mirror of
https://github.com/CompeyDev/rusty-luau.git
synced 2024-12-12 12:50:40 +00:00
105 lines
2.5 KiB
Lua
105 lines
2.5 KiB
Lua
local isRoblox = _VERSION == "Luau"
|
|
local isLune = _VERSION:find("Lune") == 1
|
|
local deps = if isLune
|
|
then require("../deps")
|
|
elseif isRoblox then require(script.Parent.deps)
|
|
else error("Unsupported Runtime!")
|
|
local requires = deps(isRoblox, isLune)
|
|
|
|
local LuauSignal: {
|
|
new: <T...>() -> Signal<T...>,
|
|
} = requires.signal
|
|
|
|
export type Signal<T...> = {
|
|
Fire: (self: Signal<T...>, T...) -> (),
|
|
Connect: (self: Signal<T...>, callback: (T...) -> ()) -> () -> (),
|
|
Once: (self: Signal<T...>, callback: (T...) -> ()) -> () -> (),
|
|
DisconnectAll: (self: Signal<T...>) -> (),
|
|
}
|
|
|
|
-- From https://gist.github.com/sapphyrus/fd9aeb871e3ce966cc4b0b969f62f539
|
|
local function tableEq(tbl1, tbl2)
|
|
-- if tbl1 == tbl2 then
|
|
-- return true
|
|
-- elseif type(tbl1) == "table" and type(tbl2) == "table" then
|
|
-- for key1, value1 in pairs(tbl1) do
|
|
-- local value2 = tbl2[key1]
|
|
|
|
-- if value2 == nil then
|
|
-- -- avoid the type call for missing keys in tbl2 by directly comparing with nil
|
|
-- return false
|
|
-- elseif value1 ~= value2 then
|
|
-- if type(value1) == "table" and type(value2) == "table" then
|
|
-- if not tableEq(value1, value2) then
|
|
-- return false
|
|
-- end
|
|
-- else
|
|
-- return false
|
|
-- end
|
|
-- end
|
|
-- end
|
|
|
|
-- -- check for missing keys in tbl1
|
|
-- for key2, _ in pairs(tbl2) do
|
|
-- if tbl1[key2] == nil then
|
|
-- return false
|
|
-- end
|
|
-- end
|
|
|
|
-- return true
|
|
-- end
|
|
|
|
-- return false
|
|
|
|
return true
|
|
end
|
|
|
|
local RobloxEvent = {}
|
|
type RobloxEvent<T...> = Signal<T...> & {
|
|
_inner: BindableEvent,
|
|
}
|
|
|
|
function RobloxEvent.new<T...>()
|
|
local instance = Instance.new("BindableEvent")
|
|
instance.Parent = script
|
|
instance.Name = tostring({}):split(" ")[2]
|
|
|
|
return setmetatable({
|
|
_inner = instance,
|
|
}, {
|
|
__index = RobloxEvent,
|
|
})
|
|
end
|
|
|
|
function RobloxEvent.Fire<T...>(self: RobloxEvent<T...>, ...: T...)
|
|
return self._inner:Fire(...)
|
|
end
|
|
|
|
function RobloxEvent.Connect<T...>(self: RobloxEvent<T...>, callback: (T...) -> ())
|
|
local conn = self._inner.Event:Connect(callback)
|
|
|
|
return {
|
|
DisconnectAll = function<T...>(self: RobloxEvent<T...>)
|
|
conn:Disconnect()
|
|
self._inner:Destroy()
|
|
end,
|
|
}
|
|
end
|
|
|
|
function RobloxEvent.Once<T...>(self: RobloxEvent<T...>, callback: (T...) -> ())
|
|
local conn = self._inner.Event:Connect(callback)
|
|
|
|
return {
|
|
DisconnectAll = function<T...>(self: RobloxEvent<T...>)
|
|
conn:Disconnect()
|
|
self._inner:Destroy()
|
|
end,
|
|
}
|
|
end
|
|
|
|
return {
|
|
tableEq = tableEq,
|
|
Signal = setmetatable({}, {
|
|
__index = if isLune then LuauSignal elseif isRoblox then RobloxEvent else error("Unsupported runtime!"),
|
|
}),
|
|
}
|