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https://github.com/CompeyDev/lei.git
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feat: complete lua.h debug bindings
This commit is contained in:
parent
ba0fb22db0
commit
2829fa5c31
4 changed files with 138 additions and 4 deletions
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@ -29,3 +29,7 @@ void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor) {
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor) {
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor) {
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return lua_setuserdatadtor(L, tag, (lua_Destructor)dtor);
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return lua_setuserdatadtor(L, tag, (lua_Destructor)dtor);
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}
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}
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void clua_getcoverage(lua_State* L, int funcindex, void* context, void* callback) {
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return lua_getcoverage(L, funcindex, context, (lua_Coverage)callback);
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}
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@ -6,3 +6,4 @@ l_noret cluaL_errorL(lua_State* L, char* msg);
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void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* cont);
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void clua_pushcclosurek(lua_State* L, void* f, char* debugname, int nup, void* cont);
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void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
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void* clua_newuserdatadtor(lua_State* L, size_t sz, void* dtor);
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor);
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void clua_setuserdatadtor(lua_State* L, int tag, void* dtor);
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void clua_getcoverage(lua_State* L, int funcindex, void* context, void* callback);
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133
internal/lua.go
133
internal/lua.go
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@ -9,7 +9,11 @@ package internal
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#include "clua.h"
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#include "clua.h"
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*/
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*/
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import "C"
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import "C"
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import "unsafe"
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import (
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"errors"
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"strconv"
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"unsafe"
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)
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const (
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const (
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LUA_OK = iota + 1
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LUA_OK = iota + 1
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@ -679,5 +683,128 @@ func Unref(L *LuaState, ref int32) {
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C.lua_unref(L, C.int(ref))
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C.lua_unref(L, C.int(ref))
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}
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}
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// TODO: Free udtor's after func
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//
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// TODO: Rest of it
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// ==================
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// Debug API
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// ==================
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//
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const LUA_IDSIZE = 256
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type LuaDebug struct {
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Name string
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What string
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Source string
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ShortSrc string
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LineDefined int8
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CurrentLine int8
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NUpVals uint8
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NParams uint8
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IsVarArg int8
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Userdata unsafe.Pointer
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SSbuf string // size = LUA_IDSIZE
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}
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type LuaHook = func(L *LuaState, ar *LuaDebug)
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type LuaCoverage = func(
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context unsafe.Pointer,
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function string,
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linedefined int32,
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depth int32,
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hits *int32,
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size uint64,
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)
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func StackDepth(L *LuaState) int32 {
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return int32(C.lua_stackdepth(L))
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}
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// Errors if invalid LuaDebug provided, returns -1
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func GetInfo(L *LuaState, level int32, what string, ar *LuaDebug) (int32, error) {
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cwhat := C.CString(what)
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defer C.free(unsafe.Pointer(cwhat))
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car := C.malloc(C.size_t(unsafe.Sizeof(*ar)))
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defer C.free(car)
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cname := C.CString(ar.Name)
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defer C.free(unsafe.Pointer(cname))
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carwhat := C.CString(ar.What)
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defer C.free(unsafe.Pointer(carwhat))
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csource := C.CString(ar.Source)
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defer C.free(unsafe.Pointer(csource))
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cshortsrc := C.CString(ar.ShortSrc)
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defer C.free(unsafe.Pointer(cshortsrc))
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if len(ar.SSbuf)+1 != LUA_IDSIZE { // contains null delimeter, so LUA_IDSIZE is one greater than the string len
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return -1, errors.New("lua.GetInfo: SSbuf must be exactly " + strconv.Itoa(LUA_IDSIZE) + " bytes long")
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}
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cssbuf := C.CString(ar.SSbuf)
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defer C.free(unsafe.Pointer(cssbuf))
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*(**C.lua_Debug)(car) = &C.lua_Debug{
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name: cname,
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what: carwhat,
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source: csource,
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short_src: cshortsrc,
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linedefined: C.int(ar.LineDefined),
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currentline: C.int(ar.CurrentLine),
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nupvals: C.uchar(ar.NUpVals),
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nparams: C.uchar(ar.NParams),
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isvararg: C.char(ar.IsVarArg),
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userdata: ar.Userdata,
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ssbuf: *(*[LUA_IDSIZE]C.char)(unsafe.Pointer(cssbuf)),
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}
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return int32(C.lua_getinfo(L, C.int(level), cwhat, (*C.lua_Debug)(car))), nil
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}
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func GetArgument(L *LuaState, level int32, n int32) int32 {
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return int32(C.lua_getargument(L, C.int(level), C.int(n)))
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}
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func GetLocal(L *LuaState, level int32, n int32) string {
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return C.GoString(C.lua_getlocal(L, C.int(level), C.int(n)))
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}
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func SetLocal(L *LuaState, level int32, n int32) string {
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return C.GoString(C.lua_setlocal(L, C.int(level), C.int(n)))
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}
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func GetUpvalue(L *LuaState, funcindex int32, n int32) string {
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return C.GoString(C.lua_getupvalue(L, C.int(funcindex), C.int(n)))
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}
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func SetUpvalue(L *LuaState, funcindex int32, n int32) string {
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return C.GoString(C.lua_setupvalue(L, C.int(funcindex), C.int(n)))
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}
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func SingleStep(L *LuaState, enabled bool) {
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cenabled := C.int(0)
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if enabled {
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cenabled = C.int(1)
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}
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C.lua_singlestep(L, cenabled)
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}
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func Breakpoint(L *LuaState, funcindex int32, line int32, enabled bool) int32 {
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cenabled := C.int(0)
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if enabled {
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cenabled = C.int(1)
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}
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return int32(C.lua_breakpoint(L, C.int(funcindex), C.int(line), cenabled))
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}
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func GetCoverage(L *LuaState, funcindex int32, context unsafe.Pointer, callback LuaCoverage) {
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ccallback := C.malloc(C.size_t(unsafe.Sizeof(callback)))
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defer C.free(ccallback)
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*(*LuaCoverage)(ccallback) = callback
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C.clua_getcoverage(L, C.int(funcindex), context, ccallback)
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}
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func DebugTrace(L *LuaState) string {
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return C.GoString(C.lua_debugtrace(L))
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}
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// TODO: Implement "useful macros" section as Go functions
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// TODO: lua_Callbacks and related stuff
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2
main.go
2
main.go
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@ -11,6 +11,8 @@ func main() {
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return 0
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return 0
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}, "test", 0, nil)
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}, "test", 0, nil)
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lualib.GetInfo(lua, 1, "str", &lualib.LuaDebug{ssbuf: n})
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if !lualib.IsCFunction(lua, 1) {
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if !lualib.IsCFunction(lua, 1) {
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panic("CFunction was not correctly pushed onto stack")
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panic("CFunction was not correctly pushed onto stack")
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}
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}
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