feat: complete lua.h bindings till misc funcs

This commit is contained in:
Erica Marigold 2024-07-19 20:42:29 +05:30
parent 89ab81e6e7
commit f8b1807e91
No known key found for this signature in database
GPG key ID: 2768CC0C23D245D1
3 changed files with 95 additions and 13 deletions

View file

@ -24,4 +24,8 @@ void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* c
void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor) {
return lua_newuserdatadtor(L, sz, (void (*)(void*))dtor);
}
void clua_setuserdatadtor(lua_State* L, int tag, void* dtor) {
return lua_setuserdatadtor(L, tag, (lua_Destructor)dtor);
}

View file

@ -4,4 +4,5 @@
lua_State* clua_newstate(void* f, void* ud);
l_noret cluaL_errorL(lua_State* L, char* msg);
void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* cont);
void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
void clua_setuserdatadtor(lua_State* L, int tag, void* dtor);

View file

@ -65,12 +65,6 @@ type LuaDestructor = func(L *LuaState, _ unsafe.Pointer)
type LuaAlloc = func(ud, ptr unsafe.Pointer, osize, nsize C.size_t) *C.void
// TODO: Figure out when to C.malloc, and when to pass Go ptr
// Answer: If C frees some memory, then it's to be C.malloc'd, else pass go ptr
// Basically, some lua functions will manage memory themselves, and in that case
// we give them a C pointer - else we manage it ourselves. Technically you can give
// everything a C pointer, but you don't need to!
//
// ==================
// VM state
@ -79,9 +73,11 @@ type LuaAlloc = func(ud, ptr unsafe.Pointer, osize, nsize C.size_t) *C.void
func NewState(f LuaAlloc, ud unsafe.Pointer) *LuaState {
cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
defer C.free(cf)
*(*LuaAlloc)(cf) = f
cud := C.malloc(C.size_t(unsafe.Sizeof(ud)))
defer C.free(cud)
cud = ud
return C.clua_newstate(cf, cud)
@ -343,15 +339,16 @@ func PushCClosureK(L *LuaState, f LuaCFunction, debugname string, nup int32, con
cdebugname := C.CString(debugname)
defer C.free(unsafe.Pointer(cdebugname))
var ccont unsafe.Pointer
ccont := C.malloc(C.size_t(unsafe.Sizeof(cont)))
defer C.free(ccont)
if cont == nil {
ccont = C.NULL
} else {
ccont = C.malloc(C.size_t(unsafe.Sizeof(cont)))
ccont = unsafe.Pointer(&cont)
*(*LuaContinuation)(ccont) = cont
}
cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
defer C.free(cf)
*(*LuaCFunction)(cf) = f
C.clua_pushcclosurek(L, cf, cdebugname, C.int(nup), ccont)
@ -380,6 +377,7 @@ func NewUserdataTagged(L *LuaState, sz uint64, tag int32) unsafe.Pointer {
func NewUserdataDtor(L *LuaState, sz uint64, dtor LuaUDestructor) unsafe.Pointer {
cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
defer C.free(cdtor)
*(*LuaUDestructor)(cdtor) = dtor
return C.clua_newuserdatadtor(L, C.size_t(sz), cdtor)
@ -390,9 +388,9 @@ func NewBuffer(L *LuaState, sz uint64) unsafe.Pointer {
}
//
// ===================
// Get Functions
// ===================
// =====================
// Get Functions
// =====================
//
func GetTable(L *LuaState, idx int32) int32 {
@ -584,4 +582,83 @@ func TotalBytes(L *LuaState, category int32) uint64 {
return uint64(C.lua_totalbytes(L, C.int(category)))
}
//
// ================================
// Miscellaneous Functions
// ================================
//
func Error(L *LuaState) {
C.lua_error(L)
}
func Next(L *LuaState, idx int32) int32 {
return int32(C.lua_next(L, C.int(idx)))
}
func RawIter(L *LuaState, idx int32, iter int32) int32 {
return int32(C.lua_rawiter(L, C.int(idx), C.int(iter)))
}
func Concat(L *LuaState, n int32) {
C.lua_concat(L, C.int(n))
}
func Clock() float64 {
return float64(C.lua_clock())
}
func SetUserdataTag(L *LuaState, idx int32, tag int32) {
C.lua_setuserdatatag(L, C.int(idx), C.int(tag))
}
func SetUserdataDtor(L *LuaState, tag int32, dtor LuaDestructor) {
cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
defer C.free(cdtor)
if dtor == nil {
cdtor = C.NULL
} else {
*(*LuaDestructor)(cdtor) = dtor
}
C.clua_setuserdatadtor(L, C.int(tag), cdtor)
}
func GetUserdataDtor(L *LuaState, tag int32) LuaDestructor {
return *(*LuaDestructor)(unsafe.Pointer(C.lua_getuserdatadtor(L, C.int(tag))))
}
func SetUserdataMetatable(L *LuaState, tag int32, idx int32) {
C.lua_setuserdatametatable(L, C.int(tag), C.int(idx))
}
func GetUserdataMetatable(L *LuaState, tag int32) {
C.lua_getuserdatametatable(L, C.int(tag))
}
func SetLightUserdataName(L *LuaState, tag int32, name string) {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
C.lua_setlightuserdataname(L, C.int(tag), cname)
}
func GetLightUserdataName(L *LuaState, tag int32) string {
return C.GoString(C.lua_getlightuserdataname(L, C.int(tag)))
}
func CloneFunction(L *LuaState, idx int32) {
C.lua_clonefunction(L, C.int(idx))
}
func ClearTable(L *LuaState, idx int32) {
C.lua_cleartable(L, C.int(idx))
}
func GetAllocF(L *LuaState, ud *unsafe.Pointer) LuaAlloc {
return *(*LuaAlloc)(unsafe.Pointer(C.lua_getallocf(L, ud)))
}
// TODO: Free udtor's after func
// TODO: Rest of it