mirror of
https://github.com/CompeyDev/lei.git
synced 2024-12-12 12:50:42 +00:00
810 lines
18 KiB
Go
810 lines
18 KiB
Go
package internal
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/*
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#cgo CFLAGS: -Iluau/VM/include -I/usr/lib/gcc/x86_64-pc-linux-gnu/14.1.1/include
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// #cgo LDFLAGS: -L${SRCDIR}/luau/cmake -lLuau.VM -lm -lstdc++
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#include <lua.h>
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#include <lualib.h>
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#include <stdlib.h>
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#include "clua.h"
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*/
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import "C"
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import (
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"errors"
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"strconv"
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"unsafe"
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)
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const (
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LUA_OK = iota + 1
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LUA_YIELD
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LUA_ERRRUN
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LUA_ERRSYNTAX
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LUA_ERRMEM
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LUA_ERRERR
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LUA_BREAK
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)
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const (
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LUA_CORUN = iota + 1
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LUA_COSUS
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LUA_CONOR
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LUA_COFIN
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LUA_COERR
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)
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const (
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LUA_TNIL = iota
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LUA_TBOOLEAN
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LUA_TLIGHTUSERDATA
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LUA_TNUMBER
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LUA_TVECTOR
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LUA_TSTRING
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LUA_TTABLE
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LUA_TFUNCTION
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LUA_TUSERDATA
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LUA_THREAD
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LUA_TBUFFER
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LUA_TPROTO
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LUA_TUPVAL
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LUA_TDEADKEY
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LUA_T_COUNT = LUA_TPROTO
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)
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type LuaNumber float64
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type LuaInteger int32
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type LuaUnsigned int32
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type LuaState = C.lua_State
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type LuaCFunction func(L *LuaState) int32
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type LuaContinuation func(L *LuaState, status int32) int32
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type LuaUDestructor = func(*C.void)
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type LuaDestructor = func(L *LuaState, _ unsafe.Pointer)
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type LuaAlloc = func(ud, ptr unsafe.Pointer, osize, nsize C.size_t) *C.void
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//
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// ==================
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// VM state
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// ==================
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//
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func NewState(f LuaAlloc, ud unsafe.Pointer) *LuaState {
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cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
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defer C.free(cf)
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*(*LuaAlloc)(cf) = f
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cud := C.malloc(C.size_t(unsafe.Sizeof(ud)))
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defer C.free(cud)
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cud = ud
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return C.clua_newstate(cf, cud)
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}
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func LuaClose(L *LuaState) {
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C.lua_close(L)
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}
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func NewThread(L *LuaState) *LuaState {
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return C.lua_newthread(L)
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}
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func MainThread(L *LuaState) *LuaState {
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return C.lua_mainthread(L)
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}
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func ResetThread(L *LuaState) {
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C.lua_resetthread(L)
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}
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func IsThreadReset(L *LuaState) bool {
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return C.lua_isthreadreset(L) != 0
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}
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//
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// ==================
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// VM Stack
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// ==================
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//
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func AbsIndex(L *LuaState, idx int32) int32 {
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return int32(C.lua_absindex(L, C.int(idx)))
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}
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func GetTop(L *LuaState) int32 {
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return int32(C.lua_gettop(L))
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}
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func SetTop(L *LuaState, idx int32) {
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C.lua_settop(L, C.int(idx))
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}
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func PushValue(L *LuaState, idx int32) {
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C.lua_pushvalue(L, C.int(idx))
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}
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func Remove(L *LuaState, idx int32) {
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C.lua_remove(L, C.int(idx))
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}
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func Insert(L *LuaState, idx int32) {
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C.lua_insert(L, C.int(idx))
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}
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func Replace(L *LuaState, idx int32) {
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C.lua_replace(L, C.int(idx))
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}
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func CheckStack(L *LuaState, sz int32) bool {
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return C.lua_checkstack(L, C.int(sz)) != 0
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}
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func RawCheckStack(L *LuaState, sz int32) {
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C.lua_rawcheckstack(L, C.int(sz))
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}
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func XMove(from, to *LuaState, n int32) {
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C.lua_xmove(from, to, C.int(n))
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}
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func XPush(from, to *LuaState, idx int32) {
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C.lua_xpush(from, to, C.int(idx))
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}
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//
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// ======================
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// Stack Values
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// ======================
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//
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func IsNumber(L *LuaState, idx int32) bool {
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return C.lua_isnumber(L, C.int(idx)) != 0
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}
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func IsString(L *LuaState, idx int32) bool {
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return C.lua_isstring(L, C.int(idx)) != 0
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}
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func IsCFunction(L *LuaState, idx int32) bool {
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return C.lua_iscfunction(L, C.int(idx)) != 0
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}
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func IsLFunction(L *LuaState, idx int32) bool {
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return C.lua_isLfunction(L, C.int(idx)) != 0
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}
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func IsUserData(L *LuaState, idx int32) bool {
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return C.lua_isuserdata(L, C.int(idx)) != 0
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}
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func Type(L *LuaState, idx int32) bool {
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return C.lua_type(L, C.int(idx)) != 0
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}
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func TypeName(L *LuaState, tp int32) string {
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return C.GoString(C.lua_typename(L, C.int(tp)))
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}
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func Equal(L *LuaState, idx1, idx2 int32) bool {
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return C.lua_equal(L, C.int(idx1), C.int(idx2)) != 0
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}
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func RawEqual(L *LuaState, idx1, idx2 int32) bool {
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return C.lua_rawequal(L, C.int(idx1), C.int(idx2)) != 0
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}
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func LessThan(L *LuaState, idx1, idx2 int32) bool {
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return C.lua_lessthan(L, C.int(idx1), C.int(idx2)) != 0
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}
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func ToNumberX(L *LuaState, idx int32, isnum bool) LuaNumber {
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isnumInner := C.int(0)
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if isnum {
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isnumInner = C.int(1)
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}
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return LuaNumber(C.lua_tonumberx(L, C.int(idx), &isnumInner))
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}
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func ToIntegerX(L *LuaState, idx int32, isnum bool) LuaInteger {
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isnumInner := C.int(0)
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if isnum {
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isnumInner = C.int(1)
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}
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return LuaInteger(C.lua_tointegerx(L, C.int(idx), &isnumInner))
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}
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func ToUnsignedX(L *LuaState, idx int32, isnum bool) LuaUnsigned {
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isnumInner := C.int(0)
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if isnum {
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isnumInner = C.int(1)
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}
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return LuaUnsigned(C.lua_tounsignedx(L, C.int(idx), &isnumInner))
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}
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func ToVector(L *LuaState, idx int32) {
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C.lua_tovector(L, C.int(idx))
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}
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func ToBoolean(L *LuaState, idx int32) bool {
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return C.lua_toboolean(L, C.int(idx)) != 0
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}
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func ToLString(L *LuaState, idx int32, len *uint64) string {
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return C.GoString(C.lua_tolstring(L, C.int(idx), (*C.size_t)(len)))
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}
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func ToStringAtom(L *LuaState, idx int32, atom *int32) string {
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return C.GoString(C.lua_tostringatom(L, C.int(idx), (*C.int)(atom)))
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}
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func NameCallAtom(L *LuaState, atom *int32) string {
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return C.GoString(C.lua_namecallatom(L, (*C.int)(atom)))
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}
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func ObjLen(L *LuaState, idx int32) uint64 {
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return uint64(C.lua_objlen(L, C.int(idx)))
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}
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func ToCFunction(L *LuaState, idx int32) LuaCFunction {
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p := unsafe.Pointer(C.lua_tocfunction(L, C.int(idx)))
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if p == C.NULL {
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return nil
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}
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return *(*LuaCFunction)(p)
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}
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func ToLightUserdata(L *LuaState, idx int32) unsafe.Pointer {
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return unsafe.Pointer(C.lua_tolightuserdata(L, C.int(idx)))
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}
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func ToLightUserdataTagged(L *LuaState, idx int32, tag int32) unsafe.Pointer {
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return unsafe.Pointer(C.lua_tolightuserdatatagged(L, C.int(idx), C.int(tag)))
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}
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func ToUserdata(L *LuaState, idx int32) unsafe.Pointer {
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return unsafe.Pointer(C.lua_touserdata(L, C.int(idx)))
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}
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func ToUserdataTagged(L *LuaState, idx int32, tag int32) unsafe.Pointer {
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return unsafe.Pointer(C.lua_touserdatatagged(L, C.int(idx), C.int(tag)))
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}
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func UserdataTag(L *LuaState, idx int32) int32 {
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return int32(C.lua_userdatatag(L, C.int(idx)))
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}
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func LightUserdataTag(L *LuaState, idx int32) int32 {
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return int32(C.lua_lightuserdatatag(L, C.int(idx)))
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}
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func ToThread(L *LuaState, idx int32) *LuaState {
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return C.lua_tothread(L, C.int(idx))
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}
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func ToBuffer(L *LuaState, idx int32, len *uint64) unsafe.Pointer {
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return unsafe.Pointer(C.lua_tobuffer(L, C.int(idx), (*C.size_t)(len)))
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}
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func ToPointer(L *LuaState, idx int32) unsafe.Pointer {
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return unsafe.Pointer(C.lua_topointer(L, C.int(idx)))
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}
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//
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// =======================
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// Stack Manipulation
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// =======================
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//
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func PushNil(L *LuaState) {
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C.lua_pushnil(L)
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}
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func PushNumber(L *LuaState, n LuaNumber) {
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C.lua_pushnumber(L, C.lua_Number(n))
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}
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func PushInteger(L *LuaState, n LuaInteger) {
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C.lua_pushinteger(L, C.lua_Integer(n))
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}
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func PushUnsigned(L *LuaState, n LuaUnsigned) {
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C.lua_pushunsigned(L, C.lua_Unsigned(n))
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}
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func PushLString(L *LuaState, s string, l uint64) {
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cs := C.CString(s)
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defer C.free(unsafe.Pointer(cs))
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C.lua_pushlstring(L, cs, C.size_t(l))
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}
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func PushString(L *LuaState, s string) {
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cs := C.CString(s)
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defer C.free(unsafe.Pointer(cs))
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C.lua_pushstring(L, cs)
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}
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// NOTE: We can't have lua_pushfstringL, since varadic
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// arguments from Go->C isn't something that is possible.
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// func PushFStringL(L *lua_State, fmt string) {}
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func PushCClosureK(L *LuaState, f LuaCFunction, debugname string, nup int32, cont LuaContinuation) {
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cdebugname := C.CString(debugname)
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defer C.free(unsafe.Pointer(cdebugname))
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ccont := C.malloc(C.size_t(unsafe.Sizeof(cont)))
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defer C.free(ccont)
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if cont == nil {
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ccont = C.NULL
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} else {
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*(*LuaContinuation)(ccont) = cont
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}
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cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
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defer C.free(cf)
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*(*LuaCFunction)(cf) = f
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C.clua_pushcclosurek(L, cf, cdebugname, C.int(nup), ccont)
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}
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func PushBoolean(L *LuaState, b bool) {
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cb := C.int(0)
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if b {
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cb = C.int(1)
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}
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C.lua_pushboolean(L, cb)
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}
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func PushThread(L *LuaState) bool {
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return C.lua_pushthread(L) != 0
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}
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func PushLightUserdataTagged(L *LuaState, p unsafe.Pointer, tag int32) {
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C.lua_pushlightuserdatatagged(L, p, C.int(tag))
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}
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func NewUserdataTagged(L *LuaState, sz uint64, tag int32) unsafe.Pointer {
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return C.lua_newuserdatatagged(L, C.size_t(sz), C.int(tag))
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}
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func NewUserdataDtor(L *LuaState, sz uint64, dtor LuaUDestructor) unsafe.Pointer {
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cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
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defer C.free(cdtor)
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*(*LuaUDestructor)(cdtor) = dtor
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return C.clua_newuserdatadtor(L, C.size_t(sz), cdtor)
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}
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func NewBuffer(L *LuaState, sz uint64) unsafe.Pointer {
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return C.lua_newbuffer(L, C.size_t(sz))
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}
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//
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// =====================
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// Get Functions
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// =====================
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//
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func GetTable(L *LuaState, idx int32) int32 {
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return int32(C.lua_gettable(L, C.int(idx)))
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}
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func GetField(L *LuaState, idx int32, k string) int32 {
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ck := C.CString(k)
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defer C.free(unsafe.Pointer(ck))
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return int32(C.lua_getfield(L, C.int(idx), ck))
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}
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func RawGetField(L *LuaState, idx int32, k string) int32 {
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ck := C.CString(k)
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defer C.free(unsafe.Pointer(ck))
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return int32(C.lua_rawgetfield(L, C.int(idx), ck))
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}
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func RawGet(L *LuaState, idx int32) int32 {
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return int32(C.lua_rawget(L, C.int(idx)))
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}
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func RawGetI(L *LuaState, idx int32, n int32) int32 {
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return int32(C.lua_rawgeti(L, C.int(idx), C.int(n)))
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}
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func CreateTable(L *LuaState, narr int32, nrec int32) {
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C.lua_createtable(L, C.int(narr), C.int(nrec))
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}
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func SetReadonly(L *LuaState, idx int32, enabled bool) {
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cenabled := C.int(0)
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if enabled {
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cenabled = C.int(1)
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}
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C.lua_setreadonly(L, C.int(idx), cenabled)
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}
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func GetReadonly(L *LuaState, idx int32) bool {
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return C.lua_getreadonly(L, C.int(idx)) != 0
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}
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func SetSafeEnv(L *LuaState, idx int32, enabled bool) {
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cenabled := C.int(0)
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if enabled {
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cenabled = C.int(1)
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}
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C.lua_setsafeenv(L, C.int(idx), cenabled)
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}
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func Getfenv(L *LuaState, idx int32) {
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C.lua_getfenv(L, C.int(idx))
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}
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//
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// ===================
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// Set Functions
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// ===================
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//
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func SetTable(L *LuaState, idx int32) {
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C.lua_settable(L, C.int(idx))
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}
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func SetField(L *LuaState, idx int32, k string) {
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ck := C.CString(k)
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defer C.free(unsafe.Pointer(ck))
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C.lua_setfield(L, C.int(idx), ck)
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}
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func RawSetI(L *LuaState, idx int32, n int32) {
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C.lua_rawseti(L, C.int(idx), C.int(n))
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}
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func SetMetatable(L *LuaState, objindex int32) int32 {
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return int32(C.lua_setmetatable(L, C.int(objindex)))
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}
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func Setfenv(L *LuaState, idx int32) int32 {
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return int32(C.lua_setfenv(L, C.int(idx)))
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}
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//
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// =========================
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// Bytecode Functions
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// =========================
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//
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func LuauLoad(L *LuaState, chunkname string, data string, size uint64, env int32) int32 {
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cchunkname := C.CString(chunkname)
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defer C.free(unsafe.Pointer(cchunkname))
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cdata := C.CString(data)
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defer C.free(unsafe.Pointer(cdata))
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return int32(C.luau_load(L, cchunkname, cdata, C.size_t(size), C.int(env)))
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}
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func LuaCall(L *LuaState, nargs int32, nresults int32) {
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C.lua_call(L, C.int(nargs), C.int(nresults))
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}
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func LuaPcall(L *LuaState, nargs int32, nresults int32, errfunc int32) int32 {
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return int32(C.lua_pcall(L, C.int(nargs), C.int(nresults), C.int(errfunc)))
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}
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//
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// ========================
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// Coroutine Functions
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// ========================
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//
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func LuaYield(L *LuaState, nresults int32) int32 {
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return int32(C.lua_yield(L, C.int(nresults)))
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}
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func LuaBreak(L *LuaState) int32 {
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return int32(C.lua_break(L))
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}
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|
|
|
func LuaResume(L *LuaState, from *LuaState, nargs int32) int32 {
|
|
return int32(C.lua_resume(L, from, C.int(nargs)))
|
|
}
|
|
|
|
func LuaResumeError(L *LuaState, from *LuaState) int32 {
|
|
return int32(C.lua_resumeerror(L, from))
|
|
}
|
|
|
|
func LuaStatus(L *LuaState) int32 {
|
|
return int32(C.lua_status(L))
|
|
}
|
|
|
|
func IsYieldable(L *LuaState) bool {
|
|
return C.lua_isyieldable(L) != 0
|
|
}
|
|
|
|
func GetThreadData(L *LuaState) unsafe.Pointer {
|
|
return C.lua_getthreaddata(L)
|
|
}
|
|
|
|
func SetThreadData(L *LuaState, data unsafe.Pointer) {
|
|
C.lua_setthreaddata(L, data)
|
|
}
|
|
|
|
//
|
|
// ======================
|
|
// Garbage Collection
|
|
// ======================
|
|
//
|
|
|
|
const (
|
|
LUA_GCSTOP = iota
|
|
LUA_GCRESTART
|
|
|
|
LUA_GCCOLLECT
|
|
|
|
LUA_GCCOUNT
|
|
LUA_GCCOUNTB
|
|
|
|
LUA_GCISRUNNING
|
|
|
|
LUA_GCSTEP
|
|
|
|
LUA_GCSETGOAL
|
|
LUA_GCSETSTEPMUL
|
|
LUA_GCSETSTEPSIZE
|
|
)
|
|
|
|
func LuaGc(L *LuaState, what int32, data int32) int32 {
|
|
return int32(C.lua_gc(L, C.int(what), C.int(data)))
|
|
}
|
|
|
|
//
|
|
// ======================
|
|
// Memory Statistics
|
|
// ======================
|
|
//
|
|
|
|
func SetMemCat(L *LuaState, category int32) {
|
|
C.lua_setmemcat(L, C.int(category))
|
|
}
|
|
|
|
func TotalBytes(L *LuaState, category int32) uint64 {
|
|
return uint64(C.lua_totalbytes(L, C.int(category)))
|
|
}
|
|
|
|
//
|
|
// ================================
|
|
// Miscellaneous Functions
|
|
// ================================
|
|
//
|
|
|
|
func Error(L *LuaState) {
|
|
C.lua_error(L)
|
|
}
|
|
|
|
func Next(L *LuaState, idx int32) int32 {
|
|
return int32(C.lua_next(L, C.int(idx)))
|
|
}
|
|
|
|
func RawIter(L *LuaState, idx int32, iter int32) int32 {
|
|
return int32(C.lua_rawiter(L, C.int(idx), C.int(iter)))
|
|
}
|
|
|
|
func Concat(L *LuaState, n int32) {
|
|
C.lua_concat(L, C.int(n))
|
|
}
|
|
|
|
func Clock() float64 {
|
|
return float64(C.lua_clock())
|
|
}
|
|
|
|
func SetUserdataTag(L *LuaState, idx int32, tag int32) {
|
|
C.lua_setuserdatatag(L, C.int(idx), C.int(tag))
|
|
}
|
|
|
|
func SetUserdataDtor(L *LuaState, tag int32, dtor LuaDestructor) {
|
|
cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
|
|
defer C.free(cdtor)
|
|
|
|
if dtor == nil {
|
|
cdtor = C.NULL
|
|
} else {
|
|
*(*LuaDestructor)(cdtor) = dtor
|
|
}
|
|
|
|
C.clua_setuserdatadtor(L, C.int(tag), cdtor)
|
|
}
|
|
|
|
func GetUserdataDtor(L *LuaState, tag int32) LuaDestructor {
|
|
return *(*LuaDestructor)(unsafe.Pointer(C.lua_getuserdatadtor(L, C.int(tag))))
|
|
}
|
|
|
|
func SetUserdataMetatable(L *LuaState, tag int32, idx int32) {
|
|
C.lua_setuserdatametatable(L, C.int(tag), C.int(idx))
|
|
}
|
|
|
|
func GetUserdataMetatable(L *LuaState, tag int32) {
|
|
C.lua_getuserdatametatable(L, C.int(tag))
|
|
}
|
|
|
|
func SetLightUserdataName(L *LuaState, tag int32, name string) {
|
|
cname := C.CString(name)
|
|
defer C.free(unsafe.Pointer(cname))
|
|
|
|
C.lua_setlightuserdataname(L, C.int(tag), cname)
|
|
}
|
|
|
|
func GetLightUserdataName(L *LuaState, tag int32) string {
|
|
return C.GoString(C.lua_getlightuserdataname(L, C.int(tag)))
|
|
}
|
|
|
|
func CloneFunction(L *LuaState, idx int32) {
|
|
C.lua_clonefunction(L, C.int(idx))
|
|
}
|
|
|
|
func ClearTable(L *LuaState, idx int32) {
|
|
C.lua_cleartable(L, C.int(idx))
|
|
}
|
|
|
|
func GetAllocF(L *LuaState, ud *unsafe.Pointer) LuaAlloc {
|
|
return *(*LuaAlloc)(unsafe.Pointer(C.lua_getallocf(L, ud)))
|
|
}
|
|
|
|
//
|
|
// ==========================
|
|
// Reference System
|
|
// ==========================
|
|
//
|
|
|
|
const (
|
|
LUA_NOREF = iota - 1
|
|
LUA_REFNIL
|
|
)
|
|
|
|
func Ref(L *LuaState, idx int32) int32 {
|
|
return int32(C.lua_ref(L, C.int(idx)))
|
|
}
|
|
|
|
func Unref(L *LuaState, ref int32) {
|
|
C.lua_unref(L, C.int(ref))
|
|
}
|
|
|
|
//
|
|
// ==================
|
|
// Debug API
|
|
// ==================
|
|
//
|
|
|
|
const LUA_IDSIZE = 256
|
|
|
|
type LuaDebug struct {
|
|
Name string
|
|
What string
|
|
Source string
|
|
ShortSrc string
|
|
LineDefined int8
|
|
CurrentLine int8
|
|
NUpVals uint8
|
|
NParams uint8
|
|
IsVarArg int8
|
|
Userdata unsafe.Pointer
|
|
SSbuf string // size = LUA_IDSIZE
|
|
}
|
|
type LuaHook = func(L *LuaState, ar *LuaDebug)
|
|
type LuaCoverage = func(
|
|
context unsafe.Pointer,
|
|
function string,
|
|
linedefined int32,
|
|
depth int32,
|
|
hits *int32,
|
|
size uint64,
|
|
)
|
|
|
|
func StackDepth(L *LuaState) int32 {
|
|
return int32(C.lua_stackdepth(L))
|
|
}
|
|
|
|
// Errors if invalid LuaDebug provided, returns -1
|
|
func GetInfo(L *LuaState, level int32, what string, ar *LuaDebug) (int32, error) {
|
|
cwhat := C.CString(what)
|
|
defer C.free(unsafe.Pointer(cwhat))
|
|
|
|
car := C.malloc(C.size_t(unsafe.Sizeof(*ar)))
|
|
defer C.free(car)
|
|
cname := C.CString(ar.Name)
|
|
defer C.free(unsafe.Pointer(cname))
|
|
carwhat := C.CString(ar.What)
|
|
defer C.free(unsafe.Pointer(carwhat))
|
|
csource := C.CString(ar.Source)
|
|
defer C.free(unsafe.Pointer(csource))
|
|
cshortsrc := C.CString(ar.ShortSrc)
|
|
defer C.free(unsafe.Pointer(cshortsrc))
|
|
if len(ar.SSbuf)+1 != LUA_IDSIZE { // contains null delimeter, so LUA_IDSIZE is one greater than the string len
|
|
return -1, errors.New("lua.GetInfo: SSbuf must be exactly " + strconv.Itoa(LUA_IDSIZE) + " bytes long")
|
|
}
|
|
cssbuf := C.CString(ar.SSbuf)
|
|
defer C.free(unsafe.Pointer(cssbuf))
|
|
|
|
*(**C.lua_Debug)(car) = &C.lua_Debug{
|
|
name: cname,
|
|
what: carwhat,
|
|
source: csource,
|
|
short_src: cshortsrc,
|
|
linedefined: C.int(ar.LineDefined),
|
|
currentline: C.int(ar.CurrentLine),
|
|
nupvals: C.uchar(ar.NUpVals),
|
|
nparams: C.uchar(ar.NParams),
|
|
isvararg: C.char(ar.IsVarArg),
|
|
userdata: ar.Userdata,
|
|
ssbuf: *(*[LUA_IDSIZE]C.char)(unsafe.Pointer(cssbuf)),
|
|
}
|
|
|
|
return int32(C.lua_getinfo(L, C.int(level), cwhat, (*C.lua_Debug)(car))), nil
|
|
}
|
|
|
|
func GetArgument(L *LuaState, level int32, n int32) int32 {
|
|
return int32(C.lua_getargument(L, C.int(level), C.int(n)))
|
|
}
|
|
|
|
func GetLocal(L *LuaState, level int32, n int32) string {
|
|
return C.GoString(C.lua_getlocal(L, C.int(level), C.int(n)))
|
|
}
|
|
|
|
func SetLocal(L *LuaState, level int32, n int32) string {
|
|
return C.GoString(C.lua_setlocal(L, C.int(level), C.int(n)))
|
|
}
|
|
|
|
func GetUpvalue(L *LuaState, funcindex int32, n int32) string {
|
|
return C.GoString(C.lua_getupvalue(L, C.int(funcindex), C.int(n)))
|
|
}
|
|
|
|
func SetUpvalue(L *LuaState, funcindex int32, n int32) string {
|
|
return C.GoString(C.lua_setupvalue(L, C.int(funcindex), C.int(n)))
|
|
}
|
|
|
|
func SingleStep(L *LuaState, enabled bool) {
|
|
cenabled := C.int(0)
|
|
if enabled {
|
|
cenabled = C.int(1)
|
|
}
|
|
|
|
C.lua_singlestep(L, cenabled)
|
|
}
|
|
|
|
func Breakpoint(L *LuaState, funcindex int32, line int32, enabled bool) int32 {
|
|
cenabled := C.int(0)
|
|
if enabled {
|
|
cenabled = C.int(1)
|
|
}
|
|
|
|
return int32(C.lua_breakpoint(L, C.int(funcindex), C.int(line), cenabled))
|
|
}
|
|
|
|
func GetCoverage(L *LuaState, funcindex int32, context unsafe.Pointer, callback LuaCoverage) {
|
|
ccallback := C.malloc(C.size_t(unsafe.Sizeof(callback)))
|
|
defer C.free(ccallback)
|
|
*(*LuaCoverage)(ccallback) = callback
|
|
|
|
C.clua_getcoverage(L, C.int(funcindex), context, ccallback)
|
|
}
|
|
|
|
func DebugTrace(L *LuaState) string {
|
|
return C.GoString(C.lua_debugtrace(L))
|
|
}
|
|
|
|
// TODO: Implement "useful macros" section as Go functions
|
|
// TODO: lua_Callbacks and related stuff
|