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fix(build): don't hardcode go command in build script
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2cd7e2cc45
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983b343315
1 changed files with 3 additions and 3 deletions
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@ -71,13 +71,13 @@ func main() {
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buildVm(artifactPath, cmakeFlags...)
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}
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buildArgs := []string{"build"}
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buildTags := []string{}
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if len(features) > 0 {
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buildArgs = append(buildArgs, []string{"-tags", strings.Join(features, ",")}...)
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buildTags = append(buildTags, []string{"-tags", strings.Join(features, ",")}...)
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}
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cmd, _, _, _ := Command("go").
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WithArgs(append(buildArgs, goArgs...)...).
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WithArgs(append(buildTags, goArgs...)...).
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WithVar(
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"CGO_LDFLAGS",
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fmt.Sprintf("-L %s -lLuau.VM -lm -lstdc++", artifactDir),
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