use std::{collections::HashSet, process::ExitCode}; use lua::task::{TaskScheduler, TaskSchedulerResumeExt, TaskSchedulerScheduleExt}; use mlua::prelude::*; use tokio::task::LocalSet; pub(crate) mod globals; pub(crate) mod lua; pub(crate) mod utils; #[cfg(test)] mod tests; use crate::utils::formatting::pretty_format_luau_error; pub use globals::LuneGlobal; pub use lua::create_lune_lua; #[derive(Clone, Debug, Default)] pub struct Lune { includes: HashSet, excludes: HashSet, } impl Lune { /** Creates a new Lune script runner. */ pub fn new() -> Self { Self::default() } /** Include a global in the lua environment created for running a Lune script. */ pub fn with_global(mut self, global: LuneGlobal) -> Self { self.includes.insert(global); self } /** Include all globals in the lua environment created for running a Lune script. */ pub fn with_all_globals(mut self) -> Self { for global in LuneGlobal::all::(&[]) { self.includes.insert(global); } self } /** Include all globals in the lua environment created for running a Lune script, as well as supplying args for [`LuneGlobal::Process`]. */ pub fn with_all_globals_and_args(mut self, args: Vec) -> Self { for global in LuneGlobal::all(&args) { self.includes.insert(global); } self } /** Exclude a global from the lua environment created for running a Lune script. This should be preferred over manually iterating and filtering which Lune globals to add to the global environment. */ pub fn without_global(mut self, global: LuneGlobal) -> Self { self.excludes.insert(global); self } /** Runs a Lune script. This will create a new sandboxed Luau environment with the configured globals and arguments, running inside of a [`tokio::task::LocalSet`]. Some Lune globals such as [`LuneGlobal::Process`] and [`LuneGlobal::Net`] may spawn separate tokio tasks on other threads, but the Luau environment itself is guaranteed to run on a single thread in the local set. Note that this will create a static Lua instance and task scheduler which both will live for the remainer of the program, and that this leaks memory using [`Box::leak`] that will then get deallocated when the program exits. */ pub async fn run( &self, script_name: &str, script_contents: &str, ) -> Result { // Create our special lune-flavored Lua object with extra registry values let lua = create_lune_lua().expect("Failed to create Lua object"); // Create our task scheduler let sched = TaskScheduler::new(lua)?.into_static(); lua.set_app_data(sched); // Create the main thread and schedule it let main_chunk = lua .load(script_contents) .set_name(script_name) .unwrap() .into_function() .unwrap(); let main_thread = lua.create_thread(main_chunk).unwrap(); let main_thread_args = LuaValue::Nil.to_lua_multi(lua)?; sched.schedule_blocking(main_thread, main_thread_args)?; // Create our wanted lune globals, some of these need // the task scheduler be available during construction for global in self.includes.clone() { if !self.excludes.contains(&global) { global.inject(lua)?; } } // Keep running the scheduler until there are either no tasks // left to run, or until a task requests to exit the process let exit_code = LocalSet::new() .run_until(async move { let mut got_error = false; loop { let result = sched.resume_queue().await; // println!("{result}"); if let Some(err) = result.get_lua_error() { eprintln!("{}", pretty_format_luau_error(&err)); got_error = true; } if result.is_done() { if let Some(exit_code) = result.get_exit_code() { break exit_code; } else if got_error { break ExitCode::FAILURE; } else { break ExitCode::SUCCESS; } } } }) .await; Ok(exit_code) } }