50320_follow_in_any_unification")
{
TypePackVar free{FreeTypePack{TypeLevel{}}};
TypePackVar target{TypePack{}};
Type func{FunctionType{&free, &free}};
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state.tryUnify(&free, &target);
// Shouldn't assert or error.
state.tryUnify(&func, builtinTypes->anyType);
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}
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TEST_CASE_FIXTURE(TryUnifyFixture, "txnlog_preserves_type_owner")
{
TypeId a = arena.addType(Type{FreeType{TypeLevel{}}});
TypeId b = builtinTypes->numberType;
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state.tryUnify(a, b);
state.log.commit();
CHECK_EQ(a->owningArena, &arena);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "txnlog_preserves_pack_owner")
{
TypePackId a = arena.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}});
TypePackId b = builtinTypes->anyTypePack;
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state.tryUnify(a, b);
state.log.commit();
CHECK_EQ(a->owningArena, &arena);
}
TEST_CASE_FIXTURE(TryUnifyFixture, "metatables_unify_against_shape_of_free_table")
{
TableType::Props freeProps{
{"foo", {builtinTypes->numberType}},
};
TypeId free = arena.addType(TableType{freeProps, std::nullopt, TypeLevel{}, TableState::Free});
TableType::Props indexProps{
{"foo", {builtinTypes->stringType}},
};
TypeId index = arena.addType(TableType{indexProps, std::nullopt, TypeLevel{}, TableState::Sealed});
TableType::Props mtProps{
{"__index", {index}},
};
TypeId mt = arena.addType(TableType{mtProps, std::nullopt, TypeLevel{}, TableState::Sealed});
TypeId target = arena.addType(TableType{TableState::Unsealed, TypeLevel{}});
TypeId metatable = arena.addType(MetatableType{target, mt});
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 16:13:53 +01:00
state.enableNewSolver();
state.tryUnify(metatable, free);
state.log.commit();
REQUIRE_EQ(state.errors.size(), 1);
const std::string expected = R"(Type
'{ @metatable {| __index: {| foo: string |} |}, { } }'
could not be converted into
'{- foo: number -}'
caused by:
Type 'number' could not be converted into 'string')";
CHECK_EQ(expected, toString(state.errors[0]));
}
TEST_CASE_FIXTURE(TryUnifyFixture, "fuzz_tail_unification_issue")
{
TypePackVar variadicAny{VariadicTypePack{builtinTypes->anyType}};
TypePackVar packTmp{TypePack{{builtinTypes->anyType}, &variadicAny}};
TypePackVar packSub{TypePack{{builtinTypes->anyType, builtinTypes->anyType}, &packTmp}};
Type freeTy{FreeType{TypeLevel{}}};
TypePackVar freeTp{FreeTypePack{TypeLevel{}}};
TypePackVar packSuper{TypePack{{&freeTy}, &freeTp}};
state.tryUnify(&packSub, &packSuper);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "fuzz_unify_any_should_check_log")
{
CheckResult result = check(R"(
repeat
_._,_ = nil
until _
local l0:(any)&(typeof(_)),l0:(any)|(any) = _,_
)");
LUAU_REQUIRE_ERRORS(result);
}
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
static TypeId createTheType(TypeArena& arena, NotNull<BuiltinTypes> builtinTypes, Scope* scope, TypeId freeTy)
{
/*
({|
render: (
(('a) -> ()) | {| current: 'a |}
) -> nil
|}) -> ()
*/
TypePackId emptyPack = arena.addTypePack({});
return arena.addType(FunctionType{
arena.addTypePack({arena.addType(TableType{
TableType::Props{
{{"render",
Property(arena.addType(FunctionType{
arena.addTypePack({arena.addType(UnionType{
{arena.addType(FunctionType{arena.addTypePack({freeTy}), emptyPack}),
arena.addType(TableType{TableType::Props{{"current", {freeTy}}}, std::nullopt, TypeLevel{}, scope, TableState::Sealed})}
})}),
arena.addTypePack({builtinTypes->nilType})
}))}}
},
std::nullopt,
TypeLevel{},
scope,
TableState::Sealed
})}),
emptyPack
});
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
};
// See CLI-71190
TEST_CASE_FIXTURE(TryUnifyFixture, "unifying_two_unions_under_dcr_does_not_create_a_BoundType_cycle")
{
const std::shared_ptr<Scope> scope = globalScope;
const std::shared_ptr<Scope> nestedScope = std::make_shared<Scope>(scope);
const TypeId outerType = arena.freshType(scope.get());
const TypeId outerType2 = arena.freshType(scope.get());
const TypeId innerType = arena.freshType(nestedScope.get());
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 16:13:53 +01:00
state.enableNewSolver();
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
SUBCASE("equal_scopes")
{
TypeId one = createTheType(arena, builtinTypes, scope.get(), outerType);
TypeId two = createTheType(arena, builtinTypes, scope.get(), outerType2);
state.tryUnify(one, two);
state.log.commit();
ToStringOptions opts;
CHECK(follow(outerType) == follow(outerType2));
}
SUBCASE("outer_scope_is_subtype")
{
TypeId one = createTheType(arena, builtinTypes, scope.get(), outerType);
TypeId two = createTheType(arena, builtinTypes, scope.get(), innerType);
state.tryUnify(one, two);
state.log.commit();
ToStringOptions opts;
CHECK(follow(outerType) == follow(innerType));
// The scope of outerType exceeds that of innerType. The latter should be bound to the former.
const BoundType* bt = get_if<BoundType>(&innerType->ty);
REQUIRE(bt);
CHECK(bt->boundTo == outerType);
}
SUBCASE("outer_scope_is_supertype")
{
TypeId one = createTheType(arena, builtinTypes, scope.get(), innerType);
TypeId two = createTheType(arena, builtinTypes, scope.get(), outerType);
state.tryUnify(one, two);
state.log.commit();
ToStringOptions opts;
CHECK(follow(outerType) == follow(innerType));
// The scope of outerType exceeds that of innerType. The latter should be bound to the former.
const BoundType* bt = get_if<BoundType>(&innerType->ty);
REQUIRE(bt);
CHECK(bt->boundTo == outerType);
}
}
Sync to upstream/release/632 (#1307) # What's Changed? - Fix #1137 by appropriately retaining additional metadata from definition files throughout the type system. - Improve Frontend for LSPs by appropriately allowing the cancellation of typechecking while running its destructor. ## New Solver - Added support for the `rawget` type function. - Reduced overall static memory usage of builtin type functions. - Fixed a crash where visitors could mutate a union or intersection type and fail to invalidate iteration over them in doing so. - Revised autocomplete functionality to not rely on a separate run of the type solver when using the new solver. - Implemented a more relaxed semantic rule for casting. - Fixed some smaller crashes in the new solver. ## Native Code Generation - Add additional codegen specialization for `math.sign` - Cleaned up a large number of outstanding fflags in the code. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-29 01:34:49 +01:00
TEST_CASE_FIXTURE(BuiltinsFixture, "table_unification_full_restart_recursion")
{
ScopedFastFlag luauUnifierRecursionOnRestart{FFlag::LuauUnifierRecursionOnRestart, true};
CheckResult result = check(R"(
local A, B, C, D
E = function(a, b)
local mt = getmetatable(b)
if mt.tm:bar(A) == nil and mt.tm:bar(B) == nil then end
if mt.foo == true then D(b, 3) end
mt.foo:call(false, b)
end
A = function(a, b)
local mt = getmetatable(b)
if mt.foo == true then D(b, 3) end
C(mt, 3)
end
B = function(a, b)
local mt = getmetatable(b)
if mt.foo == true then D(b, 3) end
C(mt, 3)
end
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_SUITE_END();