Finally implemented the actual portfolio design! This includes a tab mechanism for various aspects of the portfolio and the complete content for the about tab. Also fixes the TUI not being correctly scaled due to crossterm using the dimensions of the server console tty instead of the client pty by defining a custom `Backend` for ratatui.
134 lines
3.9 KiB
Rust
134 lines
3.9 KiB
Rust
use color_eyre::Result;
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use crossterm::event::{KeyEvent, MouseEvent};
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use ratatui::{
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layout::{Rect, Size},
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Frame,
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};
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use tokio::sync::mpsc::UnboundedSender;
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use crate::{action::Action, config::Config, tui::Event};
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//
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// Component re-exports
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//
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mod tabs;
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mod content;
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mod cat;
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pub use tabs::*;
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pub use content::*;
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pub use cat::*;
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/// `Component` is a trait that represents a visual and interactive element of the user interface.
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///
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/// Implementors of this trait can be registered with the main application loop and will be able to
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/// receive events, update state, and be rendered on the screen.
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pub trait Component: Send {
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/// Register an action handler that can send actions for processing if necessary.
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///
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/// # Arguments
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///
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/// * `tx` - An unbounded sender that can send actions.
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///
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/// # Returns
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///
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/// * `Result<()>` - An Ok result or an error.
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fn register_action_handler(&mut self, tx: UnboundedSender<Action>) -> Result<()> {
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let _ = tx; // to appease clippy
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Ok(())
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}
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/// Register a configuration handler that provides configuration settings if necessary.
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///
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/// # Arguments
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///
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/// * `config` - Configuration settings.
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///
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/// # Returns
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///
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/// * `Result<()>` - An Ok result or an error.
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fn register_config_handler(&mut self, config: Config) -> Result<()> {
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let _ = config; // to appease clippy
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Ok(())
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}
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/// Initialize the component with a specified area if necessary.
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///
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/// # Arguments
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///
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/// * `area` - Rectangular area to initialize the component within.
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///
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/// # Returns
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///
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/// * `Result<()>` - An Ok result or an error.
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fn init(&mut self, area: Size) -> Result<()> {
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let _ = area; // to appease clippy
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Ok(())
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}
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/// Handle incoming events and produce actions if necessary.
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///
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/// # Arguments
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///
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/// * `event` - An optional event to be processed.
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///
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/// # Returns
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///
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/// * `Result<Option<Action>>` - An action to be processed or none.
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fn handle_events(&mut self, event: Option<Event>) -> Result<Option<Action>> {
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let action = match event {
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Some(Event::Key(key_event)) => self.handle_key_event(key_event)?,
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Some(Event::Mouse(mouse_event)) => self.handle_mouse_event(mouse_event)?,
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_ => None,
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};
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Ok(action)
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}
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/// Handle key events and produce actions if necessary.
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///
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/// # Arguments
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///
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/// * `key` - A key event to be processed.
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///
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/// # Returns
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///
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/// * `Result<Option<Action>>` - An action to be processed or none.
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fn handle_key_event(&mut self, key: KeyEvent) -> Result<Option<Action>> {
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let _ = key; // to appease clippy
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Ok(None)
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}
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/// Handle mouse events and produce actions if necessary.
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///
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/// # Arguments
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///
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/// * `mouse` - A mouse event to be processed.
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///
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/// # Returns
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///
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/// * `Result<Option<Action>>` - An action to be processed or none.
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fn handle_mouse_event(&mut self, mouse: MouseEvent) -> Result<Option<Action>> {
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let _ = mouse; // to appease clippy
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Ok(None)
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}
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/// Update the state of the component based on a received action. (REQUIRED)
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///
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/// # Arguments
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///
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/// * `action` - An action that may modify the state of the component.
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///
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/// # Returns
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///
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/// * `Result<Option<Action>>` - An action to be processed or none.
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fn update(&mut self, action: Action) -> Result<Option<Action>> {
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let _ = action; // to appease clippy
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Ok(None)
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}
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/// Render the component on the screen. (REQUIRED)
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///
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/// # Arguments
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///
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/// * `f` - A frame used for rendering.
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/// * `area` - The area in which the component should be drawn.
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///
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/// # Returns
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///
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/// * `Result<()>` - An Ok result or an error.
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fn draw(&mut self, frame: &mut Frame, area: Rect) -> Result<()>;
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}
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