init: initial work on luau bindings

This commit is contained in:
Erica Marigold 2024-07-17 17:09:44 +05:30
commit e17ec038cd
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14 changed files with 482 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
[{*.go,Makefile,.gitmodules,go.mod,go.sum}]
indent_style = tab
[*.md]
indent_style = tab
trim_trailing_whitespace = false
[*.{yml,yaml,json}]
indent_style = space
indent_size = 2
[*.{js,jsx,ts,tsx,css,less,sass,scss,vue,py}]
indent_style = space
indent_size = 4

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* -text

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# Mac OS X files
.DS_Store
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, build with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Project-local glide cache, RE: https://github.com/Masterminds/glide/issues/736
.glide/
# Dependency directories (remove the comment below to include it)
# vendor/

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.gitmodules vendored Normal file
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[submodule "internal/luau"]
path = internal/luau
url = https://github.com/luau-lang/luau

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{
"files.associations": {
"lobject.h": "c",
"lualib.h": "c",
"lua.h": "c",
"luaconf.h": "c",
"cstdint": "c",
"stdlib.h": "c"
},
"go.toolsEnvVars": {
"CGO_LDFLAGS_ALLOW":".*"
}
}

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examples/.gitkeep Normal file
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# `/examples`
Examples for your applications and/or public libraries.
Examples:
* https://github.com/nats-io/nats.go/tree/master/examples
* https://github.com/docker-slim/docker-slim/tree/master/examples
* https://github.com/hashicorp/packer/tree/master/examples

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go.mod Normal file
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module github.com/CompeyDev/gluau
go 1.19

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internal/clua.c Normal file
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#include <stdio.h>
#include <lua.h>
#include <_cgo_export.h>
void* clua_alloc(void* ud, void *ptr, size_t osize, size_t nsize)
{
return (void*) go_allocf((GoUintptr) ud,(GoUintptr) ptr, osize, nsize);
}
lua_State* clua_newstate(void* goallocf)
{
return lua_newstate(&clua_alloc, goallocf);
}
l_noret cluaL_errorL(lua_State* L, char* msg)
{
return luaL_error(L, msg);
}

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#include <stdlib.h>
#include <lua.h>
void* clua_alloc(void* ud, void *ptr, size_t osize, size_t nsize);
lua_State* clua_newstate(void* goallocf);
l_noret cluaL_errorL(lua_State* L, char* msg);

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internal/lauxlib.go Normal file
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package internal
/*
#cgo CFLAGS: -Iluau/VM/include -I/usr/lib/gcc/x86_64-pc-linux-gnu/14.1.1/include -I${SRCDIR}
#include <lua.h>
#include <lualib.h>
#include <stdlib.h>
#include <clua.h>
// From https://golang-nuts.narkive.com/UsNENgyt/cgo-how-to-pass-string-to-char-array
static char** makeCharArray(int size) {
return calloc(sizeof(char*), size);
}
static void setArrayString(char** a, char* s, int n) {
a[n] = s;
}
static void freeCharArray(char** a, int size) {
int i;
for (i = 0; i < size; i++)
free(a[i]);
free(a);
}
*/
import "C"
import "unsafe"
type luaL_Reg C.luaL_Reg
func LRegister(L *C.lua_State, libname string, l *luaL_Reg) {
clibname := C.CString(libname)
defer C.free(unsafe.Pointer(clibname))
C.luaL_register(L, clibname, (*C.luaL_Reg)(l))
}
func LGetMetaField(L *C.lua_State, obj int32, e string) int32 {
ce := C.CString(e)
defer C.free(unsafe.Pointer(ce))
return int32(C.luaL_getmetafield(L, C.int(obj), ce))
}
func LCallMeta(L *C.lua_State, obj int32, e string) int32 {
ce := C.CString(e)
defer C.free(unsafe.Pointer(ce))
return int32(C.luaL_callmeta(L, C.int(obj), ce))
}
func LTypeError(L *C.lua_State, narg int32, tname string) {
ctname := C.CString(tname)
defer C.free(unsafe.Pointer(ctname))
C.luaL_typeerrorL(L, C.int(narg), ctname)
}
func LArgError(L *C.lua_State, narg int32, extramsg string) {
cextramsg := C.CString(extramsg)
defer C.free(unsafe.Pointer(cextramsg))
C.luaL_argerrorL(L, C.int(narg), cextramsg)
}
func LCheckLString(L *C.lua_State, narg int32, l *uint64) string {
p := C.luaL_checklstring(L, C.int(narg), (*C.size_t)(l))
defer C.free(unsafe.Pointer(p))
return C.GoString(p)
}
func LOptLString(L *C.lua_State, narg int32, def string, l *uint64) string {
cdef := C.CString(def)
defer C.free(unsafe.Pointer(cdef))
p := C.luaL_optlstring(L, C.int(narg), cdef, (*C.ulong)(l))
defer C.free(unsafe.Pointer(p))
return C.GoString(p)
}
func LCheckNumber(L *C.lua_State, narg int32) lua_Number {
return lua_Number(C.luaL_checknumber(L, C.int(narg)))
}
func LOptNumber(L *C.lua_State, narg int32, def lua_Number) lua_Number {
return lua_Number(C.luaL_optnumber(L, C.int(narg), C.lua_Number(def)))
}
func LCheckBoolean(L *C.lua_State, narg int32) bool {
return C.luaL_checkboolean(L, C.int(narg)) != 0
}
func LOptBoolean(L *C.lua_State, narg int32, def bool) bool {
cdef := C.int(0)
if def {
cdef = C.int(1)
}
return C.luaL_optboolean(L, C.int(narg), cdef) != 0
}
func LCheckInteger(L *C.lua_State, narg int32) lua_Integer {
return lua_Integer(C.luaL_checkinteger(L, C.int(narg)))
}
func LOptInteger(L *C.lua_State, narg int32, def lua_Integer) lua_Integer {
return lua_Integer(C.luaL_optinteger(L, C.int(narg), C.lua_Integer(def)))
}
func LCheckUnsigned(L *C.lua_State, narg int32) lua_Unsigned {
return lua_Unsigned(C.luaL_checkunsigned(L, C.int(narg)))
}
func LOptUnsigned(L *C.lua_State, narg int32, def lua_Unsigned) lua_Unsigned {
return lua_Unsigned(C.luaL_optunsigned(L, C.int(narg), C.lua_Unsigned(def)))
}
func LCheckVector(L *C.lua_State, narg int32) *float32 {
return (*float32)(C.luaL_checkvector(L, C.int(narg)))
}
func LOptVector(L *C.lua_State, narg int32, def *float32) *float32 {
return (*float32)(C.luaL_optvector(L, C.int(narg), (*C.float)(def)))
}
func LCheckStack(L *C.lua_State, sz int32, msg string) {
cmsg := C.CString(msg)
defer C.free(unsafe.Pointer(cmsg))
C.luaL_checkstack(L, C.int(sz), cmsg)
}
func LCheckType(L *C.lua_State, narg int32, t int32) {
C.luaL_checktype(L, C.int(narg), C.int(t))
}
func LCheckAny(L *C.lua_State, narg int32) {
C.luaL_checkany(L, C.int(narg))
}
func LNewMetatable(L *C.lua_State, tname string) bool {
ctname := C.CString(tname)
defer C.free(unsafe.Pointer(ctname))
return C.luaL_newmetatable(L, ctname) != 0
}
func LCheckUdata(L *C.lua_State, ud int32, tname string) unsafe.Pointer {
ctname := C.CString(tname)
defer C.free(unsafe.Pointer(ctname))
return C.luaL_checkudata(L, C.int(ud), ctname)
}
func LCheckBuffer(L *C.lua_State, narg int32, len *uint64) unsafe.Pointer {
return C.luaL_checkbuffer(L, C.int(narg), (*C.size_t)(len))
}
func LWhere(L *C.lua_State, lvl int32) {
C.luaL_where(L, C.int(lvl))
}
// NOTE: It's not possible to pass varargs from Go->C via cgo, so instead we
// expect the user to format the message and hand it over to us, which we
// pass to luaL_errorL. This is an inconsistency with the actual C API, but
// there isn't really anything we can do.
func LErrorL(L *C.lua_State, msg string) {
cmsg := C.CString(msg)
defer C.free(unsafe.Pointer(cmsg))
C.cluaL_errorL(L, cmsg)
}
func LCheckOption(L *C.lua_State, narg int32, def string, lst []string) int32 {
cdef := C.CString(def)
defer C.free(unsafe.Pointer(cdef))
clst := C.makeCharArray(C.int(len(lst)))
defer C.freeCharArray(clst, C.int(len(lst)))
for i, s := range lst {
C.setArrayString(clst, C.CString(s), C.int(i))
}
return int32(C.luaL_checkoption(L, C.int(narg), cdef, clst))
}

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package internal
/*
#cgo CFLAGS: -Iluau/VM/include -I/usr/lib/gcc/x86_64-pc-linux-gnu/14.1.1/include -I${SRCDIR}
#include <lua.h>
#include <lualib.h>
#include <stdlib.h>
#include <clua.h>
*/
import "C"
import "unsafe"
type lua_Number C.double
type lua_Integer C.int
type lua_Unsigned C.uint
type lua_CFunction func(L *C.lua_State) C.int
type lua_Continuation func(L *C.lua_State, status C.int) C.int
type lua_Udestructor = func(*C.void)
type lua_Destructor = func(L *C.lua_State, _ *C.void)
type lua_Alloc = func(ud, ptr *C.void, osize, nsize C.size_t) *C.void
type clua_Alloc = func(ptr unsafe.Pointer, osize, nsize uint) unsafe.Pointer
//export go_allocf
func go_allocf(fp uintptr, ptr uintptr, osize uint, nsize uint) uintptr {
p := ((*((*clua_Alloc)(unsafe.Pointer(fp))))(unsafe.Pointer(ptr), osize, nsize))
return uintptr(p)
}
//
// ==================
// VM state
// ==================
//
func NewState(ud unsafe.Pointer) *C.lua_State {
return C.clua_newstate(unsafe.Pointer(ud))
}
func LuaClose(L *C.lua_State) {
C.lua_close(L)
}
func NewThread(L *C.lua_State) *C.lua_State {
return C.lua_newthread(L)
}
func MainThread(L *C.lua_State) *C.lua_State {
return C.lua_mainthread(L)
}
func ResetThread(L *C.lua_State) {
C.lua_resetthread(L)
}
func IsThreadReset(L *C.lua_State) bool {
return C.lua_isthreadreset(L) != 0
}
//
// ==================
// VM Stack
// ==================
//
func AbsIndex(L *C.lua_State, idx C.int) C.int {
return C.lua_absindex(L, idx)
}
func GetTop(L *C.lua_State) C.int {
return C.lua_gettop(L)
}
func SetTop(L *C.lua_State, idx C.int) {
C.lua_settop(L, idx)
}
func PushValue(L *C.lua_State, idx C.int) {
C.lua_pushvalue(L, idx)
}
func Remove(L *C.lua_State, idx C.int) {
C.lua_remove(L, idx)
}
func Insert(L *C.lua_State, idx C.int) {
C.lua_insert(L, idx)
}
func Replace(L *C.lua_State, idx C.int) {
C.lua_replace(L, idx)
}
func CheckStack(L *C.lua_State, sz C.int) bool {
return C.lua_checkstack(L, sz) != 0
}
func RawCheckStack(L *C.lua_State, sz C.int) {
C.lua_rawcheckstack(L, sz)
}
func XMove(from, to *C.lua_State, n C.int) {
C.lua_xmove(from, to, n)
}
func XPush(from, to *C.lua_State, idx C.int) {
C.lua_xpush(from, to, idx)
}
//
// ======================
// Stack Values
// ======================
//
func IsNumber(L *C.lua_State, idx C.int) bool {
return C.lua_isnumber(L, idx) != 0
}
func IsString(L *C.lua_State, idx C.int) bool {
return C.lua_isstring(L, idx) != 0
}
func IsCFunction(L *C.lua_State, idx C.int) bool {
return C.lua_iscfunction(L, idx) != 0
}
func IsLFunction(L *C.lua_State, idx C.int) bool {
return C.lua_isLfunction(L, idx) != 0
}
func IsUserData(L *C.lua_State, idx C.int) bool {
return C.lua_isuserdata(L, idx) != 0
}
func Type(L *C.lua_State, idx C.int) bool {
return C.lua_type(L, idx) != 0
}
func TypeName(L *C.lua_State, tp C.int) *C.char {
return C.lua_typename(L, tp)
}
func Equal(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_equal(L, idx1, idx2) != 0
}
func RawEqual(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_rawequal(L, idx1, idx2) != 0
}
func LessThan(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_lessthan(L, idx1, idx2) != 0
}
func ToNumberX(L *C.lua_State, idx C.int, isnum bool) lua_Number {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Number(C.lua_tonumberx(L, idx, &isnumInner))
}
func ToIntegerX(L *C.lua_State, idx C.int, isnum bool) lua_Integer {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Integer(C.lua_tointegerx(L, idx, &isnumInner))
}
func ToUnsignedX(L *C.lua_State, idx C.int, isnum bool) lua_Unsigned {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Unsigned(C.lua_tounsignedx(L, idx, &isnumInner))
}
// TODO: Rest of it
// TODO: Convert C.* types in args to go types

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Subproject commit 4f917420d74aae84912acbaeb42e86691ddea309

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main.go Normal file
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package main
func main() {}

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test/.gitkeep Normal file
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# `/test`
Additional external test apps and test data. Feel free to structure the `/test` directory anyway you want. For bigger projects it makes sense to have a data subdirectory. For example, you can have `/test/data` or `/test/testdata` if you need Go to ignore what's in that directory. Note that Go will also ignore directories or files that begin with "." or "_", so you have more flexibility in terms of how you name your test data directory.
Examples:
* https://github.com/openshift/origin/tree/master/test (test data is in the `/testdata` subdirectory)