fix: convert all C.* arguments to Go types

This commit is contained in:
Erica Marigold 2024-07-17 23:02:14 +05:30
parent 62a8b35c46
commit a594376f38
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GPG key ID: 2768CC0C23D245D1

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@ -11,22 +11,22 @@ package internal
import "C"
import "unsafe"
type lua_Number C.double
type lua_Integer C.int
type lua_Unsigned C.uint
type lua_Number float64
type lua_Integer int32
type lua_Unsigned int32
type lua_CFunction func(L *C.lua_State) C.int
type lua_Continuation func(L *C.lua_State, status C.int) C.int
type lua_CFunction func(L *C.lua_State) int32
type lua_Continuation func(L *C.lua_State, status int32) int32
type lua_Udestructor = func(*C.void)
type lua_Destructor = func(L *C.lua_State, _ *C.void)
type lua_Destructor = func(L *C.lua_State, _ unsafe.Pointer)
type lua_Alloc = func(ud, ptr *C.void, osize, nsize C.size_t) *C.void
type clua_Alloc = func(ptr unsafe.Pointer, osize, nsize uint) unsafe.Pointer
// type lua_Alloc = func(ud, ptr *C.void, osize, nsize C.size_t) *C.void
type lua_Alloc = func(ptr unsafe.Pointer, osize, nsize uint64) unsafe.Pointer
//export go_allocf
func go_allocf(fp uintptr, ptr uintptr, osize uint, nsize uint) uintptr {
p := ((*((*clua_Alloc)(unsafe.Pointer(fp))))(unsafe.Pointer(ptr), osize, nsize))
func go_allocf(fp uintptr, ptr uintptr, osize uint64, nsize uint64) uintptr {
p := ((*((*lua_Alloc)(unsafe.Pointer(fp))))(unsafe.Pointer(ptr), osize, nsize))
return uintptr(p)
}
@ -66,48 +66,48 @@ func IsThreadReset(L *C.lua_State) bool {
// ==================
//
func AbsIndex(L *C.lua_State, idx C.int) C.int {
return C.lua_absindex(L, idx)
func AbsIndex(L *C.lua_State, idx int32) int32 {
return int32(C.lua_absindex(L, C.int(idx)))
}
func GetTop(L *C.lua_State) C.int {
return C.lua_gettop(L)
func GetTop(L *C.lua_State) int32 {
return int32(C.lua_gettop(L))
}
func SetTop(L *C.lua_State, idx C.int) {
C.lua_settop(L, idx)
func SetTop(L *C.lua_State, idx int32) {
C.lua_settop(L, C.int(idx))
}
func PushValue(L *C.lua_State, idx C.int) {
C.lua_pushvalue(L, idx)
func PushValue(L *C.lua_State, idx int32) {
C.lua_pushvalue(L, C.int(idx))
}
func Remove(L *C.lua_State, idx C.int) {
C.lua_remove(L, idx)
func Remove(L *C.lua_State, idx int32) {
C.lua_remove(L, C.int(idx))
}
func Insert(L *C.lua_State, idx C.int) {
C.lua_insert(L, idx)
func Insert(L *C.lua_State, idx int32) {
C.lua_insert(L, C.int(idx))
}
func Replace(L *C.lua_State, idx C.int) {
C.lua_replace(L, idx)
func Replace(L *C.lua_State, idx int32) {
C.lua_replace(L, C.int(idx))
}
func CheckStack(L *C.lua_State, sz C.int) bool {
return C.lua_checkstack(L, sz) != 0
func CheckStack(L *C.lua_State, sz int32) bool {
return C.lua_checkstack(L, C.int(sz)) != 0
}
func RawCheckStack(L *C.lua_State, sz C.int) {
C.lua_rawcheckstack(L, sz)
func RawCheckStack(L *C.lua_State, sz int32) {
C.lua_rawcheckstack(L, C.int(sz))
}
func XMove(from, to *C.lua_State, n C.int) {
C.lua_xmove(from, to, n)
func XMove(from, to *C.lua_State, n int32) {
C.lua_xmove(from, to, C.int(n))
}
func XPush(from, to *C.lua_State, idx C.int) {
C.lua_xpush(from, to, idx)
func XPush(from, to *C.lua_State, idx int32) {
C.lua_xpush(from, to, C.int(idx))
}
//
@ -116,72 +116,71 @@ func XPush(from, to *C.lua_State, idx C.int) {
// ======================
//
func IsNumber(L *C.lua_State, idx C.int) bool {
return C.lua_isnumber(L, idx) != 0
func IsNumber(L *C.lua_State, idx int32) bool {
return C.lua_isnumber(L, C.int(idx)) != 0
}
func IsString(L *C.lua_State, idx C.int) bool {
return C.lua_isstring(L, idx) != 0
func IsString(L *C.lua_State, idx int32) bool {
return C.lua_isstring(L, C.int(idx)) != 0
}
func IsCFunction(L *C.lua_State, idx C.int) bool {
return C.lua_iscfunction(L, idx) != 0
func IsCFunction(L *C.lua_State, idx int32) bool {
return C.lua_iscfunction(L, C.int(idx)) != 0
}
func IsLFunction(L *C.lua_State, idx C.int) bool {
return C.lua_isLfunction(L, idx) != 0
func IsLFunction(L *C.lua_State, idx int32) bool {
return C.lua_isLfunction(L, C.int(idx)) != 0
}
func IsUserData(L *C.lua_State, idx C.int) bool {
return C.lua_isuserdata(L, idx) != 0
func IsUserData(L *C.lua_State, idx int32) bool {
return C.lua_isuserdata(L, C.int(idx)) != 0
}
func Type(L *C.lua_State, idx C.int) bool {
return C.lua_type(L, idx) != 0
func Type(L *C.lua_State, idx int32) bool {
return C.lua_type(L, C.int(idx)) != 0
}
func TypeName(L *C.lua_State, tp C.int) *C.char {
return C.lua_typename(L, tp)
func TypeName(L *C.lua_State, tp int32) string {
return C.GoString(C.lua_typename(L, C.int(tp)))
}
func Equal(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_equal(L, idx1, idx2) != 0
func Equal(L *C.lua_State, idx1, idx2 int32) bool {
return C.lua_equal(L, C.int(idx1), C.int(idx2)) != 0
}
func RawEqual(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_rawequal(L, idx1, idx2) != 0
func RawEqual(L *C.lua_State, idx1, idx2 int32) bool {
return C.lua_rawequal(L, C.int(idx1), C.int(idx2)) != 0
}
func LessThan(L *C.lua_State, idx1, idx2 C.int) bool {
return C.lua_lessthan(L, idx1, idx2) != 0
func LessThan(L *C.lua_State, idx1, idx2 int32) bool {
return C.lua_lessthan(L, C.int(idx1), C.int(idx2)) != 0
}
func ToNumberX(L *C.lua_State, idx C.int, isnum bool) lua_Number {
func ToNumberX(L *C.lua_State, idx int32, isnum bool) lua_Number {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Number(C.lua_tonumberx(L, idx, &isnumInner))
return lua_Number(C.lua_tonumberx(L, C.int(idx), &isnumInner))
}
func ToIntegerX(L *C.lua_State, idx C.int, isnum bool) lua_Integer {
func ToIntegerX(L *C.lua_State, idx int32, isnum bool) lua_Integer {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Integer(C.lua_tointegerx(L, idx, &isnumInner))
return lua_Integer(C.lua_tointegerx(L, C.int(idx), &isnumInner))
}
func ToUnsignedX(L *C.lua_State, idx C.int, isnum bool) lua_Unsigned {
func ToUnsignedX(L *C.lua_State, idx int32, isnum bool) lua_Unsigned {
isnumInner := C.int(0)
if isnum {
isnumInner = C.int(1)
}
return lua_Unsigned(C.lua_tounsignedx(L, idx, &isnumInner))
return lua_Unsigned(C.lua_tounsignedx(L, C.int(idx), &isnumInner))
}
// TODO: Rest of it
// TODO: Convert C.* types in args to go types