mirror of
https://github.com/CompeyDev/rusty-luau.git
synced 2024-12-12 12:50:40 +00:00
Erica Marigold
edcef2015f
* RobloxEvent as a wrapper around BindableEvents providing the same API type as LuauSignal * Future.poll now returns a Result instead of a force unwrap
218 lines
5.6 KiB
Text
218 lines
5.6 KiB
Text
local isRoblox = _VERSION == "Luau"
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local isLune = _VERSION:find("Lune") == 1
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local deps = if isLune then require("../deps") else require(script.Parent.deps)
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local requires = deps(isRoblox, isLune)
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local util = require("./util.luau")
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local Signal = util.Signal
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type Signal<T...> = util.Signal<T...>
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local task = requires.task
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local result = require("./result")
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type Result<T, E> = result.Result<T, E>
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local Ok = result.Ok
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local Err = result.Err
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local option = require("./option")
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type Option<T> = option.Option<T>
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local None = option.None
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local Some = option.Some
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--[=[
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@class Future
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A future represents an asynchronous computation.
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A future is a value that might not have finished computing yet. This kind of “asynchronous value”
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makes it possible for a thread to continue doing useful work while it waits for the value to
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become available.
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### The [Future:poll] Method
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The core method of future, poll, attempts to resolve the future into a final value. This method does
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not block if the value is not ready. Instead, the current task is executed in the background, and
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its progress is reported when polled. When using a future, you generally won’t call poll directly,
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but instead [Future:await] the value.
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```lua
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local net = require("@lune/net")
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local fut: Future<Result<string, string>> = Future.try(function(url)
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local resp = net.request({
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url = url,
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method = "GET",
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})
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assert(resp.ok)
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return resp.body
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end, { "https://jsonplaceholder.typicode.com/posts/1" })
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local resp: Result<string, string> = fut:await()
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print(net.jsonDecode(resp:unwrap()))
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```
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]=]
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local Future = {}
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--[=[
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@private
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@type Status "initialized" | "pending" | "cancelled" | "ready"
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@within Future
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Represents the status of a [Future].
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]=]
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export type Status = "initialized" | "pending" | "cancelled" | "ready"
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--[=[
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@private
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@interface Future<T>
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@within Future
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Represents the internal state of a [Future].
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@field _thread thread -- The background coroutine spawned for execution
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@field _ret T -- The value returned once execution has halted
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@field _spawnEvt Signal<()> -- Event for internal communication among threads pre execution
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@field _retEvt Signal<T | Result<T, string>, Status> -- Event for internal communication among threads post execution
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@field _status Status -- The status of the Future
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]=]
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export type Future<T> = typeof(Future) & {
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_ret: T,
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_thread: thread,
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_spawnEvt: Signal<()>,
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_retEvt: Signal<T | Result<T, string>, Status>,
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_status: Status,
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}
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local function _constructor<T>(fn: (Signal<()>, Signal<T, Status>) -> ())
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return setmetatable(
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{
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_thread = coroutine.create(fn),
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_spawnEvt = Signal.new(),
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-- This is a hack to make luau realize that this object and
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-- Future<T> are related
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_retEvt = Signal.new() :: Signal<T | Result<T, string>, Status>,
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_status = "initialized",
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} :: Future<T>,
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{
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__index = Future,
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}
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)
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end
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--[=[
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@within Future
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Constructs a [Future] from a function to be run asynchronously.
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:::caution
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If a the provided function has the possibility to throw an error, instead of any
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other rusty-luau types like [Result] or [Option], use [Future:try] instead.
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:::
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@param fn -- The function to be executed asynchronously
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@param args -- The arguments table to be passed to to the function
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@return Future<T> -- The constructed future
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]=]
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function Future.new<T>(fn: (...any) -> T, args: { any })
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return _constructor(function(spawnEvt: Signal<()>, retEvt: Signal<T, Status>)
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spawnEvt:Fire()
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local ret = fn(table.unpack(args))
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retEvt:Fire(ret, "ready")
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end)
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end
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--[=[
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@within Future
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Constructs a fallible [Future] from a function to be run asynchronously.
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@param fn -- The fallible function to be executed asynchronously
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@param args -- The arguments table to be passed to to the function
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@return Future<Result<T>> -- The constructed future
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]=]
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function Future.try<T>(fn: (...any) -> T, args: { any })
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return _constructor(function(spawnEvt: Signal<()>, retEvt: Signal<Result<T, string>, Status>)
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spawnEvt:Fire()
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local ok, ret = pcall(fn, table.unpack(args))
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local res: Result<T, string> = if ok then Ok(ret) else Err(ret)
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retEvt:Fire(res, "ready")
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end)
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end
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--[=[
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@within Future
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Polls a [Future] to completion.
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@param self Future<T>
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@return (Status, Option<T>) -- Returns the [Status] and an optional return if completed
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]=]
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function Future.poll<T>(self: Future<T>): (Status, Option<T>)
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if self._status == "initialized" then
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self._retEvt:Connect(function(firedRet, status: Status)
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self._status = status
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self._ret = firedRet
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-- Cleanup
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coroutine.yield(self._thread)
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coroutine.close(self._thread)
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self._spawnEvt:DisconnectAll()
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self._retEvt:DisconnectAll()
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end)
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self._spawnEvt:Connect(function()
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self._status = "pending"
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end)
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coroutine.resume(self._thread, self._spawnEvt, self._retEvt)
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end
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if self._status == "pending" then
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-- Just wait a bit more for the signal to fire
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task.wait(0.01)
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end
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local retOpt = if self._ret == nil then None() else Some(self._ret)
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return self._status, retOpt
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end
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--[=[
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@within Future
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Cancels a [Future].
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@param self Future<T>
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]=]
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function Future.cancel<T>(self: Future<T>)
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self._retEvt:Fire(nil :: any, "cancelled")
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self._status = "cancelled"
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end
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--[=[
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@within Future
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Suspend execution until the result of a [Future] is ready.
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This method continuosly polls a [Future] until it reaches completion.
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@param self Future<T>
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@return T -- The value returned by the function on completion
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]=]
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function Future.await<T>(self: Future<T>): Option<T>
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while true do
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local status: Status, ret: Option<T> = self:poll()
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if status == "ready" then
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-- Safe to unwrap, we know it must not be nil
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return ret
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end
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end
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end
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return Future
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