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https://github.com/CompeyDev/elytra-lock-fabric.git
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feat: implement 1.21 compatibility, use new APIs
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5d5d1b66d6
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2 changed files with 5 additions and 3 deletions
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@ -11,7 +11,7 @@ import dev.isxander.yacl3.config.v2.api.serializer.GsonConfigSerializerBuilder;
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public class ConfigHandler {
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private boolean isLoaded = false;
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public static final ConfigClassHandler<ConfigModel> HANDLER = ConfigClassHandler.createBuilder(ConfigModel.class)
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.id(new Identifier("elytralock", "config"))
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.id(Identifier.of("elytralock", "config"))
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.serializer(config -> GsonConfigSerializerBuilder.create(config)
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.setPath(ElytraLock.LOADER.getConfigDir().resolve("elytra-lock.json"))
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.setJson5(true)
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@ -4,6 +4,7 @@ import xyz.devcomp.elytralock.ElytraLock;
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import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.render.RenderTickCounter;
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import net.minecraft.client.util.Window;
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import net.minecraft.util.Identifier;
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@ -11,9 +12,10 @@ public class HudRenderHandler implements HudRenderCallback {
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public static final int WIDTH = 16;
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public static final int HEIGHT = 16;
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public void onHudRender(DrawContext context, float delta) {
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@Override
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public void onHudRender(DrawContext context, RenderTickCounter tickCounter) {
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// FIXME: Perhaps don't check whether the elytra is locked on every frame
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Identifier icon = new Identifier("elytra-lock",
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Identifier icon = Identifier.of("elytra-lock",
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"textures/gui/" + (ElytraLock.isLocked() ? "locked" : "unlocked") + ".png");
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Window window = ElytraLock.client.getWindow();
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