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Implement passing scripts to cli through stdin, minor bug fix
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4 changed files with 40 additions and 16 deletions
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@ -12,12 +12,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Added support for reading scripts from stdin by passing `"-"` as the script name
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- Added support for close codes in the `net` WebSocket APIs:
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- A close code can be sent by passing it to `socket.close`
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- A received close code can be checked with the `socket.closeCode` value, which is populated after a socket has been closed - note that using `socket.close` will not set the close code value, it is only set when received and is guaranteed to exist after closure
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### Fixed
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- Fixed scripts having to be valid utf8, they may now use any kind of encoding that base Luau supports
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- The `net` WebSocket APIs will no longer return `nil` for partial messages being received in `socket.next`, and will instead wait for the full message to arrive
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## `0.5.3` - February 26th, 2023
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@ -25,7 +27,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Fixed `lune --generate-selene-types` generating an invalid Selene definitions file
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- Fixed (maybe) type definition parsing issues on Windows
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- Fixed type definition parsing issues on Windows
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## `0.5.2` - February 26th, 2023
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@ -10,9 +10,9 @@ lune script-name
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This will look for the file `script-name.luau`**_<sup>[1]</sup>_** in a few locations:
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- The current directory
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- The folder `lune` in the current directory, if it exists
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- The folder `.lune` in the current directory, if it exists
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- The current directory
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- The folder `lune` in the current directory, if it exists
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- The folder `.lune` in the current directory, if it exists
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## 🎛️ Passing Command-Line Arguments
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@ -38,6 +38,12 @@ lune --list
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Lists all scripts found in `lune` or `.lune` directories, including any top-level description comments. <br />
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Lune description comments are always written at the top of a file and start with a lua-style comment arrow (`-->`).
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```sh
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lune -
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```
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Runs a script passed to Lune using stdin. Occasionally useful for running scripts piped to Lune from external sources.
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---
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**_<sup>[1]</sup>_** _Lune also supports files with the `.lua` extension but using the `.luau` extension is highly recommended. Additionally, if you don't want Lune to look in sub-directories you can provide a full file path with the file extension included, instead of only the file name._
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@ -1,10 +1,13 @@
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use std::process::ExitCode;
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use anyhow::Result;
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use anyhow::{Context, Result};
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use clap::{CommandFactory, Parser};
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use lune::Lune;
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use tokio::fs::{read_to_string, write};
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use tokio::{
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fs::{read as read_to_vec, write},
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io::{stdin, AsyncReadExt},
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};
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use crate::{
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gen::{
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@ -153,14 +156,27 @@ impl Cli {
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let cmd = Cli::command();
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cmd.arg_required_else_help(true).get_matches();
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}
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// Parse and read the wanted file
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let file_path = find_parse_file_path(&self.script_path.unwrap())?;
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let file_contents = read_to_string(&file_path).await?;
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// Display the file path relative to cwd with no extensions in stack traces
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let file_display_name = file_path.with_extension("").display().to_string();
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// Figure out if we should read from stdin or from a file,
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// reading from stdin is marked by passing a single "-"
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// (dash) as the script name to run to the cli
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let script_path = self.script_path.unwrap();
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let (script_display_name, script_contents) = if script_path == "-" {
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let mut stdin_contents = Vec::new();
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stdin()
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.read_to_end(&mut stdin_contents)
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.await
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.context("Failed to read script contents from stdin")?;
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("stdin".to_string(), stdin_contents)
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} else {
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let file_path = find_parse_file_path(&script_path)?;
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let file_contents = read_to_vec(&file_path).await?;
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// NOTE: We skip the extension here to remove it from stack traces
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let file_display_name = file_path.with_extension("").display().to_string();
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(file_display_name, file_contents)
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};
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// Create a new lune object with all globals & run the script
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let lune = Lune::new().with_args(self.script_args);
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let result = lune.run(&file_display_name, &file_contents).await;
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let result = lune.run(&script_display_name, &script_contents).await;
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Ok(match result {
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Err(e) => {
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eprintln!("{e}");
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@ -54,8 +54,8 @@ impl Lune {
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*/
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pub async fn run(
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&self,
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script_name: &str,
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script_contents: &str,
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script_name: impl AsRef<str>,
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script_contents: impl AsRef<[u8]>,
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) -> Result<ExitCode, LuaError> {
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// Create our special lune-flavored Lua object with extra registry values
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let lua = create_lune_lua().expect("Failed to create Lua object");
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@ -64,8 +64,8 @@ impl Lune {
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lua.set_app_data(sched);
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// Create the main thread and schedule it
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let main_chunk = lua
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.load(script_contents)
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.set_name(script_name)
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.load(script_contents.as_ref())
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.set_name(script_name.as_ref())
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.unwrap()
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.into_function()
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.unwrap();
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