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feat: complete lua.h bindings till misc funcs
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parent
89ab81e6e7
commit
f8b1807e91
3 changed files with 95 additions and 13 deletions
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@ -24,4 +24,8 @@ void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* c
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void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor) {
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return lua_newuserdatadtor(L, sz, (void (*)(void*))dtor);
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}
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor) {
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return lua_setuserdatadtor(L, tag, (lua_Destructor)dtor);
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}
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@ -4,4 +4,5 @@
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lua_State* clua_newstate(void* f, void* ud);
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l_noret cluaL_errorL(lua_State* L, char* msg);
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void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* cont);
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void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
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void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor);
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101
internal/lua.go
101
internal/lua.go
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@ -65,12 +65,6 @@ type LuaDestructor = func(L *LuaState, _ unsafe.Pointer)
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type LuaAlloc = func(ud, ptr unsafe.Pointer, osize, nsize C.size_t) *C.void
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// TODO: Figure out when to C.malloc, and when to pass Go ptr
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// Answer: If C frees some memory, then it's to be C.malloc'd, else pass go ptr
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// Basically, some lua functions will manage memory themselves, and in that case
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// we give them a C pointer - else we manage it ourselves. Technically you can give
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// everything a C pointer, but you don't need to!
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//
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// ==================
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// VM state
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@ -79,9 +73,11 @@ type LuaAlloc = func(ud, ptr unsafe.Pointer, osize, nsize C.size_t) *C.void
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func NewState(f LuaAlloc, ud unsafe.Pointer) *LuaState {
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cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
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defer C.free(cf)
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*(*LuaAlloc)(cf) = f
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cud := C.malloc(C.size_t(unsafe.Sizeof(ud)))
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defer C.free(cud)
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cud = ud
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return C.clua_newstate(cf, cud)
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@ -343,15 +339,16 @@ func PushCClosureK(L *LuaState, f LuaCFunction, debugname string, nup int32, con
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cdebugname := C.CString(debugname)
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defer C.free(unsafe.Pointer(cdebugname))
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var ccont unsafe.Pointer
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ccont := C.malloc(C.size_t(unsafe.Sizeof(cont)))
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defer C.free(ccont)
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if cont == nil {
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ccont = C.NULL
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} else {
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ccont = C.malloc(C.size_t(unsafe.Sizeof(cont)))
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ccont = unsafe.Pointer(&cont)
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*(*LuaContinuation)(ccont) = cont
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}
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cf := C.malloc(C.size_t(unsafe.Sizeof(f)))
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defer C.free(cf)
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*(*LuaCFunction)(cf) = f
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C.clua_pushcclosurek(L, cf, cdebugname, C.int(nup), ccont)
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@ -380,6 +377,7 @@ func NewUserdataTagged(L *LuaState, sz uint64, tag int32) unsafe.Pointer {
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func NewUserdataDtor(L *LuaState, sz uint64, dtor LuaUDestructor) unsafe.Pointer {
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cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
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defer C.free(cdtor)
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*(*LuaUDestructor)(cdtor) = dtor
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return C.clua_newuserdatadtor(L, C.size_t(sz), cdtor)
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@ -390,9 +388,9 @@ func NewBuffer(L *LuaState, sz uint64) unsafe.Pointer {
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}
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//
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// ===================
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// Get Functions
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// ===================
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// =====================
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// Get Functions
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// =====================
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//
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func GetTable(L *LuaState, idx int32) int32 {
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@ -584,4 +582,83 @@ func TotalBytes(L *LuaState, category int32) uint64 {
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return uint64(C.lua_totalbytes(L, C.int(category)))
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}
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//
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// ================================
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// Miscellaneous Functions
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// ================================
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//
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func Error(L *LuaState) {
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C.lua_error(L)
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}
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func Next(L *LuaState, idx int32) int32 {
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return int32(C.lua_next(L, C.int(idx)))
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}
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func RawIter(L *LuaState, idx int32, iter int32) int32 {
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return int32(C.lua_rawiter(L, C.int(idx), C.int(iter)))
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}
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func Concat(L *LuaState, n int32) {
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C.lua_concat(L, C.int(n))
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}
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func Clock() float64 {
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return float64(C.lua_clock())
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}
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func SetUserdataTag(L *LuaState, idx int32, tag int32) {
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C.lua_setuserdatatag(L, C.int(idx), C.int(tag))
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}
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func SetUserdataDtor(L *LuaState, tag int32, dtor LuaDestructor) {
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cdtor := C.malloc(C.size_t(unsafe.Sizeof(dtor)))
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defer C.free(cdtor)
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if dtor == nil {
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cdtor = C.NULL
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} else {
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*(*LuaDestructor)(cdtor) = dtor
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}
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C.clua_setuserdatadtor(L, C.int(tag), cdtor)
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}
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func GetUserdataDtor(L *LuaState, tag int32) LuaDestructor {
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return *(*LuaDestructor)(unsafe.Pointer(C.lua_getuserdatadtor(L, C.int(tag))))
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}
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func SetUserdataMetatable(L *LuaState, tag int32, idx int32) {
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C.lua_setuserdatametatable(L, C.int(tag), C.int(idx))
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}
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func GetUserdataMetatable(L *LuaState, tag int32) {
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C.lua_getuserdatametatable(L, C.int(tag))
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}
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func SetLightUserdataName(L *LuaState, tag int32, name string) {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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C.lua_setlightuserdataname(L, C.int(tag), cname)
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}
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func GetLightUserdataName(L *LuaState, tag int32) string {
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return C.GoString(C.lua_getlightuserdataname(L, C.int(tag)))
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}
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func CloneFunction(L *LuaState, idx int32) {
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C.lua_clonefunction(L, C.int(idx))
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}
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func ClearTable(L *LuaState, idx int32) {
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C.lua_cleartable(L, C.int(idx))
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}
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func GetAllocF(L *LuaState, ud *unsafe.Pointer) LuaAlloc {
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return *(*LuaAlloc)(unsafe.Pointer(C.lua_getallocf(L, ud)))
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}
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// TODO: Free udtor's after func
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// TODO: Rest of it
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