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Fix innacurate lua design point in luau post
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@ -21,7 +21,7 @@ Luau has significantly diverged from Lua, with many performance improvements (in
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Compared to JavaScript, Luau does not face most of its well-documented pitfalls – see [wtfjs](https://github.com/denysdovhan/wtfjs). This is mainly because Luau inherits a lot of Lua’s good design decisions such as:
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Compared to JavaScript, Luau does not face most of its well-documented pitfalls – see [wtfjs](https://github.com/denysdovhan/wtfjs). This is mainly because Luau inherits a lot of Lua’s good design decisions such as:
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* No two different types can be equal
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* No two different types can be equal
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* Type coercion isn’t a thing, types must be converted explicitly
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* Type coercion is rare and mostly sane (it usually behaves how you would expect it to)
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* Arithmetic and non-arithmetic operators aren’t of the same syntax
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* Arithmetic and non-arithmetic operators aren’t of the same syntax
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* Practically only one data type: the table, which can be used to implement virtually anything
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* Practically only one data type: the table, which can be used to implement virtually anything
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* No semicolons or indents required!
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* No semicolons or indents required!
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