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https://github.com/0x5eal/rbxts-pako.git
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fix: convert missed imports to requires
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parent
7b6e7ce8d5
commit
cb885f7b45
2 changed files with 17 additions and 15 deletions
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@ -19,6 +19,10 @@
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// misrepresented as being the original software.
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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// 3. This notice may not be removed or altered from any source distribution.
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import type { ZStream } from "./zstream";
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import type { GZheader } from "./gzheader";
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import type * as TypedArrays from "../utils/typedArrays";
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const { adler32 } = require("./adler32") as typeof import("./adler32");
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const { adler32 } = require("./adler32") as typeof import("./adler32");
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const { crc32 } = require("./crc32") as typeof import("./crc32");
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const { crc32 } = require("./crc32") as typeof import("./crc32");
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const { inflate_fast } = require("./inffast") as typeof import("./inffast");
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const { inflate_fast } = require("./inffast") as typeof import("./inffast");
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@ -31,8 +35,8 @@ const DISTS = 2;
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/* Public constants ==========================================================*/
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/* Public constants ==========================================================*/
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/* ===========================================================================*/
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/* ===========================================================================*/
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import { Int32Array, Uint16Array, Uint8Array } from "../utils/typedArrays";
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const { Int32Array, Uint16Array, Uint8Array } = require("../utils/typedArrays") as typeof TypedArrays;
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import {
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const {
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Z_STREAM_ERROR,
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Z_STREAM_ERROR,
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Z_OK,
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Z_OK,
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Z_DEFLATED,
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Z_DEFLATED,
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@ -44,9 +48,7 @@ import {
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Z_MEM_ERROR,
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Z_MEM_ERROR,
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Z_FINISH,
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Z_FINISH,
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Z_BUF_ERROR,
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Z_BUF_ERROR,
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} from "./constants";
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} = require("./constants") as typeof import("./constants");
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import { ZStream } from "./zstream";
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import { GZheader } from "./gzheader";
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/* STATES ====================================================================*/
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/* STATES ====================================================================*/
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/* ===========================================================================*/
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/* ===========================================================================*/
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@ -118,7 +120,7 @@ export class InflateState {
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public wsize = 0; /* window size or zero if not using window */
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public wsize = 0; /* window size or zero if not using window */
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public whave = 0; /* valid bytes in the window */
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public whave = 0; /* valid bytes in the window */
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public wnext = 0; /* window write index */
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public wnext = 0; /* window write index */
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public window!: Uint8Array; /* allocated sliding window, if needed */
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public window!: TypedArrays.Uint8Array; /* allocated sliding window, if needed */
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/* bit accumulator */
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/* bit accumulator */
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public hold = 0; /* input bit accumulator */
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public hold = 0; /* input bit accumulator */
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@ -132,8 +134,8 @@ export class InflateState {
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public extra = 0; /* extra bits needed */
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public extra = 0; /* extra bits needed */
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/* fixed and dynamic code tables */
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/* fixed and dynamic code tables */
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public lencode!: Int32Array; /* starting table for length/literal codes */
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public lencode!: TypedArrays.Int32Array; /* starting table for length/literal codes */
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public distcode!: Int32Array; /* starting table for distance codes */
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public distcode!: TypedArrays.Int32Array; /* starting table for distance codes */
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public lenbits = 0; /* index bits for lencode */
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public lenbits = 0; /* index bits for lencode */
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public distbits = 0; /* index bits for distcode */
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public distbits = 0; /* index bits for distcode */
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@ -152,8 +154,8 @@ export class InflateState {
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as buffers so we don't need codes
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as buffers so we don't need codes
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*/
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*/
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//this.codes = new Int32Array(ENOUGH); /* space for code tables */
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//this.codes = new Int32Array(ENOUGH); /* space for code tables */
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public lendyn!: Int32Array; /* dynamic table for length/literal codes (JS specific) */
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public lendyn!: TypedArrays.Int32Array; /* dynamic table for length/literal codes (JS specific) */
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public distdyn!: Int32Array; /* dynamic table for distance codes (JS specific) */
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public distdyn!: TypedArrays.Int32Array; /* dynamic table for distance codes (JS specific) */
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public sane = 0; /* if false, allow invalid distance too far */
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public sane = 0; /* if false, allow invalid distance too far */
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public back = 0; /* bits back of last unprocessed length/lit */
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public back = 0; /* bits back of last unprocessed length/lit */
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public was = 0; /* initial length of match */
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public was = 0; /* initial length of match */
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@ -281,7 +283,7 @@ export function inflateInit(strm: ZStream<InflateState>) {
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*/
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*/
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let virgin = true;
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let virgin = true;
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let lenfix: Int32Array, distfix: Int32Array; // We have no pointers in JS, so keep tables separate
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let lenfix: TypedArrays.Int32Array, distfix: TypedArrays.Int32Array; // We have no pointers in JS, so keep tables separate
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const fixedtables = (state: InflateState) => {
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const fixedtables = (state: InflateState) => {
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/* build fixed huffman tables if first call (may not be thread safe) */
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/* build fixed huffman tables if first call (may not be thread safe) */
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@ -338,7 +340,7 @@ const fixedtables = (state: InflateState) => {
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output will fall in the output data, making match copies simpler and faster.
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output will fall in the output data, making match copies simpler and faster.
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The advantage may be dependent on the size of the processor's data caches.
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The advantage may be dependent on the size of the processor's data caches.
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*/
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*/
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const updatewindow = (strm: ZStream<InflateState>, src: Uint8Array, finish: number, copy: number) => {
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const updatewindow = (strm: ZStream<InflateState>, src: TypedArrays.Uint8Array, finish: number, copy: number) => {
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let dist;
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let dist;
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const state = strm.state;
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const state = strm.state;
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@ -384,7 +386,7 @@ const updatewindow = (strm: ZStream<InflateState>, src: Uint8Array, finish: numb
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export function inflate(strm: ZStream<InflateState>, flush: number) {
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export function inflate(strm: ZStream<InflateState>, flush: number) {
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let state;
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let state;
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let input: Uint8Array, output: Uint8Array; // input/output buffers
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let input: TypedArrays.Uint8Array, output: TypedArrays.Uint8Array; // input/output buffers
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let next_index: number; /* next input INDEX */
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let next_index: number; /* next input INDEX */
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let put: number; /* next output INDEX */
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let put: number; /* next output INDEX */
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let have: number, left: number; /* available input and output */
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let have: number, left: number; /* available input and output */
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@ -1620,7 +1622,7 @@ export function inflateGetHeader(strm: ZStream<InflateState>, head: GZheader) {
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return Z_OK;
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return Z_OK;
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}
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}
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export function inflateSetDictionary(strm: ZStream<InflateState>, dictionary: Uint8Array) {
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export function inflateSetDictionary(strm: ZStream<InflateState>, dictionary: TypedArrays.Uint8Array) {
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const dictLength = dictionary.length;
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const dictLength = dictionary.length;
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let state;
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let state;
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@ -1,6 +1,6 @@
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"use strict";
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"use strict";
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import * as TypedArrays from "../utils/typedArrays";
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import type * as TypedArrays from "../utils/typedArrays";
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type NumericArrayLike = TypedArrays.NumericArrayLike;
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type NumericArrayLike = TypedArrays.NumericArrayLike;
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const { Uint8Array, Uint16Array } = require("../utils/typedArrays") as typeof TypedArrays;
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const { Uint8Array, Uint16Array } = require("../utils/typedArrays") as typeof TypedArrays;
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